Dungeon Crawl Stone Soup version 0.33-a0-1024-g4ee2c7fec9 (webtiles) character file. Game seed: 2263284012601106592 2041 bayes525 the Tinkerer (level 9, -7/91 HPs) Began as an Octopode Forgewright on Mar 2, 2025. Was a Believer of Vehumet. Engulfed by a program bug's flame (22 damage) ... on level 7 of the Dungeon. The game lasted 00:24:02 (9368 turns). bayes525 the Tinkerer (Octopode Forgewright) Turns: 9368, Time: 00:24:02 Health: -7/91 AC: 24 Str: 10 XL: 9 Next: 24% Magic: 0/12 EV: 2 Int: 21 God: Vehumet [**....] Gold: 356 SH: 0 Dex: 10 Spells: 2/12 levels left rFire . . . - Branches rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois + (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.35/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: tree-form (expiring), vertiginous A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You were a tree. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 356 gold pieces. Inventory: Hand Weapons j - a +0 dagger p - a +3 antimagic sling y - a +0 rapier Missiles e - 5 boomerangs (quivered) s - 31 poisoned darts Magical Staves l - a staff of cold Jewellery d - a ring of fire A - an amulet of regeneration Talismans g - a granite talisman o - a maw talisman u - a storm talisman Wands m - a wand of quicksilver (11) Scrolls a - 2 scrolls of poison c - 2 scrolls of teleportation k - 3 scrolls of revelation Potions b - 2 potions of magic f - a potion of heal wounds {unknown} n - a potion of haste {unknown} q - 2 potions of enlightenment r - 2 potions of attraction t - a potion of moonshine v - a potion of cancellation {unknown} w - a potion of mutation {unknown} z - a potion of brilliance Skills: + Level 5.3 Fighting - Level 3.0 Dodging - Level 4.0 Stealth - Level 2.0 Spellcasting - Level 7.2 Forgecraft - Level 5.0 Fire Magic - Level 6.0 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 12% 1 b - Construct Spike Laun Frge 64% 2d5 3% 2 c - Launch Clockwork Bee Frge 32% N/A 6% 3 e - Forge Blazeheart Gol Fire/Frge 27% N/A 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 24% 2d12 28% 3 Kinetic Grapnel Frge 100% 1d8 3% 1 Forge Lightning Spire Air/Frge 29% 3d5 19% 4 Hailstorm Conj/Ice 2% 3d5 56% 3 Summon Ice Beast Ice/Summ 2% N/A 56% 3 Tukima's Dance Hex 2% N/A 56% 3 Passage of Golubria Tloc 2% N/A 90% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:6 Altars: Elyvilon Okawaru Vehumet Wu Jian Annotations: D:5 2 runed translucent doors, exclusions: 2 doors and 2 staircases, Snicker's ghost, weakling DgDe Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History Your clockwork bee barely misses the jelly. Your clockwork bee stings the jelly! The jelly dies! Vehumet accepts your kill. Training target 7.0 for Forgecraft reached! Your Forgecraft skill increases to level 7! You need to enable at least one skill for training. This spell is quite dangerous to cast! Your clockwork bee winds down and falls to the ground. You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. There is a stone staircase leading up here. A bombardier beetle is nearby! You throw a boomerang. The boomerang hits the bombardier beetle but does no damage. You throw a boomerang. The boomerang barely misses the bombardier beetle. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/11 mp. Unknown command. Your dormant clockwork bee falls apart. The foxfire hits the bombardier beetle. The bombardier beetle is lightly wounded. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (lightly wounded) You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. There is a stone staircase leading up here. Your clockwork bee stings the bombardier beetle but does no damage. Your clockwork bee barely misses the bombardier beetle. You swap places. The bombardier beetle bites you. Your clockwork bee stings the bombardier beetle. You take 1 damage, and have 54/55 hp. You tentacle-slap the bombardier beetle but do no damage. Your grab misses the bombardier beetle. Your squeeze misses the bombardier beetle. The bombardier beetle is heavily wounded. Your clockwork bee stings the bombardier beetle. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. Your clockwork bee barely misses the bombardier beetle. You tentacle-slap the bombardier beetle but do no damage. You grab the bombardier beetle. The bombardier beetle is heavily wounded. You constrict the bombardier beetle. Your clockwork bee stings the bombardier beetle! The bombardier beetle dies! Vehumet accepts your kill. Vehumet offers you knowledge of Volatile Blastmotes. Your clockwork bee winds down and falls to the ground. You see here a bombardier beetle corpse. Health restored: 55 You start resting. A kobold comes into view. It is wielding a +0 short sword. You regained 2 mp, and now have 9/11 mp. A kobold is nearby! Your dormant clockwork bee falls apart. There is a stone staircase leading up here. