Dungeon Crawl Stone Soup version 0.33-a0-1035-g6494ea8a0c (webtiles) character file. Game seed: 6522435866972751002 1257 bayes525 the Gusty (level 8, -6/54 HPs) Began as an Octopode Forgewright on Mar 3, 2025. Was a Believer of Dithmenos. Killed from afar by an orc wizard (13 damage) ... with a puff of flame ... on level 6 of the Dungeon. The game lasted 00:15:31 (8062 turns). bayes525 the Gusty (Octopode Forgewright) Turns: 8062, Time: 00:15:31 Health: -6/54 AC: 1 Str: 10 XL: 8 Next: 51% Magic: 9/14 EV: 12 Int: 19 God: Dithmenos [**....] Gold: 289 SH: 0 Dex: 10 Spells: 2/15 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . g - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Dithmenos. Dithmenos was pleased with you. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 289 gold pieces. Inventory: Hand Weapons a - a +0 mace d - a +0 dagger i - a +0 sling p - a +0 rapier of speed Missiles s - 2 throwing nets Jewellery c - a ring of ice g - a ring of wizardry (worn) Talismans t - a flux talisman u - a storm talisman Wands k - a wand of light (8) o - a wand of flame (16) Scrolls v - a scroll of teleportation x - a scroll of immolation {unknown} y - a scroll of poison Potions b - a potion of magic e - a potion of attraction f - 3 potions of haste h - 2 potions of curing {unknown} j - 2 potions of heal wounds {unknown} l - a potion of berserk rage {unknown} n - 2 potions of mutation {unknown} q - a potion of lignification {unknown} w - a potion of brilliance {unknown} Skills: + Level 4.9 Fighting - Level 2.0 Dodging - Level 4.0 Stealth - Level 4.0 Spellcasting - Level 4.0 Forgecraft - Level 2.0 Ice Magic - Level 6.8 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 76% 1d7 1% 1 b - Construct Spike Laun Frge 38% 2d4 1% 2 c - Launch Clockwork Bee Frge 19% N/A 3% 3 d - Forge Lightning Spir Air/Frge 24% 3d5 6% 4 O - Ozocubu's Armour Ice 11% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 6% 2d5 9% 2 Vhi's Electric Charge Tloc/Air 32% N/A 13% 4 Fugue of the Fallen Necr 3% N/A 16% 3 Forge Blazeheart Golem Fire/Frge 11% N/A 24% 4 Arcjolt Conj/Air 8% 1d18 34% 5 Eringya's Surprising Cr Summ 3% N/A 45% 4 Plasma Beam Fire/Air 8% 2x1d18 87% 6 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Altars: Dithmenos Okawaru Ru Annotations: D:2 1 runed translucent door, exclusion: door, Crazy Yiuf D:3 Grinder D:4 Potion in fire Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History o - a wand of flame (16) An adder comes into view. Okay, then. Unknown command. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 7/10 mp. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. Okay, then. The adder hisses angrily. Your clockwork bee stings the adder! Your magical contamination has completely faded away. Your clockwork bee closely misses the adder. An adder is nearby! Your clockwork bee completely misses the adder. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The adder bites you. You take 1 damage, and have 45/46 hp. You now have 3/10 mp. Your clockwork bee closely misses the adder. The rocky spike skewers the adder. You kill the adder! Your clockwork bee winds down and falls to the ground. Health restored: 46 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 You start waiting. Done waiting. You see here an adder corpse. Found 6 gold pieces. You now have 224 gold pieces (gained 6). You open the door. There is an open door here. You now have 227 gold pieces (gained 3). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a stone staircase leading up. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. A sleepcap comes into view. A sleepcap is nearby! A sleepcap is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a sleepcap (dormant) You lock target on the sleepcap and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the sleepcap. The sleepcap releases spores at your clockwork bee. Your clockwork bee stings the sleepcap. Your clockwork bee stings the sleepcap! The sleepcap closely misses your clockwork bee. Your clockwork bee stings the sleepcap! The sleepcap closely misses your clockwork bee. Found a flux talisman. Your clockwork bee stings the sleepcap but does no damage. Your clockwork bee winds down and falls to the ground. The sleepcap releases spores at your dormant clockwork bee but does no damage. There is an open door here. The sleepcap releases spores at your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the sleepcap! You now have 7/10 mp. Your clockwork bee stings the sleepcap! The sleepcap is destroyed! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 You see here a flux talisman. t - a flux talisman Search for what [? for help]? talis There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: Potion in fire There is a stone staircase leading down here. You see here a storm talisman. u - a storm talisman There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Could not explore, unopened door. You open the door. Found a sanguine talisman. There is an open door here. Could not explore, unopened door. There is an open door here. There is an open door here. You see here a sanguine talisman. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a pair of smoking gloves. You now have 244 gold pieces (gained 17). Could not explore, unopened door. Could not explore, unopened door. You see here the +0 pair of gloves of Card Tricks {*Slow rPois Will+++ Dex+3}. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. v - a scroll labelled HUSEIH ILAPH You open the door. An iguana comes into view. An iguana is nearby! An iguana is nearby! An iguana is nearby! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (asleep) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. There is an open door here. Your clockwork bee stings the iguana!! The iguana dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. An orc comes into view. It is wielding a +0 flail. The orc shouts! An orc comes into view. It is wielding a +0 mace. An orc comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 club. The orc moves out of view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 dagger (wandering, hasn't noticed you) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! x2 You now have 7/10 mp. You continue winding your clockwork bee... An orc comes into view. It is wielding a +0 falchion. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. Your clockwork bee closely misses the orc. Your clockwork bee stings the orc! The orc dies! Your clockwork bee locks its sights upon the orc. The orc hits your clockwork bee with a +0 flail. Your clockwork bee closely misses the orc. The orc closely misses your clockwork bee. Your clockwork bee stings the orc! The orc dies! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee locks its sights upon the orc. Your clockwork bee barely misses the orc. You now have 6/10 mp. Your clockwork bee stings the orc! The orc dies! The rocky spike misses the orc. You completely miss the orc. You grab the orc. The rocky spike skewers the orc! You kill the orc! Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 You see here a +0 club. Found an escape hatch in the floor. There is an escape hatch in the floor here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an escape hatch in the floor here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a Handbook of Applied Construction. There is an open door here. Found an iron altar of Okawaru. f - 2 potions of haste (gained 1) v - 2 scrolls labelled HUSEIH ILAPH (gained 1) Found 6 stones. Your shadow now sometimes tangibly mimics your actions. w - a green potion x - a scroll labelled HIHIOFIYSCH You open the door. An orc priest and an orc wizard come into view. Found 14 gold pieces. The orc wizard shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. An orc priest comes into view. It is wielding a +0 club. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you) You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) The orc wizard shouts! The orc wizard casts a spell at you. The magic dart hits you! You take 8 damage, and have 38/46 hp. You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc wizard. Your clockwork bee misses the orc wizard. The orc wizard hits your clockwork bee but does no damage. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Your clockwork bee closely misses the orc wizard. You take 12 damage, and have 27/46 hp. MASSIVE DAMAGE!! Your clockwork bee stings the orc wizard! The orc wizard hits your clockwork bee with a +0 dagger. Your clockwork bee stings the orc wizard. The orc wizard barely misses your clockwork bee. The orc priest looks satisfied for a moment. The orc priest hits your clockwork bee but does no damage. Your clockwork bee closely misses the orc wizard. You open the door. Your clockwork bee stings the orc wizard! The orc wizard dies! The orc priest barely misses your clockwork bee. Your clockwork bee misses the orc wizard. You have reached level 8! You regained 5 hp, and now have 33/54 hp. Unknown command. Your clockwork bee locks its sights upon the orc priest. Something hits your clockwork bee but does no damage. The orc priest hits your clockwork bee with a +0 dagger. Your clockwork bee stings the orc priest but does no damage. Your clockwork bee winds down and falls to the ground. There is an open door here. The orc wizard hits your dormant clockwork bee with a +0 dagger. The orc priest hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the orc priest! You now have 7/11 mp. Your clockwork bee stings the orc priest. Something misses your clockwork bee. The orc priest hits your clockwork bee with a +0 dagger. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Your clockwork bee stings the orc priest. There is an open door here. You take 15 damage, and have 19/54 hp. MASSIVE DAMAGE!! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 5/11 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 3/11 mp. You tentacle-slap the orc priest but do no damage. You grab the orc priest. You squeeze the orc priest. The orc priest is almost dead. Your shadow hits the orc priest but does no damage. The rocky spike skewers the orc priest. You kill the orc priest! Your clockwork bee locks its sights upon the orc wizard. Your clockwork bee closely misses the orc wizard. Your clockwork bee stings the orc priest. Your Fighting skill increases to level 4! Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line The bolt of light hits the orc wizard! The orc wizard is almost dead. The orc wizard is blinded. The bolt of light hits the orc priest! You kill the orc priest! The rocky spike skewers the orc wizard. You kill the orc wizard! Your clockwork bee winds down and falls to the ground. You start resting. Your shadow fades away. Your dormant clockwork bee falls apart. Magic restored. You regained 16 hp, and now have 37/54 hp. MP restored: 11 You start resting. HP restored. Health restored: 54 There is an open door here. Things that are here: a +0 dagger; a +0 robe; a +0 dagger You see here a +0 club. You now have 258 gold pieces (gained 14). You now have 265 gold pieces (gained 7). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found 2 stones. Found a stone staircase leading up. Found an escape hatch in the ceiling. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a ring mail. f - 3 potions of haste (gained 1) Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. 2 ufetubi come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! There is an open door here. The helpless ufetubus fails to defend itself. You tentacle-slap the ufetubus but do no damage. Your grab misses the ufetubus. Your squeeze misses the ufetubus. Your shadow hits the ufetubus. The ufetubus closely misses you. The ufetubus hits you. You take 4 damage, and have 50/54 hp. You barely miss the ufetubus. Your grab misses the ufetubus. The ufetubus is moderately wounded. The ufetubus shouts! The ufetubus barely misses your shadow. The ufetubus closely misses your shadow. The ufetubus closely misses you. The ufetubus completely misses you. The ufetubus hits your shadow but does no damage. The ufetubus completely misses your shadow. The ufetubus misses you. The ufetubus hits you but does no damage. You closely miss the ufetubus. Your grab misses the ufetubus. The ufetubus is moderately wounded. The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus slips past you! The ufetubus hits you. x2 The ufetubus slips past you! The ufetubus hits you. The ufetubus closely misses you. There is an open door, spattered with blood here. You take 14 damage, and have 37/54 hp. MASSIVE DAMAGE!! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the ufetubus. The ufetubus barely misses you. The ufetubus hits you. x2; The ufetubus closely misses you. You take 1 damage, and have 36/54 hp. You now have 9/11 mp. You closely miss the ufetubus. Your grab misses the ufetubus. The ufetubus is moderately wounded. Your shadow hits the ufetubus. The rocky spike skewers the ufetubus. You kill the ufetubus! The ufetubus hits you but does no damage. The ufetubus hits you. x3 You take 6 damage, and have 30/54 hp. You barely miss the ufetubus. Your grab misses the ufetubus. The ufetubus misses you. The ufetubus barely misses you. The ufetubus attacks as it pursues you! The ufetubus hits you but does no damage. x2 The ufetubus closely misses you. The ufetubus barely misses you. You tentacle-slap the ufetubus. You grab the ufetubus. The ufetubus is moderately wounded. The rocky spike skewers the ufetubus. The ufetubus is moderately wounded. You constrict the ufetubus. The ufetubus hits you. x2 You take 7 damage, and have 24/54 hp. You tentacle-slap the ufetubus but do no damage. The ufetubus is almost dead. The rocky spike skewers the ufetubus. You kill the ufetubus! You start resting. Your shadow fades away. Magic restored. You regained 3 hp, and now have 27/54 hp. MP restored: 11 You start resting. HP restored. Health restored: 54 You start waiting. Done waiting. There is an open door, spattered with blood here. You now have 276 gold pieces (gained 11). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a scroll of poison. There is an open door here. y - a scroll of poison There is an open door here. Found a stone staircase leading down. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Okay, then. Unknown command. You open the door. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. An ufetubus comes into view. Found a stone staircase leading down. An ufetubus is nearby! An ufetubus is nearby! An ufetubus comes into view. Found 13 gold pieces. There is an open door here. The helpless ufetubus fails to defend itself. You tentacle-slap the ufetubus. Your grab misses the ufetubus. Your squeeze misses the ufetubus. The ufetubus is moderately wounded. Your shadow hits the ufetubus. The ufetubus hits you. x2 You take 7 damage, and have 47/54 hp. The ufetubus attacks as it pursues you! The ufetubus barely misses you. x2 The ufetubus misses you. The ufetubus closely misses you. The ufetubus shouts! The ufetubus misses your shadow. The ufetubus hits your shadow but does no damage. The ufetubus slips past you! The ufetubus closely misses you. The ufetubus hits you. There is an open door here. You take 2 damage, and have 45/54 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the ufetubus. The ufetubus is almost dead. The ufetubus closely misses your shadow. The ufetubus misses your shadow. The ufetubus hits you. The ufetubus misses you. The ufetubus barely misses you. The ufetubus completely misses you. You take 3 damage, and have 42/54 hp. You now have 9/11 mp. You completely miss the ufetubus. Your grab misses the ufetubus. The ufetubus is almost dead. The rocky spike skewers the ufetubus. You kill the ufetubus! You miss the ufetubus. Your grab misses the ufetubus. The rocky spike skewers the ufetubus! The ufetubus is almost dead. Your shadow fades away. The ufetubus barely misses you. The ufetubus hits you. You take 2 damage, and have 40/54 hp. You barely miss the ufetubus. Your grab misses the ufetubus. Your tentacle-slap misses the ufetubus. Your squeeze misses the ufetubus. The ufetubus is almost dead. The rocky spike skewers the ufetubus. You kill the ufetubus! You start resting. Magic restored. You regained 3 hp, and now have 44/54 hp. MP restored: 11 You start resting. HP restored. Health restored: 54 There is an open door here. You now have 289 gold pieces (gained 13). There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. z - a scroll of identify Could not explore, unopened door. Could not explore, unopened door. You open the door. An orc comes into view. It is wielding a +0 dagger. An orc is nearby! An orc is nearby! An orc is nearby! There is an open door here. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (asleep, 100% to hit) The kinetic grapnel hits the orc. The orc is heavily wounded. The orc shouts! You now have 10/11 mp. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (heavily wounded, grapneled, 74% to hit) The kinetic grapnel hits the orc. The orc is severely wounded. You now have 9/11 mp. The orc barely misses you. The grapnel guides your strike. You tentacle-slap the orc. You kill the orc! You start resting. Magic restored. MP restored: 11 There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a ring mail and 4 stones. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. r - 2 potions of moonshine You drop 2 potions of moonshine. As you read the scroll labelled HUSEIH ILAPH, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. There is a stone staircase leading down here. You start waiting. Your surroundings suddenly seem different. You can't go down here! You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 2 potions of moonshine. You see here a +0 ring mail. You see here a +0 ring mail. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. An orc comes into view. It is wielding a +0 short sword. The orc shouts! An orc is nearby! An orc is nearby! An orc is nearby! An orc priest comes into view. It is wielding a +0 mace. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (wandering, hasn't noticed you) You lock target on the orc priest and prepare to deploy your bee. (Press . to continue winding your bee.) Your shadow gestures wildly while chanting. The orc misses your shadow turret. You now have 8/11 mp. You continue winding your clockwork bee... The orc completely misses your shadow turret. You continue winding your clockwork bee... The orc barely misses your shadow turret. Your shadow turret fires at the orc. The shadow bullet misses the orc. With a metallic buzz, your clockwork bee launches itself at the orc priest. The orc priest barely misses your shadow turret. The orc hits your shadow turret with a +0 short sword. An orc comes into view. It is wielding a +0 dagger. The orc priest hits your shadow turret with a +0 mace. The orc misses your shadow turret. Your shadow turret fires at the orc. The shadow bullet hits the orc! The orc dies! Your shadow fades away. The orc priest barely misses your shadow turret. The orc priest looks satisfied for a moment. The orc misses your clockwork bee. Your shadow turret fires at the orc priest. The shadow bullet misses the orc priest. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike misses the orc priest. Your clockwork bee barely misses the orc priest. The orc priest hits you with a +0 mace. The orc misses your clockwork bee. Your clockwork bee stings the orc priest! You take 5 damage, and have 49/54 hp. You now have 7/11 mp. You closely miss the orc priest. Your grab misses the orc priest. The orc priest is severely wounded. The stone spike skewers the orc priest. You kill the orc priest! Your clockwork bee locks its sights upon the orc. Your clockwork bee barely misses the orc. Your shadow turret fires at the orc. The shadow bullet misses the orc. You barely miss the orc. Your grab misses the orc. You squeeze the orc. The orc is severely wounded. Your shadow hits the orc. You kill the orc! Your clockwork bee winds down and falls to the ground. You start resting. Your shadow fades away. Your shadow turret fades away. Your dormant clockwork bee falls apart. HP restored. Health restored: 54 You regained 2 mp, and now have 9/11 mp. An orc comes into view. It is wielding a +0 hand axe. Things that are here: a +0 short sword; a +0 leather armour Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. The orc shouts! The orc closely misses your clockwork bee. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. A water moccasin comes into view. The water moccasin hisses angrily. The water moccasin attacks as it pursues you! The water moccasin bites you. You take 6 damage, and have 48/54 hp. The water moccasin closely misses you. Your dormant clockwork bee falls apart. The water moccasin barely misses you. The water moccasin attacks as it pursues you! The water moccasin bites you. You take 4 damage, and have 45/54 hp. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (53% to hit) The bolt of light hits the water moccasin! The water moccasin is moderately wounded. The water moccasin is blinded. Okay, then. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (moderately wounded, wandering, blind, unable to see you, hasn't noticed you) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) Your shadow casts a spell. You now have 6/11 mp. You continue winding your clockwork bee... The water moccasin bites you but does no damage. You continue winding your clockwork bee... The water moccasin bites you. Your shadow turret fires at the water moccasin. The shadow bullet hits the water moccasin. You take 4 damage, and have 42/54 hp. With a metallic buzz, your clockwork bee launches itself at the water moccasin. The water moccasin closely misses you. Your clockwork bee stings the water moccasin. You barely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is heavily wounded. Your shadow hits the water moccasin. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Your clockwork bee barely misses the water moccasin. The water moccasin bites you. Your shadow turret fires at the water moccasin. The shadow bullet hits the water moccasin! You take 9 damage, and have 34/54 hp. You closely miss the water moccasin. You grab the water moccasin. The water moccasin is almost dead. You constrict the water moccasin. You kill the water moccasin! You feel very sick. Your clockwork bee winds down and falls to the ground. Your Spellcasting skill increases to level 3! You take 4 damage, and have 30/54 hp. You start resting. You feel very sick. x2 You feel sick. x3 Your shadow fades away. You feel sick. x4 You are no longer poisoned. You take 12 damage, and have 18/54 hp. MASSIVE DAMAGE!! You start resting. Your dormant clockwork bee falls apart. Your shadow turret fades away. Magic restored. You regained 9 hp, and now have 27/54 hp. MP restored: 12 You start resting. A hound comes into view. You regained 25 hp, and now have 52/54 hp. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a hound (wandering, hasn't noticed you) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... A kobold brigand comes into view. It is wielding a +0 short sword and quivering poisoned darts. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hound. You closely miss the hound. Your grab misses the hound. Your squeeze misses the hound. Your shadow barely misses the hound. The hound completely misses you. Your clockwork bee stings the hound. A kobold comes into view. It is wielding a +0 club. The hound bites you. You take 3 damage, and have 50/54 hp. You tentacle-slap the hound. You grab the hound. The hound is moderately wounded. Your shadow hits the hound. You constrict the hound! You kill the hound! Your clockwork bee locks its sights upon the kobold. The kobold brigand throws a poisoned dart. The poisoned dart completely misses your shadow. The poisoned dart barely misses you. A kobold comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +0 club. The kobold brigand throws a poisoned dart. The poisoned dart hits your shadow! A kobold comes into view. It is wielding a +0 whip. The kobold shouts! You hear a shout! The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. Your clockwork bee stings the kobold. The kobold moves out of view. A kobold comes into view. It is wielding a +0 whip. You feel sick. Your clockwork bee stings the kobold! The kobold dies! A kobold comes into view. It is wielding a +0 short sword. The kobold brigand hits you with a +0 short sword. You take 5 damage, and have 46/54 hp. You barely miss the kobold brigand. You grab the kobold brigand. Your squeeze misses the kobold brigand. You constrict the kobold brigand. You feel sick. Your clockwork bee locks its sights upon the kobold. Your clockwork bee stings the kobold. The kobold dies! Your clockwork bee winds down and falls to the ground. The kobold brigand misses you. You take 1 damage, and have 45/54 hp. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You constrict the kobold brigand. You feel sick. The kobold brigand struggles to escape constriction. You take 1 damage, and have 44/54 hp. You now have 7/13 mp. You tentacle-slap the kobold brigand but do no damage. The kobold brigand is moderately wounded. You constrict the kobold brigand. You feel sick. Your shadow fades away. The kobold brigand hits you with a +0 short sword. You take 3 damage, and have 41/54 hp. Casting: Ozocubu's Armour (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike misses the kobold. You constrict the kobold brigand. You feel sick. The kobold hits you but does no damage. The kobold hits you with a +0 whip. The kobold brigand misses you. You take 2 damage, and have 39/54 hp. You now have 5/13 mp. You tentacle-slap the kobold brigand. You squeeze the kobold brigand, but do no damage. The kobold brigand is severely wounded. The stone spike skewers the kobold. You kill the kobold! You constrict the kobold brigand! You feel sick. The kobold misses you. The kobold brigand hits you with a +0 short sword! You take 9 damage, and have 30/54 hp. You barely miss the kobold brigand. The kobold brigand is almost dead. The stone spike skewers the kobold! You kill the kobold! You constrict the kobold brigand. You kill the kobold brigand! You feel sick. You are no longer poisoned. The kobold closely misses you. Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! You need to enable at least one skill for training. You tentacle-slap the kobold. You grab the kobold. You tentacle-slap the kobold. You kill the kobold! You closely miss the kobold. You grab the kobold. The stone spike skewers the kobold! You kill the kobold! You start resting. Your dormant clockwork bee falls apart. Your icy armour starts to melt. You regained 8 hp, and now have 38/54 hp. You regained 4 mp, and now have 10/14 mp. You start resting. Your icy armour evaporates. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You regained 2 hp, and now have 41/54 hp. Okay, then. Unknown command. You start resting. Magic restored. You regained 5 hp, and now have 46/54 hp. MP restored: 14 You start resting. HP restored. Health restored: 54 Things that are here: a +0 short sword; 3 poisoned darts; a kobold corpse Found a dagger. Found a stone staircase leading down. An orc wizard and an orc priest come into view. The orc wizard is wielding a +1 dagger of pain. Found a scroll labelled GUAZIX VODAON. There are monsters nearby! There are monsters nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 hand axe (asleep) You lock target on the orc priest and prepare to deploy your bee. (Press . to continue winding your bee.) The orc priest shouts! An orc comes into view. It is wielding a +0 club. You now have 11/14 mp. You continue winding your clockwork bee... The orc wizard shouts! The orc priest invokes the aid of Beogh against you. You struggle to resist. An orc wizard comes into view. It is wielding a +0 dagger. You continue winding your clockwork bee... The orc wizard shouts! You hear a shout! An orc comes into view. It is wielding a +0 mace. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You take 11 damage, and have 43/54 hp. MASSIVE DAMAGE!! With a metallic buzz, your clockwork bee launches itself at the orc priest. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your clockwork bee stings the orc priest! Your clockwork bee barely misses the orc priest. The orc priest hits your clockwork bee but does no damage. Your clockwork bee stings the orc priest. The orc priest barely misses your clockwork bee. Your clockwork bee stings the orc priest! The orc priest dies! A bullfrog comes into view. Your clockwork bee locks its sights upon the bullfrog. The bullfrog closely misses your clockwork bee. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The bullfrog closely misses your clockwork bee. Your clockwork bee stings the bullfrog. Your clockwork bee winds down and falls to the ground. You now have 10/14 mp. You closely miss the orc. You grab the orc. You squeeze the orc. The orc is almost dead. Your shadow hits the orc. You kill the orc! Something hits your dormant clockwork bee but does no damage. You closely miss something. Your squeeze misses something. The stone spike skewers something but does no damage. You tentacle-slap the orc wizard but do no damage. You grab the orc wizard. You squeeze the orc wizard. The orc wizard is moderately wounded. The stone spike skewers the orc wizard. The orc wizard is severely wounded. You constrict the orc wizard. Something hits you. The orc wizard hits you with a +1 dagger of pain. You take 8 damage, and have 37/54 hp. You tentacle-slap the orc wizard. The orc wizard is almost dead. The stone spike skewers the orc wizard! You kill the orc wizard! Something hits you. You take 3 damage, and have 34/54 hp. The stone spike skewers the orc. The orc is almost dead. Your shadow fades away. The orc attacks as it pursues you! The orc hits you but does no damage. The bullfrog releases a deep croak. You tentacle-slap the orc but do no damage. You grab the orc. The orc is almost dead. You constrict the orc. You kill the orc! Something hits you. You take 2 damage, and have 32/54 hp. You barely miss the bullfrog. You grab the bullfrog. The bullfrog is lightly wounded. Your shadow hits the bullfrog! You constrict the bullfrog. The bullfrog hits you. Something hits you. The bullfrog closely misses you. You take 7 damage, and have 25/54 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers something. You constrict the bullfrog. The bullfrog closely misses you. Something hits you. You take 4 damage, and have 21/54 hp. You now have 9/14 mp. You completely miss the bullfrog. The bullfrog is severely wounded. You constrict the bullfrog. The bullfrog hits you. x2; Something hits you. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 13/54 hp. You tentacle-slap the bullfrog but do no damage. The bullfrog is almost dead. The stone spike skewers something. You constrict the bullfrog. The bullfrog hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 6/54 hp. Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The bullfrog looks frightened! The stone spike skewers something. You constrict the bullfrog. You kill the bullfrog! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #.....#.....# #.....#.....# #.....#))..## ##....##)..## +######+####....##.)))# ....................).