Dungeon Crawl Stone Soup version 0.33-a0-1035-g6494ea8a0c (webtiles) character file. Game seed: 7682901952735552229 3718 bayes525 the Tinkerer (level 10, 0/68 HPs) Began as an Octopode Forgewright on Mar 3, 2025. Was an Initiate of Hepliaklqana. Slain by a sky beast (7 damage) ... on level 7 of the Dungeon. The game lasted 00:20:55 (11362 turns). bayes525 the Tinkerer (Octopode Forgewright) Turns: 11362, Time: 00:20:56 Health: 0/68 AC: 1 Str: 9 XL: 10 Next: 14% Magic: 5/16 EV: 13 Int: 28 God: Hepliaklqana [......] Gold: 334 SH: 5 Dex: 11 Spells: 0/17 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . f - amulet of reflection rElec . l - +6 ring of intelligence rCorr . c - ring of willpower SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: reflection @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 364 gold pieces. You spent 30 gold pieces at shops. Inventory: Hand Weapons a - a +0 trident of flaming d - a +2 dire flail of protection e - a +0 dagger of venom Missiles h - a throwing net n - 8 boomerangs Armour r - an orb of light y - a +0 buckler Magical Staves u - a staff of alchemy Jewellery c - a ring of willpower (worn) f - an amulet of reflection (worn) l - a +6 ring of intelligence (worn) Talismans k - a dragon-coil talisman Wands s - a wand of charming (8) v - a wand of flame (15) Scrolls g - 2 scrolls of enchant armour i - 3 scrolls of teleportation o - a scroll of fog {unknown} t - 2 scrolls of immolation x - a scroll of blinking D - a scroll of fear Potions b - 3 potions of magic j - a potion of haste m - 2 potions of heal wounds p - a potion of ambrosia q - 4 potions of mutation w - 3 potions of enlightenment z - a potion of resistance A - a potion of invisibility C - a potion of cancellation {unknown} E - a potion of might {unknown} Skills: - Level 6.0 Fighting - Level 5.0 Dodging - Level 4.0 Stealth - Level 6.0 Shields - Level 4.0 Spellcasting - Level 7.0 Forgecraft + Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 88% 2d6 1% 2 c - Launch Clockwork Bee Frge 44% N/A 1% 3 d - Forge Lightning Spir Air/Frge 36% 3d6 8% 4 e - Forge Blazeheart Gol Fire/Frge 36% N/A 8% 4 O - Ozocubu's Armour Ice 28% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 56% 1d9 4% 3 Magic Dart Conj 20% 1d4 8% 1 Searing Ray Conj 10% 2d4 11% 2 Fulminant Prism Conj/Alch 2% 3d5 58% 4 Metabolic Englaciation Hex/Ice 8% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Lair (0/5) D:8 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 * D:7 = Annotations: D:3 exclusion: staircase D:4 exclusion: staircase D:5 1 runed translucent door, exclusion: door, Torokasi's ghost, novice OpAl D:7 exclusion: staircase Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 292 gold pieces (gained 11). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. You now have enough gold to buy a book of the Tundra on D:5. You can access your shopping list by pressing '$'. You now have 301 gold pieces (gained 9). You now have 310 gold pieces (gained 9). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a stone staircase leading down. You now have 321 gold pieces (gained 11). w - 3 potions of enlightenment (gained 1) A killer bee comes into view. A killer bee is nearby! A killer bee is nearby! A killer bee is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (asleep) You lock target on the killer bee and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the killer bee. You swap places. Your clockwork bee stings the killer bee! The killer bee buzzes angrily. The killer bee stings your clockwork bee. A killer bee comes into view. The killer bee barely misses your clockwork bee. Your clockwork bee misses the killer bee. x2 Your clockwork bee stings the killer bee! A killer bee comes into view. The killer bee stings your clockwork bee. The killer bee barely misses your clockwork bee. x2 Your clockwork bee stings the killer bee! The killer bee dies! Your Ice Magic skill increases to level 1! Your clockwork bee locks its sights upon the killer bee. The killer bee completely misses your clockwork bee. A killer bee comes into view. Your clockwork bee barely misses the killer bee. The killer bee stings your clockwork bee but does no damage. The killer bee barely misses your clockwork bee. The killer bee closely misses your clockwork bee. The killer bee stings your clockwork bee. Your clockwork bee stings the killer bee! The killer bee dies! The killer bee misses your clockwork bee. Your clockwork bee locks its sights upon the killer bee. Your clockwork bee closely misses the killer bee. The killer bee stings your clockwork bee but does no damage. The killer bee completely misses your clockwork bee. Your clockwork bee stings the killer bee! Your clockwork bee winds down and falls to the ground. The killer bee stings your dormant clockwork bee but does no damage. x2 The killer bee stings your dormant clockwork bee! The killer bee stings your dormant clockwork bee but does no damage. x2 The killer bee completely misses your dormant clockwork bee. You wind your clockwork bee back up and it locks its sights upon the killer bee! You now have 10/12 mp. The killer bee stings your clockwork bee. The killer bee barely misses your clockwork bee. Your clockwork bee closely misses the killer bee. The killer bee misses your clockwork bee. The killer bee stings your clockwork bee. Your clockwork bee completely misses the killer bee. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The killer bee barely misses your clockwork bee. The killer bee stings your clockwork bee. Your clockwork bee stings the killer bee! The killer bee dies! The killer bee stings your clockwork bee but does no damage. Your clockwork bee stings the killer bee! Your Ice Magic skill increases to level 2! You now have 6/12 mp. Your clockwork bee locks its sights upon the killer bee. The killer bee stings your clockwork bee! The killer bee stings your clockwork bee but does no damage. Your clockwork bee barely misses the killer bee. Your lightning spire shoots out a bolt of lightning at the killer bee! The bolt of electricity hits the killer bee! The killer bee dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. Magic restored. MP restored: 12 You start waiting. Done waiting. You start waiting. Done waiting. You see here a +0 trident of flaming. E - a +0 trident of flaming You drop a +0 trident. Adjust to which letter? (? for menu, Esc to quit) a - a +0 trident of flaming; E - an amethyst potion Found a stone staircase leading down. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You now have 334 gold pieces (gained 13). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a stone staircase leading up. A centaur comes into view. A centaur is nearby! A centaur is nearby! The centaur shouts! The centaur hits you. The centaur kicks you but does no damage. The centaur hits you. The centaur misses you. You take 10 damage, and have 51/61 hp. You tentacle-slap the centaur but do no damage. You block the centaur's attack. The centaur kicks you. You take 1 damage, and have 50/61 hp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You block the centaur's attack. The centaur closely misses you. The centaur barely misses you. The centaur closely misses you. You now have 8/12 mp. You tentacle-slap the centaur. You squeeze the centaur, but do no damage. The centaur is lightly wounded. The centaur barely misses you. The centaur kicks you but does no damage. You barely miss the centaur. The centaur is lightly wounded. You block the centaur's attack. The centaur barely misses you. Your lightning spire shoots out a bolt of lightning at the centaur! The bolt of electricity hits the centaur! The centaur closely misses you. The centaur barely misses you. You tentacle-slap the centaur but do no damage. You squeeze the centaur! The centaur is severely wounded. The centaur misses you. The centaur kicks you but does no damage. You tentacle-slap the centaur but do no damage. Your squeeze misses the centaur. The centaur is severely wounded. You block the centaur's attack. The centaur closely misses you. The centaur misses you. The centaur kicks you. You take 1 damage, and have 51/61 hp. You tentacle-slap the centaur but do no damage. The centaur is severely wounded. The centaur hits you. You block the centaur's attack. Your lightning spire shoots out a bolt of lightning at the centaur! The bolt of electricity hits the centaur! You take 3 damage, and have 48/61 hp. You tentacle-slap the centaur but do no damage. You squeeze the centaur. You kill the centaur! Your Ice Magic skill increases to level 3! You start resting. Your lightning spire fades away. Magic restored. You regained 8 hp, and now have 56/61 hp. MP restored: 12 You start resting. HP restored. Health restored: 61 There is a stone staircase leading up here. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a stone staircase leading up. There is an open door here. Found an escape hatch in the floor. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found 3 stones. Could not explore, unopened door. You open the door. Found a dagger. There is an open door here. Could not explore, unopened door. You open the door. Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of freezing and carrying a wand of charming. Pikel is nearby! Pikel is nearby! Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: Pikel, wielding a +1 whip of freezing, wearing a +0 robe and carrying a wand of charming (asleep) You lock target on Pikel and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... Pikel shouts! Pikel zaps a wand. You resist with almost no effort. A lemure comes into view. x2 You continue winding your clockwork bee... A lemure comes into view. With a metallic buzz, your clockwork bee launches itself at Pikel. A lemure comes into view. Your clockwork bee stings Pikel but does no damage. Pikel closely misses your clockwork bee. Your clockwork bee stings Pikel but does no damage. Pikel hits your clockwork bee with a +1 whip of freezing. Pikel freezes your clockwork bee. Your clockwork bee stings Pikel. There is an open door here. Your clockwork bee stings Pikel! Pikel misses your clockwork bee. Your clockwork bee misses Pikel. Pikel barely misses your clockwork bee. Your clockwork bee stings Pikel! Your clockwork bee stings Pikel but does no damage. Your clockwork bee winds down and falls to the ground. Pikel hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon Pikel! You now have 9/12 mp. Your clockwork bee misses Pikel. Your clockwork bee barely misses Pikel. Pikel hits your clockwork bee with a +1 whip of freezing! Pikel freezes your clockwork bee. Your clockwork bee stings Pikel! Pikel barely misses your clockwork bee. Your clockwork bee barely misses Pikel. Your clockwork bee stings Pikel but does no damage. Pikel completely misses your clockwork bee. Your clockwork bee misses Pikel. Pikel hits your clockwork bee with a +1 whip of freezing. Pikel freezes your clockwork bee. Your