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 short sword You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold. You completely miss the kobold. Your grab misses the kobold. The kobold hits you with a +0 short sword. Your clockwork bee barely misses the kobold. You take 3 damage, and have 52/55 hp. You closely miss the kobold. Your grab misses the kobold. You squeeze the kobold. You kill the kobold! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. You start resting. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! You wind your clockwork bee back up and it locks its sights upon the kobold! You now have 6/11 mp. A kobold comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. You see here a +0 short sword. A kobold comes into view. It is wielding a +0 whip. The kobold throws a poisoned dart. The poisoned dart hits you! You are poisoned. Your clockwork bee closely misses the kobold. You feel very sick. The kobold throws a poisoned dart. The poisoned dart closely misses you. Your clockwork bee stings the kobold. The kobold dies! Vehumet accepts your kill. You take 3 damage, and have 50/55 hp. You feel sick. Your clockwork bee locks its sights upon the kobold. Your clockwork bee stings the kobold but does no damage. The kobold completely misses your clockwork bee. Your clockwork bee barely misses the kobold. There is a stone staircase leading up here. You take 2 damage, and have 48/55 hp. You feel sick. The kobold throws a poisoned dart. The poisoned dart hits you! You are more poisoned. Your clockwork bee stings the kobold! The kobold dies! Vehumet accepts your kill. You feel very sick. Your clockwork bee locks its sights upon the kobold. Your clockwork bee stings the kobold. The kobold dies! Vehumet accepts your kill. The kobold throws a poisoned dart. The poisoned dart closely misses you. You take 4 damage, and have 44/55 hp. You feel very sick. A kobold comes into view. It is wielding a +0 short sword. A poisoned dart appears from out of your range of vision. The poisoned dart completely misses your clockwork bee. You take 3 damage, and have 41/55 hp. You feel very sick. Your clockwork bee stings the kobold. The kobold dies! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. A poisoned dart appears from out of your range of vision. The poisoned dart hits your dormant clockwork bee! You take 3 damage, and have 38/55 hp. You feel sick. A poisoned dart appears from out of your range of vision. The poisoned dart hits your dormant clockwork bee! You take 1 damage, and have 37/55 hp. You feel sick. You take 1 damage, and have 36/55 hp. You feel sick. A kobold comes into view. It is wielding a +0 short sword. A kobold brigand comes into view. It is wielding a +0 short sword and quivering poisoned darts. You take 1 damage, and have 35/55 hp. You feel sick. You feel sick. The kobold attacks as it pursues you! The kobold closely misses you. There is a stone staircase leading up here. You take 1 damage, and have 34/55 hp. You feel sick. You climb upwards. Level annotation: 2 runed translucent doors, exclusions: 2 doors and 2 staircases, Snicker's ghost, weakling DgDe You feel sick. You are no longer poisoned. There is a stone staircase leading down here. You take 2 damage, and have 32/55 hp. You tentacle-slap the kobold. You grab the kobold. You squeeze the kobold, but do no damage. The kobold is severely wounded. You constrict the kobold! You kill the kobold! Vehumet accepts your kill. You start resting. Magic restored. You regained 7 hp, and now have 39/55 hp. MP restored: 11 You start resting. HP restored. Health restored: 55 This staircase is marked as excluded! You climb downwards. The kobold brigand throws a poisoned dart. The poisoned dart barely misses you. The kobold closely misses you. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The kobold hits you with a +0 short sword. There is a stone staircase leading up here. You take 5 damage, and have 50/55 hp. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The kobold hits you with a +0 short sword. You climb upwards. Level annotation: 2 runed translucent doors, exclusions: 2 doors and 2 staircases, Snicker's ghost, weakling DgDe There is a stone staircase leading down here. You take 3 damage, and have 47/55 hp. You tentacle-slap the kobold. Your grab misses the kobold. You squeeze the kobold. You kill the kobold! Vehumet accepts your kill. You see here a +0 short sword. You start resting. HP restored. Health restored: 55 There is a stone staircase leading down here. This staircase is marked as excluded! You climb downwards. There is a stone staircase leading up, spattered with blood here. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts You lock target on the kobold brigand and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. With a metallic buzz, your clockwork bee launches itself at the kobold brigand. The kobold brigand hits you with a +0 short sword! Your clockwork bee barely misses the kobold brigand. You see here a +0 short sword. You take 7 damage, and have 48/55 hp. You tentacle-slap the kobold brigand. You grab the kobold brigand. You squeeze the kobold brigand! The kobold brigand is heavily wounded. You constrict the kobold brigand. Your clockwork bee stings the kobold brigand. The kobold brigand hits you with a +0 short sword. Your clockwork bee barely misses the kobold brigand. You take 1 damage, and have 47/55 hp. You tentacle-slap the kobold brigand. The kobold brigand is severely wounded. You constrict the kobold brigand. The kobold brigand barely misses you. Your clockwork bee stings the kobold brigand. The kobold brigand dies! Vehumet accepts your kill. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 5 hp, and now have 52/55 hp. MP restored: 11 You now have 257 gold pieces (gained 12). s - 23 poisoned darts (gained 6) Things that are here: a +0 short sword; a kobold corpse An orc comes into view. It is wielding a +0 dagger. The orc moves out of view. An orc priest comes into view. It is wielding a +0 short sword. 2 orcs come into view. The shadow imp shouts, "Give up, thou mammering tickle-brained bum-bailey!" Things that are here: 2 poisoned darts; a +0 dagger s - 25 poisoned darts (gained 2) Things that are here: a +0 short sword; 2 stones; a +0 dagger; Health restored: 55 A white imp comes into view. Things that are here: a +0 short sword; a kobold corpse There is a stone staircase leading up, spattered with blood here. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a shadow imp You lock target on the shadow imp and prepare to deploy your bee. (Press . to continue winding your bee.) The white imp shouts, "Away with thee, thou mammering crook-pated nightsoil!" The white imp gestures at you. The puff of frost misses you. You now have 8/11 mp. You continue winding your clockwork bee... The white imp gestures at you. The puff of frost misses you. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the shadow imp. You barely miss the shadow imp. You grab the shadow imp. You squeeze the shadow imp! The shadow imp is severely wounded. You constrict the shadow imp. You kill the shadow imp! Vehumet accepts your kill. Your clockwork bee locks its sights upon the orc. The white imp gestures at you. The puff of frost hits you! You take 7 damage, and have 48/55 hp. A shadow imp comes into view. Your clockwork bee stings the orc! The orc dies! Vehumet accepts your kill. You tentacle-slap the white imp but do no damage. Your grab misses the white imp. Your squeeze misses the white imp. Your clockwork bee locks its sights upon the orc. The orc barely misses your clockwork bee. The white imp hits you. The white imp freezes you. Your clockwork bee stings the orc but does no damage. You take 6 damage, and have 43/55 hp. You tentacle-slap the white imp but do no damage. You grab the white imp. You constrict the white imp! The orc hits your clockwork bee but does no damage. The white imp misses you. Your clockwork bee stings the orc. You tentacle-slap the white imp but do no damage. The white imp is heavily wounded. You constrict the white imp. Your clockwork bee stings the orc. The orc barely misses your clockwork bee. The white imp gestures at you. The puff of frost hits you. Your clockwork bee closely misses the orc. You take 5 damage, and have 38/55 hp. You tentacle-slap the white imp but do no damage. The white imp is almost dead. You constrict the white imp. You kill the white imp! Vehumet accepts your kill. You feel your power returning. The orc hits your clockwork bee but does no damage. Your clockwork bee stings the orc! The orc dies! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. The orc hits your dormant clockwork bee but does no damage. The shadow imp hits you. You climb upwards. Level annotation: 2 runed translucent doors, exclusions: 2 doors and 2 staircases, Snicker's ghost, weakling DgDe There is a stone staircase leading down here. You take 3 damage, and have 35/55 hp. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the shadow imp. The shadow imp is heavily wounded. The shadow imp hits you. You take 2 damage, and have 33/55 hp. You now have 9/11 mp. You closely miss the shadow imp. You grab the shadow imp. The shadow imp is heavily wounded. The rocky spike skewers the shadow imp! You kill the shadow imp! Vehumet accepts your kill. You start resting. Magic restored. You regained 4 hp, and now have 37/55 hp. MP restored: 11 You start resting. HP restored. Health restored: 55 There is a stone staircase leading down here. This staircase is marked as excluded! You climb downwards. There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: 2 runed translucent doors, exclusions: 2 doors and 2 staircases, Snicker's ghost, weakling DgDe There is a stone staircase