Dungeon Crawl Stone Soup version 0.33-a0-1024-g4ee2c7fec9 (webtiles) character file. Game seed: 5391707740464489460 1127 bayes525 the Tinkerer (level 8, -4/55 HPs) Began as an Octopode Forgewright on Mar 2, 2025. Slain by Blorkula the Orcula ... wielding a +0 battleaxe (19 damage) ... on level 5 of the Dungeon. The game lasted 00:12:05 (7457 turns). bayes525 the Tinkerer (Octopode Forgewright) Turns: 7457, Time: 00:12:05 Health: -4/55 AC: 1 Str: 9 XL: 8 Next: 35% Magic: 1/11 EV: 12 Int: 20 God: Gold: 209 SH: 0 Dex: 10 Spells: 4/11 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 209 gold pieces. Inventory: Hand Weapons c - a +0 dagger h - a +0 sling l - a +0 rapier Missiles i - 4 boomerangs (quivered) Armour e - a +1 kite shield Scrolls a - 2 scrolls of teleportation m - a scroll of amnesia Potions b - a potion of magic d - a potion of ambrosia {unknown} f - 2 potions of curing g - a potion of mutation {unknown} j - 2 potions of enlightenment k - 2 potions of cancellation Skills: - Level 5.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 2.0 Translocations - Level 7.0 Forgecraft + Level 5.0 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Construct Spike Laun Frge 60% 2d5 1% 2 c - Launch Clockwork Bee Frge 30% N/A 2% 3 B - Blink Tloc 20% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Lesser Beckoning Tloc 20% N/A 11% 2 Forge Lightning Spire Air/Frge 26% 3d5 13% 4 Momentum Strike Conj/Tloc 12% 3d8 16% 2 Forge Blazeheart Golem Fire/Frge 16% N/A 36% 4 Vampiric Draining Necr 2% 2d6 43% 3 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 (+2d1 71% 4 Nazja's Percussive Temp Frge 15% 4d6 24% 5 Splinterfrost Shell Ice/Frge 8% 6d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:5 Blorkula the orcula Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You regained 6 mp, and now have 8/9 mp. A hound is nearby! A hound is nearby! MP restored: 9 Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a hound (wandering, hasn't noticed you) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The hound closely misses you. The hound barely misses you. With a metallic buzz, your clockwork bee launches itself at the hound. The hound misses you. You closely miss the hound. Your grab misses the hound. The hound bites you. Your clockwork bee stings the hound. The hound closely misses you. You take 6 damage, and have 32/45 hp. You completely miss the hound. You grab the hound. You squeeze the hound, but do no damage. The hound is moderately wounded. You constrict the hound. Your clockwork bee barely misses the hound. The hound barely misses you. Your clockwork bee stings the hound. You tentacle-slap the hound but do no damage. The hound is almost dead. You constrict the hound. You kill the hound! Your clockwork bee winds down and falls to the ground. Your Air Magic skill increases to level 3! You have reached level 7! You regained 4 hp, and now have 37/50 hp. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 7 hp, and now have 44/50 hp. MP restored: 10 You start resting. A jelly comes into view. You regained 3 hp, and now have 47/50 hp. A jelly is nearby! Okay, then. Okay, then. Unknown command. Unknown command. A jelly is nearby! A jelly is nearby! A jelly is nearby! Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (wandering, hasn't noticed you) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) The jelly quivers. You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. The jelly misses your clockwork bee. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! Your clockwork bee stings the jelly! Your clockwork bee is burned by acid! The jelly hits your clockwork bee but does no damage. Your clockwork bee stings the jelly! Your clockwork bee is burned by acid! Your clockwork bee stings the jelly! The jelly dies! Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Health restored: 50 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 k - a pink potion Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a stone staircase leading down. There is an open door here. l - a scroll labelled ILASUS UMOD Found 6 stones. There is an open door here. Found a stone staircase leading down. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a hobgoblin (wandering, hasn't noticed you) You lock target on the hobgoblin and prepare to deploy your bee. (Press . to continue winding your bee.) The hobgoblin shouts! You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hobgoblin. Your clockwork bee stings the hobgoblin. The hobgoblin dies! Your clockwork bee winds down and falls to the ground. You now have 161 gold pieces (gained 16). You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. An adder comes into view. The adder hisses angrily. An adder is nearby! An adder is nearby! An adder is nearby! Found 11 gold pieces. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! There is an open door here. You take 4 damage, and have 46/50 hp. You tentacle-slap the adder but do no damage. Your grab misses the adder. You feel sick. The adder bites you. You take 3 damage, and have 43/50 hp. Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You feel sick. The adder bites you. You take 2 damage, and have 41/50 hp. You now have 8/10 mp. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You take 1 damage, and have 40/50 hp. You tentacle-slap the adder but do no damage. Your grab misses the adder. You squeeze the adder! The adder is severely wounded. The rocky spike skewers the adder. You kill the adder! You feel sick. You take 2 damage, and have 38/50 hp. You feel sick. There is an open door here. You take 1 damage, and have 37/50 hp. You start resting. You feel sick. x5 You are no longer poisoned. You take 3 damage, and have 34/50 hp. You start resting. Magic restored. You regained 2 hp, and now have 36/50 hp. MP restored: 10 An adder comes into view. You regained 4 hp, and now have 40/50 hp. An adder is nearby! An adder is nearby! An adder is nearby! Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: an adder (wandering, hasn't noticed you) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) The adder hisses angrily. You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. You tentacle-slap the adder. You grab the adder. The adder is lightly wounded. You constrict the adder. The adder barely misses you. x2 You release your grip on the adder. The adder bites you. You are poisoned. The adder poisons you! Your clockwork bee stings the adder! The adder dies! You take 3 damage, and have 38/50 hp. You start resting. You feel sick. Your clockwork bee winds down and falls to the ground. You start resting. You feel sick. x3 You are no longer poisoned. You take 3 damage, and have 35/50 hp. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 5 hp, and now have 40/50 hp. MP restored: 10 You start resting. HP restored. Health restored: 50 You start waiting. Done waiting. Found a book of Duality. You now have 172 gold pieces (gained 11). You pick up a book of Duality and begin reading... You add the spells Vampiric Draining, Iskenderun's Mystic Blast, Nazja's Percussive Tempering and Splinterfrost Shell to your library. Found a pink potion. k - 2 pink potions (gained 1) Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a runed ring mail. Could not explore, unopened door. You open the door. There is an open door here. An iguana comes into view. The iguana hisses angrily. An iguana is nearby! An iguana is nearby! Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: an iguana You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. The iguana barely misses your clockwork bee. You swap places. The iguana bites you. Your clockwork bee stings the iguana. You take 6 damage, and have 44/50 hp. You tentacle-slap the iguana but do no damage. You grab the iguana. You squeeze the iguana. The iguana is heavily wounded. You constrict the iguana. Your clockwork bee stings the iguana but does no damage. The iguana bites you! You take 14 damage, and have 30/50 hp. MASSIVE DAMAGE!! You completely miss the iguana. The iguana is severely wounded. You constrict the iguana. Your clockwork bee stings the iguana! The iguana dies! Your Translocations skill increases to level 1! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 4 hp, and now have 35/50 hp. MP restored: 10 You start resting. HP restored. Health restored: 50 m - a scroll of identify As you read the scroll of identify, it crumbles to dust. k - 2 potions of cancellation You now have 179 gold pieces (gained 7). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! There is an open door here. The helpless goblin fails to defend itself. You tentacle-slap the goblin. Your grab misses the goblin. The goblin is moderately wounded. The goblin misses you. You tentacle-slap the goblin. Your grab misses the goblin. Your squeeze misses the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You tentacle-slap the goblin. You kill the goblin! You see here a +0 dagger. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Found a stone staircase leading down. Found a stone staircase leading up. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled AXEGETHR TINA, it crumbles to dust. Your body is wracked with pain! It was a scroll of torment. You take 24 damage, and have 26/50 hp. MASSIVE DAMAGE!! Unknown command. Okay, then. You start resting. An iguana comes into view. You regained 8 hp, and now have 34/50 hp. Okay, then. You aren't wearing anything. Unknown command. Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (wandering, hasn't noticed you) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) The iguana hisses angrily. You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. Your clockwork bee stings the iguana! Your clockwork bee closely misses the iguana. The iguana barely misses you. You barely miss the iguana. You grab the iguana. The iguana is severely wounded. You constrict the iguana. You kill the iguana! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 5 hp, and now have 41/50 hp. MP restored: 10 You start resting. A bombardier beetle comes into view. You regained 7 hp, and now have 48/50 hp. There is a stone staircase leading up here. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (wandering, hasn't noticed you) You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You continue winding your clockwork bee... The liquid fire burns you! You take 2 damage, and have 46/50 hp. With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. The liquid fire burns you! Your clockwork bee stings the bombardier beetle! You take 5 damage, and have 41/50 hp. You tentacle-slap the bombardier beetle. You grab the bombardier beetle. You squeeze the bombardier beetle! You kill the bombardier beetle! The liquid fire burns you! Your clockwork bee winds down and falls to the ground. You take 6 damage, and have 35/50 hp. You shake off some of the fire as you move. The liquid fire burns you! You take 6 damage, and have 29/50 hp. You shake off the liquid fire. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 5 hp, and now have 35/50 hp. MP restored: 10 You start resting. HP restored. Health restored: 50 There is a stone staircase leading up here. As you read the scroll labelled ILASUS UMOD, it crumbles to dust. It is a scroll of amnesia. Your memory of Kinetic Grapnel unravels. You start waiting. Done waiting. You start waiting. Done waiting. Okay, then. A jelly comes into view. Found a stone staircase leading down. A jelly is nearby! A jelly is nearby! A jelly is nearby! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (asleep) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. You swap places. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! The acid corrodes your clockwork bee! The jelly closely misses your clockwork bee. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! The jelly barely misses your clockwork bee. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! Your clockwork bee stings the jelly! The jelly dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 You start waiting. Done waiting. There is a stone staircase leading down here. You now have 188 gold pieces (gained 9). Found 5 poisoned darts. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! An ogre is nearby! An ogre is nearby! An ogre is nearby! You aren't carrying any items that you can evoke. Unknown command. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club Okay, then. Unknown command. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 8/10 mp. The rocky spike skewers the ogre. The ogre is lightly wounded. Okay, then. Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (lightly wounded) You lock target on the ogre and prepare to deploy your bee. (Press . to continue winding your bee.) The rocky spike skewers the ogre. The ogre is moderately wounded. You now have 5/10 mp. You continue winding your clockwork bee... The rocky spike skewers the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club! You take 9 damage, and have 41/50 hp. You continue winding your clockwork bee... The rocky spike misses the ogre. The ogre closely misses you. With a metallic buzz, your clockwork bee launches itself at the ogre. The rocky spike skewers the ogre. The ogre is severely wounded. You swap places. The ogre hits your clockwork bee with a +0 giant club!! Your clockwork bee stings the ogre! The ogre dies! Training target 2.0 for Translocations reached! Your Translocations skill increases to level 2! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 50 You regained 3 mp, and now have 9/10 mp. You start resting. Magic restored. MP restored: 10 You see here a +0 giant club. You now have 194 gold pieces (gained 6). An orc comes into view. It is wielding a +0 short sword. An orc is nearby! An orc is nearby! An orc is nearby! An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 hand axe. The orc shouts! x3 The orc hits you with a +0 short sword. You take 4 damage, and have 46/50 hp. You barely miss the orc. You grab the orc. You constrict the orc. The orc closely misses you. You tentacle-slap the orc. You squeeze the orc. The orc is severely wounded. You constrict the orc. You kill the orc! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the orc! The orc is almost dead. The orc closely misses you. You now have 8/10 mp. You tentacle-slap the orc but do no damage. You grab the orc. You squeeze the orc. You kill the orc! The rocky spike skewers the orc! You kill the orc! You start resting. HP restored. Health restored: 50 You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You start waiting. Done waiting. Items here: )) ÷÷. You see here a +0 hand axe. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! A scorpion comes into view. Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the dart slug! The dart slug is severely wounded. The dart slug bites you. You take 2 damage, and have 48/50 hp. You now have 8/10 mp. You tentacle-slap the dart slug. You grab the dart slug. The dart slug is almost dead. The rocky spike skewers the dart slug. You kill the dart slug! Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The scorpion completely misses you. With a metallic buzz, your clockwork bee launches itself at the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! Your clockwork bee stings the scorpion! You take 5 damage, and have 44/50 hp. You tentacle-slap the scorpion but do no damage. Your grab misses the scorpion. The scorpion is heavily wounded. You feel very sick. The scorpion barely misses you. Your clockwork bee closely misses the scorpion. You take 3 damage, and have 41/50 hp. You barely miss the scorpion. You grab the scorpion. You squeeze the scorpion. The scorpion is heavily wounded. You constrict the scorpion. You feel very sick. The scorpion stings you! Your clockwork bee stings the scorpion. The scorpion misses you. Your clockwork bee stings the scorpion. You take 9 damage, and have 32/50 hp. You release your grip on the scorpion. You feel sick. Your clockwork bee barely misses the scorpion. The scorpion attacks as it pursues you! The scorpion barely misses you. You take 2 damage, and have 30/50 hp. You feel sick. Your clockwork bee closely misses the scorpion. You take 1 damage, and have 29/50 hp. You barely miss the scorpion. You grab the scorpion. The scorpion is almost dead. You constrict the scorpion. You kill the scorpion! You feel sick. Your clockwork bee winds down and falls to the ground. Your Air Magic skill increases to level 4! You take 1 damage, and have 28/50 hp. You start resting. You feel sick. x4 You are no longer poisoned. You take 3 damage, and have 25/50 hp. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 7 hp, and now have 32/50 hp. MP restored: 10 You start resting. HP restored. Health restored: 50 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A phantom comes into view. Found a pair of embroidered boots. A phantom is nearby! A phantom is nearby! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a phantom (dormant) You lock target on the phantom and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the phantom. Menkaure, Prince of Dust comes into view. Found 4 boomerangs. Your clockwork bee stings the phantom. There is an open door here. You tentacle-slap the phantom but do no damage. The phantom is lightly damaged. Your clockwork bee stings the phantom! x2; The phantom barely misses you. You tentacle-slap the phantom. You squeeze the phantom. The phantom is almost destroyed. Menkaure shouts! Your clockwork bee stings the phantom. The phantom is destroyed! Your Forgecraft skill increases to level 6! You have reached level 8! Health restored: 55 Found a rapier. Your clockwork bee locks its sights upon Menkaure. Menkaure closely misses your clockwork bee. Your clockwork bee stings Menkaure! Your clockwork bee winds down and falls to the ground. Menkaure gestures wildly while chanting. Menkaure seems to speed up. Menkaure hits your dormant clockwork bee. You wind your clockwork bee back up and it locks its sights upon Menkaure! You now have 7/11 mp. Your clockwork bee stings Menkaure! x2 Menkaure is destroyed! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 You see here 4 boomerangs. You see here 4 boomerangs. i - 4 boomerangs You see here a +0 rapier. l - a +0 rapier Found a stone staircase leading up. Found a stone staircase leading down. j - 2 potions of enlightenment (gained 1) A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. Your clockwork bee stings the scorpion! Your clockwork bee stings the scorpion! The scorpion closely misses your clockwork bee. Your clockwork bee stings the scorpion. The scorpion dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 You start waiting. An orc priest comes into view. It is wielding a +0 dagger. An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 dagger and wearing a +0 chain mail (wandering, hasn't noticed you) You lock target on the orc priest and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You take 2 damage, and have 53/55 hp. You continue winding your clockwork bee... An orc comes into view. It is wielding a +0 trident. With a metallic buzz, your clockwork