# ......................# ......................# .......{@.............# ...##..)##....####..)## #.@)####### ##### ....... ........>) ..........* ....#....... ........).... ß..?.......... You could see a friendly shadow. Vanquished Creatures 2 water moccasins An ogre (D:5) 2 kobold brigands A bullfrog (D:6) 2 hounds 3 orc priests 2 sleepcaps 2 orc wizards 4 adders 4 ufetubi (D:5) 2 dart slugs A ribbon worm (D:2) 6 orcs 8 endoplasms 4 giant cockroaches 5 goblins 7 hobgoblins 3 jackals (D:1) A quokka (D:1) 8 ball pythons 5 bats 5 frilled lizards 8 kobolds 3 rats 89 creatures vanquished. Vanquished Creatures (collateral kills) A black bear (D:5) An ogre (D:4) 2 bombardier beetles 2 hounds An orc priest (D:6) An iguana (D:5) An orc wizard (D:5) A sleepcap (D:5) 2 ribbon worms (D:4) 7 orcs An endoplasm (D:4) A goblin (D:4) A hobgoblin (D:4) 5 kobolds 2 frilled lizards (D:4) A rat (D:4) 30 creatures vanquished. Grand Total: 119 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 211 | D:1 | Found a faded altar of an unknown god. 221 | D:1 | Reached skill level 1 in Fighting 231 | D:1 | Reached XP level 2. HP: 16/18 MP: 0/5 280 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1076 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/6 1527 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2020 | D:2 | You fall into a shaft and drop 2 floors! 2107 | D:4 | Reached skill level 1 in Ice Magic 2230 | D:4 | Reached XP level 4. HP: 6/31 MP: 3/7 2565 | D:4 | Reached XP level 5. HP: 36/36 MP: 3/8 2645 | D:4 | Reached skill level 1 in Air Magic 2718 | D:3 | Found a shadowy altar of Dithmenos. 2728 | D:3 | Became a worshipper of Dithmenos the Shrouded 3104 | D:2 | Found a runed translucent door. 3105 | D:2 | Noticed Crazy Yiuf 3602 | D:3 | Reached skill level 2 in Air Magic 3603 | D:3 | Reached * piety under Dithmenos 3613 | D:3 | Noticed Grinder 3622 | D:3 | Found a sacrificial altar of Ru. 4114 | D:4 | Identified the +2 ring mail of the Armadillo {Harm rC- rN+ | Str+6} 4192 | D:4 | Noticed a water moccasin 4210 | D:4 | Killed a water moccasin 4211 | D:4 | Reached skill level 4 in Air Magic 4211 | D:4 | Reached XP level 6. HP: 24/42 MP: 2/9 4270 | D:4 | Learned a level 3 spell: Ozocubu's Armour 4309 | D:4 | Found a staircase to the Ecumenical Temple. 5133 | D:4 | Reached skill level 5 in Air Magic 5133 | D:4 | Reached XP level 7. HP: 46/46 MP: 6/10 5492 | D:5 | Entered Level 5 of the Dungeon 5957 | D:5 | Reached skill level 6 in Air Magic 6700 | D:5 | Identified the +0 pair of gloves of Card Tricks {*Slow | rPois Will+++ Dex+3} 6909 | D:5 | Found an iron altar of Okawaru. 6928 | D:5 | Reached ** piety under Dithmenos 6982 | D:5 | Reached XP level 8. HP: 33/54 MP: 8/11 7981 | D:6 | Learned a level 4 spell: Forge Lightning Spire 8061 | D:6 | HP: 6/54 [something (4)] 8062 | D:6 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, shapermc_ecumenical_altar_gd D:2: layout_basic, uniq_crazy_yiuf_cottage D:3: layout_rooms, grunt_dithmenos_smoke_and_mirrors, nicolae_ru_path_of_blood, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_clump_long, infiniplex_forest_clump_small, infiniplex_forest_clump_small, infiniplex_forest_clump_large, infiniplex_forest_clump_small, infiniplex_forest_lined_1, uniq_grinder D:4: layout_basic, minmay_temple_entry_arrows, cheibrodos_sewer_entry_bend, lexackson_kobold_supper D:5: layout_gridville, okawaru_trees_1, nrook_mini_backslash D:6: layout_gridville, kennysheep_mini, serial_shops, shop, st_stairs_14, chequers_big_river Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 | 4.9 Ice Magic | 2 | 2.0 Stealth | 4 | 4.0 Air Magic | 4 5 6 | 6.8 Spellcasting | 4 | 4.0 Dodging | | 2.0 Forgecraft | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 52 | 49 | 37 || 138 Tentacles | 13 | 10 | 6 || 29 Constrict | 14 | 12 | 14 || 40 Punch | | | 1 || 1 Cast: Kinetic Grapnel | 30 | 10 | 3 || 43 Construct Spike L | 11 | 7 | 12 || 30 Launch Clockwork | | 9 | 14 || 23 Ozocubu's Armour | | | 1 || 1 Evoke: Wand | | | 2 || 2 Use: Scroll | 3 | 2 | 6 || 11 Potion | 1 | | || 1 Stab: Sleeping | 3 | 6 | 2 || 11 Distracted | | 1 | || 1 Armour: Skin | 22 | 30 | 53 || 105 Dodge: Dodged | 42 | 34 | 34 || 110 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8061 | 7836 | 225 | 3337 | 3273 | 6 | 1343.5 | Dungeon | 8061 | 7836 | 225 | 3337 | 3273 | 6 | 1343.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2311 daAuts D:5: 2191 daAuts D:1: 1493 daAuts D:2: 1107 daAuts D:3: 609 daAuts D:6: 348 daAuts