leading down here. The orc attacks as it pursues you! The orc hits you with a +0 short sword. You take 1 damage, and have 54/55 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the orc. The orc is severely wounded. The orc hits you with a +1 dagger of venom. You are poisoned. The orc hits you with a +0 short sword. You take 6 damage, and have 48/55 hp. You now have 9/11 mp. You tentacle-slap the orc. You grab the orc. You squeeze the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. The rocky spike skewers the orc. The orc is severely wounded. You feel sick. The orc closely misses you. You take 2 damage, and have 46/55 hp. You closely miss the orc. You grab the orc. You squeeze the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. You feel sick. MP restored: 11 You start resting. You feel sick. x5 You are no longer poisoned. You take 4 damage, and have 42/55 hp. You start resting. HP restored. Health restored: 55 You start waiting. Done waiting. You now have 271 gold pieces (gained 14). Things that are here: a +0 short sword; a +0 short sword There is a stone staircase leading down here. Things that are here: a +1 dagger of venom; an orc corpse This staircase is marked as excluded! You climb downwards. There is a stone staircase leading up, spattered with blood here. You start waiting. An orc priest is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 short sword You lock target on the orc priest and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc priest. Your clockwork bee stings the orc priest. You see here a +0 short sword. You tentacle-slap the orc priest. Your grab misses the orc priest. You squeeze the orc priest! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. Your clockwork bee winds down and falls to the ground. Training target 5.0 for Fire Magic reached! Your Fire Magic skill increases to level 5! You need to enable at least one skill for training. Okay, then. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Forge Blazeheart Golem Adjust to which letter? e - Forge Blazeheart Golem You start resting. Magic restored. MP restored: 11 Things that are here: a +0 short sword; an orc corpse Your dormant clockwork bee falls apart. Things that are here: a +0 short sword; an orc skeleton Found a scale mail. Found 6 stones. You now have 290 gold pieces (gained 19). Found a short sword. Found a stone staircase leading down. x - a scroll labelled TOGURPHIPSOB s - 31 poisoned darts (gained 6) You now have 293 gold pieces (gained 3). k - 3 scrolls of revelation (gained 1) A hound comes into view. A hound is nearby! A hound is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a hound (asleep) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) The hound barks! You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hound. Your clockwork bee stings the hound but does no damage. You tentacle-slap the hound but do no damage. You grab the hound. You squeeze the hound. The hound is lightly wounded. You constrict the hound. The hound closely misses you. Your clockwork bee stings the hound. You barely miss the hound. You squeeze the hound. The hound is severely wounded. You constrict the hound. You kill the hound! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. Your Air Magic skill increases to level 1! You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 You start waiting. Done waiting. Found an escape hatch in the ceiling. A - an amulet of regeneration You now have 308 gold pieces (gained 15). A hound comes into view. A hound is nearby! A hound is nearby! A hound is nearby! A hound is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a hound (asleep) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hound. Your clockwork bee stings the hound!! The hound dies! Vehumet accepts your kill. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! You aren't wearing anything. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. Your clockwork bee stings the scorpion! The scorpion closely misses your clockwork bee. Your clockwork bee stings the scorpion! The scorpion dies! Vehumet accepts your kill. Your Air Magic skill increases to level 2! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 Found a staircase to the Ecumenical Temple. c - 3 scrolls of teleportation (gained 1) Found a stone staircase leading down. An orc comes into view. It is wielding a +0 trident. An orc is nearby! An orc is nearby! An orc is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 trident (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. An orc comes into view. It is wielding a +0 club. Found 10 gold pieces. An orc priest comes into view. It is wielding a +0 hand axe. An orc warrior and an orc come into view. The orc shouts! The orc warrior shouts! The orc barely misses you. The orc hits you with a +0 club. Your clockwork bee stings the orc! The orc dies! Vehumet accepts your kill. You take 2 damage, and have 53/55 hp. You tentacle-slap the orc. Your grab misses the orc. The orc is moderately wounded. Your clockwork bee locks its sights upon the orc priest. The orc misses you. You tentacle-slap the orc. You grab the orc. You squeeze the orc. You kill the orc! Vehumet accepts your kill. Your clockwork bee barely misses the orc warrior. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Your clockwork bee stings the orc warrior but does no damage. You take 12 damage, and have 41/55 hp. MASSIVE DAMAGE!! Your clockwork bee stings the orc priest. The orc barely misses you. Your clockwork bee stings the orc priest! Your clockwork bee winds down and falls to the ground. The orc warrior barely misses you. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the orc warrior but does no damage. The orc misses you. The orc priest looks encouraged for a moment. The orc warrior hits you with a +0 hand axe! You take 15 damage, and have 27/55 hp. MASSIVE DAMAGE!! You now have 7/11 mp. You tentacle-slap the orc but do no damage. Your grab misses the orc. You squeeze the orc. The orc is severely wounded. The rocky spike misses the orc warrior. The orc warrior hits you with a +0 hand axe! You take 7 damage, and have 20/55 hp. Okay, then. Okay, then. Okay, then. The rocky spike skewers the orc warrior. The orc warrior is lightly wounded. The orc closely misses you. The rocky spike skewers the orc priest. The orc priest is almost dead. The orc attacks as it pursues you! The orc barely misses you. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (almost dead, ally target, 71% to hit) The bolt of dispelling energy hits the orc priest! You kill the orc priest! Vehumet accepts your kill. The orc closely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The orc hits you with a +0 flail. The orc warrior completely misses you. Your spike launcher falls apart as you grow too distant to maintain it. The orc attacks as it pursues you! The orc misses you. The orc warrior attacks as it pursues you! The orc warrior hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 8/55 hp. MASSIVE DAMAGE!! Your surroundings suddenly seem different. Your dormant clockwork bee falls apart. There is a stone staircase leading down here. You see here a +0 trident. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (heavily wounded) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. The orc barely misses your clockwork bee. Your clockwork bee stings the orc. The orc dies! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 10 hp, and now have 22/55 hp. MP restored: 11 You start resting. HP restored. Health restored: 55 You start waiting. Done waiting. You now have 318 gold pieces (gained 10). You now have 334 gold pieces (gained 16). Things that are here: a +0 flail; a +0 leather armour; an orc skeleton You now have 341 gold pieces (gained 7). An orc warrior is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (wandering, hasn't noticed you) You lock target on the orc warrior and prepare to deploy your bee. (Press . to continue winding your bee.) The orc warrior shouts! You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc warrior. The orc warrior hits your clockwork bee with a +0 hand axe. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee stings the orc warrior. The orc warrior misses your clockwork bee. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee closely misses the orc warrior. Your clockwork bee closely misses the orc warrior. Your clockwork bee stings the orc warrior! Your clockwork bee winds down and falls to the ground. The orc warrior hits you with a +0 hand axe. You take 3 damage, and have 52/55 hp. The orc warrior barely misses you. You wind your clockwork bee back up and it locks its sights upon the orc warrior! You now have 8/11 mp. You tentacle-slap the orc warrior. You grab the orc warrior. You squeeze the orc warrior. The orc warrior is severely wounded. You constrict the orc warrior. The orc warrior hits you with a +0 hand axe! The orc warrior closely misses your clockwork bee. Your clockwork bee stings the orc warrior. You take 7 damage, and have 45/55 hp. You tentacle-slap the orc warrior but do no damage. The orc warrior is almost dead. You constrict the orc warrior. Your clockwork bee completely misses the orc warrior. The orc warrior hits you with a +0 hand axe! The orc warrior barely misses your clockwork bee. Your clockwork bee stings the orc warrior! The orc warrior dies! Vehumet accepts your kill. Your Air Magic skill increases to level 3! You take 10 damage, and have 35/55 hp. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 6 hp, and now have 41/55 hp. MP restored: 11 HP restored. A sky beast comes into view. Health restored: 55 A sky beast is nearby! A sky beast is nearby! A sky beast is nearby! A sky beast is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a sky beast (asleep) You lock target on the sky beast and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the sky beast. Your clockwork bee stings the sky beast! The sky beast misses your clockwork bee. Your clockwork bee misses the sky beast. Your clockwork bee stings the sky beast! You tentacle-slap the sky beast. You squeeze the sky beast, but do no damage. The sky beast is almost dead. Your clockwork bee stings the sky beast! The sky beast dies! Vehumet accepts your kill. Training target 4.0 for Air Magic reached! Your Air Magic skill increases to level 4! You need to enable at least one skill for training. Okay, then. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You now have 356 gold pieces (gained 15). Done exploring. MP restored: 11 Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled TOGURPHIPSOB, it crumbles to dust. It is a scroll of enchant weapon. Your +2 antimagic sling glows red for a moment. You start waiting. Done waiting. Unknown command. Unknown command. Found a stone staircase leading down. There is a stone staircase leading down here. A gnoll sergeant comes into view. It is wielding a +0 spear and wearing a +2 ring mail of willpower. A gnoll sergeant is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll sergeant, wielding a +0 spear, wearing a +2 ring mail of willpower and wearing a +0 kite shield (asleep) You lock target on the gnoll sergeant and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the gnoll sergeant. A centaur and a killer bee come into view. Found 13 gold pieces. You swap places. Your clockwork bee stings the gnoll sergeant. The gnoll sergeant hits your clockwork bee with a +0 spear. The gnoll sergeant blocks your clockwork bee's attack. x2 Your clockwork bee stings the gnoll sergeant! You hear a croak. You hear a shout! A bullfrog comes into view. Your clockwork bee barely misses the bullfrog. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Your clockwork bee stings the bullfrog. You take 9 damage, and have 46/55 hp. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The killer bee buzzes angrily. You hear an angry buzzing noise. x2 You hear a shout! The centaur shoots an arrow. The arrow hits you! The gnoll sergeant blocks your clockwork bee's attack. A killer bee comes into view. An ice beast comes into view. You take 11 damage, and have 35/55 hp. You now have 7/11 mp. Your spike launcher falls apart as you grow too distant to maintain it. A killer bee comes into view. The killer bee stings you. There is a stone staircase leading down here. You take 2 damage, and have 33/55 hp. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: a killer bee (43% to hit) The bolt of dispelling energy misses the killer bee. The bolt of dispelling energy hits the killer bee! The killer bee is severely wounded. The bolt of dispelling energy hits the killer bee! The killer bee is almost dead. A killer bee comes into view. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: a killer bee (43% to hit) The bolt of dispelling energy misses the killer bee. The bolt of dispelling energy hits the killer bee!! You kill the killer bee! Vehumet accepts your kill. The bolt of dispelling energy hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The bolt of dispelling energy misses the killer bee. The killer bee stings you! The killer bee barely misses you. You take 9 damage, and have 25/55 hp. You regained 2 mp, and now have 9/11 mp. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (83% to hit) The bolt of dispelling energy hits the killer bee! You kill the killer bee! Vehumet accepts your kill. The bolt of dispelling energy misses the centaur. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You take 10 damage, and have 15/61 hp. Okay, then. Okay, then. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 1/61 hp. MASSIVE DAMAGE!! You feel better. The centaur shoots an arrow. The arrow barely misses you. You hear an angry buzzing noise. You regained 11 hp, and now have 12/61 hp. Okay, then. Okay, then. You feel better. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The killer bee buzzes angrily. You take 4 damage, and have 8/61 hp. Okay, then. Okay, then. Okay, then. Okay, then. You turn into a tree. Your roots penetrate the ground. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You now have 10/91 hp. You feel better. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you but does no damage. You regained 6 hp, and now have 16/91 hp. Okay, then. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: a killer bee (43% to hit) The bolt of dispelling energy hits the centaur! The centaur is severely wounded. The bolt of dispelling energy hits the killer bee! You kill the killer bee! Vehumet accepts your kill. Training target 5.0 for Air Magic reached! Your Air Magic skill increases to level 5! You need to enable at least one skill for training. You smack the centaur! You kill the centaur! Vehumet accepts your kill. You feel your power returning. MP restored: 12 Unknown command. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Blazeheart Golem. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 8/12 mp. Casting: Forge Blazeheart Golem (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the ice beast. The ice beast is lightly wounded. The ice beast barely misses you. You now have 6/12 mp. You smack the ice beast! The ice beast is heavily wounded. The rocky spike skewers the ice beast. The ice beast is heavily wounded. The ice beast hits you but does no damage. You hear a shout! You hear a croak. You smack the ice beast! The ice beast is almost dead. The rocky spike skewers the ice beast. You kill the ice beast! Vehumet accepts your kill. You hear a shout! x3 You cannot move. You start resting. Your magical contamination has completely faded away. A gnoll sergeant is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll sergeant, wielding a +0 spear, wearing a +2 ring mail of willpower and wearing a +0 kite shield (moderately wounded, wandering, hasn't noticed you) You lock target on the gnoll sergeant and prepare to deploy your bee. (Press . to continue winding your bee.) The gnoll sergeant shouts! You hear a shout! You hear a croak. You now have 4/12 mp. You continue winding your clockwork bee... A kobold comes into view. It is wielding a +0 short sword. The gnoll sergeant hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 17/91 hp. You continue winding your clockwork bee... The gnoll sergeant hits you but does no damage. With a metallic buzz, your clockwork bee launches itself at the gnoll sergeant. The kobold hits your clockwork bee with a +0 short sword. Your clockwork bee stings the gnoll sergeant but does no damage. The gnoll sergeant hits you but does no damage. Your clockwork bee stings the gnoll sergeant but does no damage. The kobold hits your clockwork bee but does no damage. The gnoll sergeant hits you but does no damage. An orc warrior comes into view. It is wielding a +0 trident. Okay, then. Okay, then. Unknown command. Okay, then. Okay, then. Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your clockwork bee stings the gnoll sergeant. The kobold misses your clockwork bee. Your clockwork bee stings the gnoll sergeant. The gnoll sergeant hits you but does no damage. You now have 0/12 mp. Your clockwork bee stings the gnoll sergeant! Your clockwork bee winds down and falls to the ground. A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. The kobold hits your dormant clockwork bee but does no damage. Your blazeheart golem punches the orc warrior!! The gnoll sergeant hits you but does no damage. The orc warrior hits you but does no damage. You wind your clockwork bee back up and it locks its sights upon the gnoll sergeant! You now have 0/12 mp. Your clockwork bee misses the gnoll sergeant. Your clockwork bee stings the gnoll sergeant. The gnoll sergeant dies! Vehumet accepts your kill. The kobold closely misses your clockwork bee. A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. The orc warrior hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Training target 6.0 for Air Magic reached! Your Air Magic skill increases to level 6! You need to enable at least one skill for training. You take 1 damage, and have 18/91 hp. Your clockwork bee locks its sights upon the kobold. Your clockwork bee stings the kobold. The kobold dies! Vehumet accepts your kill. The orc warrior hits you but does no damage. Your blazeheart golem punches the orc warrior. You closely miss the kobold. Your clockwork bee locks its sights upon the kobold. Your clockwork bee closely misses the kobold. The orc warrior hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The kobold hits you but does no damage. You take 2 damage, and have 17/91 hp. Okay, then. Okay, then. You closely miss the kobold. Your clockwork bee closely misses the kobold. The kobold hits you but does no damage. Your clockwork bee stings the kobold. The kobold dies! Vehumet accepts your kill. The orc warrior hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Your blazeheart golem punches the orc warrior!! The orc warrior dies! Vehumet accepts your kill. Your blazeheart golem falls apart, revealing its core! You take 9 damage, and have 8/91 hp. Okay, then. You feel better. Your transformation is almost over. Your clockwork bee locks its sights upon the kobold brigand. Your blazeheart core explodes! The fiery explosion engulfs you but does no damage. You hear a shout! You hear a loud, deep croak! You regained 7 hp, and now have 15/91 hp. Okay, then. It was a potion of moonshine. You feel tipsy. You are engulfed in blazing flames. You die... ##### ##○○K## ##### ##♣###.## ######...#####y## ##.# .......