bee launches itself at the orc priest. The orc priest begins to cast a cantrip, but forgets the words! The orc priest looks braver for a moment. The orc priest invokes the aid of Beogh against you. Beogh smites you! Your clockwork bee stings the orc priest but does no damage. You take 11 damage, and have 43/55 hp. Your clockwork bee stings the orc priest. The orc priest hits your clockwork bee but does no damage. Your clockwork bee stings the orc priest. Your clockwork bee barely misses the orc priest. The orc priest hits your clockwork bee but does no damage. Your clockwork bee barely misses the orc priest. The orc priest completely misses your clockwork bee. Your clockwork bee stings the orc priest! The orc priest dies! Your clockwork bee winds down and falls to the ground. Training target 5.0 for Air Magic reached! Your Air Magic skill increases to level 5! The orc hits you from afar with a +0 trident. You take 1 damage, and have 43/55 hp. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 8/11 mp. Your clockwork bee barely misses the orc. Your clockwork bee closely misses the orc. An orc comes into view. It is wielding a +0 short sword. The orc misses you. Your clockwork bee stings the orc. The orc hits you from afar with a +0 trident! Your clockwork bee completely misses the orc. You take 9 damage, and have 35/55 hp. Your clockwork bee stings the orc. The orc dies! You swap places. Your clockwork bee locks its sights upon the orc. The orc hits you with a +0 short sword. You take 5 damage, and have 30/55 hp. You swap places. Your clockwork bee stings the orc. The orc hits your clockwork bee with a +0 short sword. Your clockwork bee stings the orc. The orc dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 4 hp, and now have 35/55 hp. MP restored: 11 You start resting. HP restored. Health restored: 55 You see here a scorpion corpse. You now have 209 gold pieces (gained 15). Found a stone staircase leading up. Items here: ))) [[[ †. A marrowcuda comes into view. A marrowcuda is nearby! A marrowcuda is nearby! A marrowcuda is nearby! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a marrowcuda (dormant) You lock target on the marrowcuda and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the marrowcuda. Found a scroll of amnesia. Your clockwork bee closely misses the marrowcuda. The marrowcuda bites your clockwork bee. Another marrowcuda is drawn to the feast! Your clockwork bee stings the marrowcuda! The marrowcuda closely misses you. Your clockwork bee stings the marrowcuda! The marrowcuda bites you. Another marrowcuda is drawn to the feast! Your clockwork bee stings the marrowcuda but does no damage. You take 1 damage, and have 54/55 hp. You tentacle-slap the marrowcuda but do no damage. Your grab misses the marrowcuda. The marrowcuda is severely damaged. The marrowcuda barely misses your clockwork bee. Your clockwork bee stings the marrowcuda! The marrowcuda is destroyed! The marrowcuda disappears in a puff of smoke! x2 Health restored: 55 You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 m - a scroll of amnesia Blorkula the Orcula comes into view. He is wielding a +0 battleaxe. Found a stone staircase leading down. Blorkula the Orcula is nearby! Blorkula the Orcula is nearby! Blorkula the Orcula is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: Blorkula the Orcula, wielding a +0 battleaxe and wearing a +0 robe (dormant) You lock target on Blorkula the Orcula and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... Blorkula the Orcula shouts! Blorkula the Orcula screams, "I'll make you see things how they really are!" You continue winding your clockwork bee... Blorkula the Orcula gestures at you while chanting. The puff of frost misses you. With a metallic buzz, your clockwork bee launches itself at Blorkula the Orcula. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Blorkula the Orcula gestures at you while chanting. The puff of flame hits you! You take 8 damage, and have 47/55 hp. You now have 6/11 mp. You swap places. Your clockwork bee barely misses Blorkula the Orcula. Your clockwork bee stings Blorkula the Orcula. Your clockwork bee stings Blorkula the Orcula! Your clockwork bee closely misses Blorkula the Orcula. Your clockwork bee stings Blorkula the Orcula but does no damage. The rocky spike skewers Blorkula the Orcula. Blorkula the Orcula is severely damaged. Your clockwork bee stings Blorkula the Orcula! Blorkula the Orcula avoids the killing blow by scattering into a rainbow of bats! You tentacle-slap the vampire bat but do no damage. You grab the vampire bat. You squeeze the vampire bat. The vampire bat is lightly damaged. The rocky spike skewers the vampire bat. The vampire bat is heavily damaged. You constrict the vampire bat. Your clockwork bee locks its sights upon the vampire bat. The vampire bat closely misses your clockwork bee. A vampire bat comes into view. The vampire bat misses you. The vampire bat misses your clockwork bee. The vampire bat closely misses your clockwork bee. Your clockwork bee barely misses the vampire bat. The vampire bat bites your clockwork bee. The vampire bat misses your clockwork bee. You barely miss the vampire bat. The vampire bat is almost destroyed. The rocky spike skewers the vampire bat. You destroy the vampire bat! That felt strangely unrewarding. Your clockwork bee locks its sights upon the vampire bat. The vampire bat bites your clockwork bee. Something bites your clockwork bee but does no damage. Something closely misses your clockwork bee. The vampire bat bites you. The vampire bat draws vitality from your injuries! You take 4 damage, and have 45/55 hp. You tentacle-slap the vampire bat. Your grab misses the vampire bat. Your squeeze misses the vampire bat. The vampire bat is lightly damaged. The rocky spike skewers the vampire bat. The vampire bat is moderately damaged. The vampire bat bites you. The vampire bat draws vitality from your injuries! You take 4 damage, and have 41/55 hp. The vampire bat bites you. The vampire bat draws vitality from your injuries! You take 1 damage, and have 40/55 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the vampire bat! The vampire bat is heavily damaged. The vampire bat bites you. The vampire bat draws vitality from your injuries! Something barely misses your clockwork bee. Your clockwork bee stings the vampire bat! Your clockwork bee winds down and falls to the ground. You take 1 damage, and have 39/55 hp. You now have 5/11 mp. You tentacle-slap the vampire bat but do no damage. Your grab misses the vampire bat. The vampire bat is heavily damaged. The rocky spike skewers the vampire bat. The vampire bat is almost destroyed. The vampire bat completely misses you. Something bites your dormant clockwork bee but does no damage. You barely miss the vampire bat. Your grab misses the vampire bat. The vampire bat is almost destroyed. The rocky spike skewers the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat bites you. The vampire bat draws vitality from your injuries! Something bites your dormant clockwork bee but does no damage. The vampire bat bites you. The vampire bat draws vitality from your injuries! You take 3 damage, and have 36/55 hp. You closely miss the vampire bat. You grab the vampire bat. Your squeeze misses the vampire bat. The rocky spike skewers the vampire bat. The vampire bat is moderately damaged. You constrict the vampire bat. The vampire bat closely misses you. Something bites your dormant clockwork bee but does no damage. x2 The vampire bat bites you. The vampire bat draws vitality from your injuries! The puff of frost hits your dormant clockwork bee! You take 3 damage, and have 33/55 hp. You barely miss the vampire bat. You squeeze the vampire bat! The vampire bat is almost destroyed. The rocky spike skewers the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat bites you. The vampire bat draws vitality from your injuries! Something bites your dormant clockwork bee. You take 1 damage, and have 32/55 hp. Something bites your dormant clockwork bee but does no damage. You tentacle-slap the vampire bat. Your grab misses the vampire bat. The vampire bat is almost destroyed. The rocky spike skewers the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. Something bites your dormant clockwork bee but does no damage. You start resting. Something bites your dormant clockwork bee but does no damage. x2 The puff of frost hits your dormant clockwork bee! You start resting. Something bites your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee but does no damage. You start resting. Something bites your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee but does no damage. An adder comes into view. Your dormant clockwork bee falls apart. A white imp comes into view. The white imp shouts, "Beg for mercy, thou unctious motley-minded vulture!" You tentacle-slap the adder but do no damage. You grab the adder. You constrict the adder. The adder bites you. You take 1 damage, and have 33/55 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the adder. The adder is almost dead. You constrict the adder. You kill the adder! You now have 5/11 mp. You tentacle-slap the white imp. You grab the white imp. The white imp is lightly wounded. The rocky spike skewers the white imp. The white imp is lightly wounded. You constrict the white imp. The white imp barely misses you. You tentacle-slap the white imp but do no damage. The white imp is moderately wounded. The rocky spike skewers the white imp. The white imp is severely wounded. You constrict the