#......)# #.......y.$ #....<.###.#)# #.#.##.#... #.###.## #.##.#..... # #.# #.# #.. ##c ... ..# #..# .y .#.# ### ##.# .Y #.#.# . ... You could see a kobold brigand (ally target) and a friendly clockwork bee (minion). Vanquished Creatures Edmund (D:5) An ice beast (D:7) An ogre (D:4) A centaur (D:7) A scorpion (D:5) 4 killer bees (D:7) 3 hounds 2 orc priests (D:6) An iguana (D:5) 5 adders 3 gnolls (D:4) 2 shadow imps 2 white imps 2 dart slugs 11 orcs 5 bats 3 endoplasms 3 giant cockroaches 7 goblins 8 hobgoblins 13 jackals 2 quokkas 4 ball pythons 5 frilled lizards 11 kobolds 9 rats 110 creatures vanquished. Vanquished Creatures (collateral kills) A steam dragon (D:6) 2 orc warriors A sky beast (D:6) 2 ogres A kobold brigand (D:6) A scorpion (D:6) A gnoll sergeant (D:7) A bombardier beetle (D:6) 3 hounds A jelly (D:6) An iguana (D:6) Ijyb (D:3) 5 adders A white imp (D:5) 2 ufetubi (D:5) A dart slug (D:5) 8 orcs A ball python (D:3) A hobgoblin (D:3) 3 jackals (D:3) A frilled lizard (D:3) A goblin (D:3) 6 kobolds 46 creatures vanquished. Grand Total: 156 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 163 | D:1 | Reached skill level 1 in Fighting 208 | D:1 | Reached XP level 2. HP: 15/18 MP: 0/5 364 | D:1 | Found a faded altar of an unknown god. 599 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1177 | D:1 | Reached XP level 3. HP: 21/25 MP: 3/6 1824 | D:2 | Reached XP level 4. HP: 26/31 MP: 7/7 1995 | D:2 | Found a radiant altar of Vehumet. 2163 | D:2 | Became a worshipper of Vehumet 3015 | D:3 | Noticed Ijyb 3057 | D:3 | Learned a level 3 spell: Launch Clockwork Bee 3086 | D:3 | Killed Ijyb 3087 | D:3 | Reached XP level 5. HP: 8/37 MP: 3/8 3258 | D:3 | Reached * piety under Vehumet 3258 | D:3 | Offered knowledge of Foxfire by Vehumet. 3269 | D:3 | Learned a level 1 spell: Foxfire 3668 | D:3 | Found an ornate altar of the Wu Jian Council. 4518 | D:4 | Found an iron altar of Okawaru. 4708 | D:4 | Reached skill level 5 in Fighting 4711 | D:4 | Reached XP level 6. HP: 35/45 MP: 2/9 5586 | D:5 | Entered Level 5 of the Dungeon 5607 | D:5 | Reached skill level 1 in Fire Magic 5864 | D:5 | Noticed Edmund 5882 | D:5 | Killed Edmund 5883 | D:5 | Reached XP level 7. HP: 50/50 MP: 6/10 6163 | D:5 | Reached skill level 5 in Forgecraft 7130 | D:5 | Found a white marble altar of Elyvilon. 7402 | D:5 | Found a large runed translucent door. 7402 | D:5 | Found a large runed translucent door. 7406 | D:5 | Noticed Snicker's ghost (weakling DgDe) 7551 | D:6 | Noticed a steam dragon 7649 | D:6 | Reached skill level 6 in Forgecraft 7653 | D:6 | Reached XP level 8. HP: 35/55 MP: 5/11 7780 | D:6 | Reached skill level 7 in Forgecraft 7785 | D:6 | Learned a level 4 spell: Forge Blazeheart Golem 7798 | D:6 | Offered knowledge of Volatile Blastmotes by Vehumet. 7824 | D:6 | Reached ** piety under Vehumet 8264 | D:6 | Reached skill level 5 in Fire Magic 8381 | D:6 | Reached skill level 1 in Air Magic 8609 | D:6 | Found a staircase to the Ecumenical Temple. 8663 | D:6 | HP: 8/55 [orc warrior/+0 hand axe (12)] 9340 | D:7 | Reached XP level 9. HP: 15/61 MP: 9/12 9341 | D:7 | HP: 1/61 [centaur/arrow (14)] 9347 | D:7 | Reached skill level 5 in Air Magic 9366 | D:7 | HP: 8/91 [orc warrior/+0 trident (9)] 9368 | D:7 | Engulfed by a program bug's flame Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_rooms, hellmonk_ecumenical_altar_arch_garden, minmay_tetromino_o4 D:2: layout_loops_ring, basic_altar D:3: layout_basic, general_overflow_altar, uniq_ijyb D:4: layout_cave_pools, nicolae_overflow_crystal_walls D:5: layout_cave_pods, marbit_many_paths, ebering_ghost_disaster_area, uniq_edmund D:6: layout_rooms, minmay_temple_entry_purple_smoke D:7: layout_loops_ring, lemuel_crystal_altar, mainiacjoe_overflow_big_doors, hangedman_ru_absence, minmay_chambers_of_fives Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 4 5 | 5.3 Stealth | 3 4 | 4.0 Dodging | 3 | 3.0 Fire Magic | 2 4 5 | 5.0 Forgecraft | 6 7 | 7.2 Air Magic | 4 6 | 6.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 41 | | || 41 Constrict | 13 | 32 | 17 || 62 Tentacles | 2 | 22 | 23 || 47 Unarmed | | 81 | 47 || 128 Punch | | 1 | 2 || 3 Throw: Boomerang | | | 2 || 2 Cast: Kinetic Grapnel | 30 | 13 | || 43 Construct Spike L | 2 | 15 | 9 || 26 Launch Clockwork | | 10 | 29 || 39 Foxfire | | 11 | 1 || 12 Forge Blazeheart | | | 1 || 1 Evoke: Wand | | | 5 || 5 Use: Scroll | | 8 | 6 || 14 Potion | | 1 | 6 || 7 Stab: Sleeping | 4 | 7 | 1 || 12 Distracted | | 1 | || 1 Armour: Skin | 28 | 45 | 62 || 135 Dodge: Dodged | 37 | 56 | 43 || 136 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9390 | 9015 | 375 | 4553 | 2771 | 7 | 1341.4 | Dungeon | 9390 | 9015 | 375 | 4553 | 2771 | 7 | 1341.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2403 daAuts D:3: 1572 daAuts D:1: 1569 daAuts D:2: 1315 daAuts D:6: 1224 daAuts D:4: 1144 daAuts D:7: 159 daAuts