white imp. The white imp hits you. The white imp freezes you. You take 7 damage, and have 27/55 hp. You tentacle-slap the white imp but do no damage. You squeeze the white imp. You kill the white imp! Training target 7.0 for Forgecraft reached! Your Forgecraft skill increases to level 7! You need to enable at least one skill for training. Unknown command. You start resting. Blorkula the Orcula is nearby! You regained 2 hp, and now have 29/55 hp. Blorkula the Orcula is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: Blorkula the Orcula, wielding a +0 battleaxe and wearing a +0 robe (severely damaged, catching his breath) You lock target on Blorkula the Orcula and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 3/11 mp. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You stop assembling your clockwork bee. Blorkula the Orcula misses you. Blorkula the Orcula closely misses you. You now have 1/11 mp. Blorkula the Orcula casts a spell at you. The zap hits you! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 15/55 hp. MASSIVE DAMAGE!! The rocky spike skewers Blorkula the Orcula. Blorkula the Orcula is severely damaged. Blorkula the Orcula attacks as he pursues you! Blorkula the Orcula hits you with a +0 battleaxe!! You die... Blorkula the Orcula shouts, "I believe in me!" .#..........##...# ##..........###..## .'................# ##..........###.### #..........# #..# #..........# ##.# ############ #.# #.# #@# #o# #.# #†# #........ ##......# ......# ....>## ###### You could see Blorkula the Orcula (catching breath). Vanquished Creatures Duvessa (D:4) A phantom (D:4) A scorpion (D:5) Dowan (D:4) 4 vampire bats (D:5) A hound (D:4) A bombardier beetle (D:5) An iguana (D:5) Robin (D:2) 2 gnolls (D:3) 5 adders A white imp (D:5) 4 dart slugs 4 orcs 4 ball pythons 6 bats 8 endoplasms 5 giant cockroaches 15 goblins 9 hobgoblins 3 quokkas 3 frilled lizards (D:1) 9 kobolds 6 rats 96 creatures vanquished. Vanquished Creatures (collateral kills) Menkaure (D:5) An ogre (D:5) A phantom (D:5) A scorpion (D:5) A marrowcuda (D:5) 2 jellies An orc priest (D:5) An iguana (D:4) A gnoll (D:3) 4 adders (D:4) 2 orcs (D:5) 2 endoplasms (D:4) 2 hobgoblins (D:4) 20 creatures vanquished. Grand Total: 116 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 165 | D:1 | Reached skill level 1 in Fighting 439 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 709 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1146 | D:1 | Reached XP level 3. HP: 25/25 MP: 3/6 1378 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1871 | D:2 | Identified the +2 helmet "Cubaem" {Harm Rampage rC- rN+} 1871 | D:2 | Noticed Robin 1898 | D:2 | Killed Robin 1909 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/7 2742 | D:2 | Found a faded altar of an unknown god. 3642 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/8 4711 | D:3 | Learned a level 2 spell: Blink 4795 | D:4 | Noticed Duvessa 4795 | D:4 | Noticed Dowan 4802 | D:4 | Killed Duvessa 4803 | D:4 | Reached skill level 5 in Fighting 4803 | D:4 | Reached skill level 1 in Air Magic 4803 | D:4 | Reached XP level 6. HP: 26/45 MP: 6/9 4975 | D:4 | Killed Dowan 5315 | D:4 | Reached skill level 5 in Forgecraft 5378 | D:4 | Reached XP level 7. HP: 37/50 MP: 6/10 5832 | D:4 | Reached skill level 1 in Translocations 6068 | D:5 | Entered Level 5 of the Dungeon 7038 | D:5 | Noticed Menkaure 7041 | D:5 | Reached skill level 6 in Forgecraft 7041 | D:5 | Reached XP level 8. HP: 55/55 MP: 7/11 7045 | D:5 | Killed Menkaure 7179 | D:5 | Reached skill level 5 in Air Magic 7417 | D:5 | Noticed Blorkula the Orcula 7449 | D:5 | Reached skill level 7 in Forgecraft 7457 | D:5 | Slain by Blorkula the Orcula Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, chequers_serial_rivers_micro_d D:2: layout_rooms, shapermc_ecumenical_altar_acropolis, uniq_robin D:3: layout_basic D:4: layout_gridville, minivault_27, uniq_duvessa D:5: layout_basic, uniq_blorkula_the_orcula, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 | 5.0 Stealth | 3 | 3.0 Air Magic | 1 3 4 5 | 5.0 Forgecraft | 5 6 7 | 7.0 Translocations | 2 | 2.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 8 | | || 8 Constrict | 17 | 24 | 13 || 54 Tentacles | 12 | 25 | 10 || 47 Unarmed | 33 | 78 | 32 || 143 Cast: Kinetic Grapnel | 24 | 8 | || 32 Construct Spike L | 4 | 16 | 8 || 28 Launch Clockwork | | 8 | 15 || 23 Use: Scroll | | 7 | 3 || 10 Stab: Sleeping | 4 | 8 | 1 || 13 Armour: Skin | 19 | 62 | 30 || 111 Dodge: Dodged | 36 | 74 | 22 || 132 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7460 | 7341 | 119 | 4436 | 1922 | 5 | 1492.0 | Dungeon | 7460 | 7341 | 119 | 4436 | 1922 | 5 | 1492.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1926 daAuts D:1: 1649 daAuts D:2: 1390 daAuts D:5: 1388 daAuts D:4: 1106 daAuts