clockwork bee closely misses Pikel. Your clockwork bee barely misses Pikel. Pikel closely misses your clockwork bee. Your clockwork bee completely misses Pikel. Pikel hits your clockwork bee with a +1 whip of freezing! Pikel freezes your clockwork bee. Your clockwork bee barely misses Pikel. Your clockwork bee stings Pikel. Pikel completely misses your clockwork bee. Your clockwork bee barely misses Pikel. Pikel says, "You'll freeze in Cocytus!" Pikel misses your clockwork bee. Your clockwork bee stings Pikel. Pikel dies! With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x3 Training target 4.0 for Ice Magic reached! Your Ice Magic skill increases to level 4! You need to enable at least one skill for training. Your Spellcasting skill increases to level 3! This spell is dangerous to cast! Your clockwork bee winds down and falls to the ground. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'e'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? e - Ozocubu's Armour Adjust to which letter? O - Ozocubu's Armour You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 14 You start waiting. Done waiting. s - a wand of charming (8) Things that are here: a +1 whip of freezing; a +0 robe; the kobold corpse of Pikel Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A phantom comes into view. A phantom is nearby! A phantom is nearby! A phantom is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a phantom (dormant) You lock target on the phantom and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 11/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the phantom. You swap places. Your clockwork bee closely misses the phantom. The phantom hits your clockwork bee but does no damage. Your clockwork bee stings the phantom but does no damage. The phantom hits your clockwork bee. Your clockwork bee stings the phantom. Your clockwork bee stings the phantom! The phantom closely misses your clockwork bee. Your clockwork bee barely misses the phantom. The phantom hits your clockwork bee but does no damage. Your clockwork bee misses the phantom. Your clockwork bee stings the phantom! The phantom barely misses your clockwork bee. Your clockwork bee closely misses the phantom. The phantom closely misses your clockwork bee. Your clockwork bee stings the phantom but does no damage. Your clockwork bee winds down and falls to the ground. The phantom hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the phantom! You now have 11/14 mp. Your clockwork bee stings the phantom. The phantom is destroyed! Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! You need to enable at least one skill for training. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 15 An orc warrior, an orc and an orc wizard come into view. The orc warrior shouts! An orc comes into view. It is wielding a +0 falchion. There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc shouts! The orc wizard shouts! You now have 11/15 mp. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc wizard! The bolt of electricity hits the orc warrior! The bolt of electricity hits the orc! The orc dies! The bolt of electricity hits the orc! The orc dies! The orc wizard hits your lightning spire but does no damage. Your lightning spire cannot move out of your way! Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc wizard! The orc wizard dies! The bolt of electricity hits the orc warrior! Your Shields skill increases to level 1! Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! The orc warrior dies! Your Shields skill increases to level 2! You start resting. Your lightning spire fades away. Magic restored. MP restored: 15 You start waiting. Done waiting. You start waiting. Done waiting. Items here: )) [[ รทรท. Things that are here: a +0 flail; a +0 chain mail; an orc skeleton Things that are here: a +0 falchion; an orc skeleton Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. There is a stone staircase leading down here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +1 whip of freezing; a +0 robe; the kobold skeleton of Pikel Found Naogenie's Jewellery Shoppe. There is an entrance to Naogenie's Jewellery Shoppe here. You can access your shopping list by pressing '$'. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Things that are here: a +1 whip of freezing; a +0 robe; the kobold skeleton of Pikel There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. You climb downwards. Found a scimitar. Found an escape hatch in the ceiling. There is a stone staircase leading up here. The helpless steam dragon fails to defend itself. You tentacle-slap the steam dragon but do no damage. You block the steam dragon's attack. The steam dragon misses you. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The steam dragon barely misses you. The steam dragon claws you. You take 2 damage, and have 59/61 hp. You now have 11/15 mp. Your lightning spire shoots out a bolt of lightning at the steam dragon! The bolt of electricity hits the steam dragon! x2 Your lightning spire shoots out a bolt of lightning at the steam dragon! The bolt of electricity hits the steam dragon! The steam dragon dies! The bolt of electricity hits your lightning spire. Your lightning spire completely resists. There is a stone staircase leading up here. You start resting. HP restored. Health restored: 61 You start resting. Your lightning spire fades away. Magic restored. MP restored: 15 A howler monkey comes into view. A howler monkey is nearby! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey You lock target on the howler monkey and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 12/15 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The howler monkey hoots and howls with incredible vigour! You hear a shout! x2; You hear a roar! With a metallic buzz, your clockwork bee launches itself at the howler monkey. Your clockwork bee closely misses the howler monkey. The howler monkey barely misses your clockwork bee. Your clockwork bee stings the howler monkey. The howler monkey misses your clockwork bee. Your clockwork bee stings the howler monkey. The howler monkey hoots and howls with incredible vigour! Your clockwork bee barely misses the howler monkey. You hear a shout! x3; You hear a roar! Your clockwork bee misses the howler monkey. The howler monkey completely misses your clockwork bee. Your clockwork bee stings the howler monkey. The howler monkey barely misses your clockwork bee. Your clockwork bee stings the howler monkey! The howler monkey completely misses your clockwork bee. Your clockwork bee stings the howler monkey. The howler monkey dies! Your Shields skill increases to level 3! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. MP restored: 15 Found a stone staircase leading down. Found a potion of moonshine. There is an escape hatch in the ceiling here. An acid dragon comes into view. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an acid dragon (wandering, hasn't noticed you) You lock target on the acid dragon and prepare to deploy your bee. (Press . to continue winding your bee.) The acid dragon roars! You now have 12/15 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the acid dragon. The acid dragon spits acid at you. The splash of acid hits you!! The acid corrodes you! You take 29 damage, and have 32/61 hp. MASSIVE DAMAGE!! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 8/15 mp. Your clockwork bee stings the acid dragon. Your clockwork bee stings the acid dragon but does no damage. Your clockwork bee stings the acid dragon. Your clockwork bee stings the acid dragon! Your clockwork bee stings the acid dragon. Your lightning spire shoots out a bolt of lightning at the acid dragon! The bolt of electricity hits the acid dragon! The acid dragon dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. You are no longer corroded. You regained 2 hp, and now have 36/61 hp. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. Magic restored. You regained 10 hp, and now have 46/61 hp. MP restored: 15 You start resting. An orc wizard comes into view. It is wielding a +0 dagger. You regained 9 hp, and now have 55/61 hp. An orc wizard is nearby! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc wizard shouts! An orc priest comes into view. It is wielding a +0 dagger. You now have 11/15 mp. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A magic dart appears from out of thin air! The magic dart hits you! There is a stone staircase leading up here. You take 9 damage, and have 47/61 hp. Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity hits the orc priest! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! An orc wizard comes into view. It is wielding a +0 dagger. Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity hits something! The bolt of electricity hits the orc priest! The orc priest dies! You take 11 damage, and have 36/61 hp. Your lightning spire shoots out a bolt of lightning at the orc wizard! The bolt of electricity hits something! Reactivating autopickup. You feel a bit more experienced. The bolt of electricity hits the orc wizard! Training target 4.0 for Shields reached! Your Shields skill increases to level 4! You need to enable at least one skill for training. An orc comes into view. It is wielding a +0 short sword. The orc wizard gestures at you while chanting. The puff of flame misses you. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc wizard! The orc wizard dies! The bolt of electricity hits the orc! The orc dies! You climb upwards. Your mindless puppet stays behind. There is a stone staircase leading down here. You start resting. Magic restored. You regained 5 hp, and now have 43/61 hp. MP restored: 15 You start resting. HP restored. Health restored: 61 You climb downwards. An orc priest comes into view. It is wielding a +0 club. There is a stone staircase leading up here. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc priest shouts! You now have 11/15 mp. Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity misses the orc priest. Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity hits the orc priest. You block the orc priest's attack. You tentacle-slap the orc priest. You grab the orc priest. The orc priest is heavily wounded. You constrict the orc priest. You block the orc priest's attack. You tentacle-slap the orc priest but do no damage. You tentacle-slap the orc priest. The orc priest is severely wounded. You constrict the orc priest. You kill the orc priest! You start resting. Your lightning spire fades away. Magic restored. MP restored: 15 You start waiting. Done waiting. Found a stone staircase leading up. A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a shout! x3; You hear an angry hiss. You hear a shout! You hear an angry hiss. x2; You hear a loud, deep croak! You hear an angry growl. You hear a bellow! You hear a croak. You hear an angry growl. You hear a shout! You hear an angry hiss. x2 You hear a shout! x5 Found a stone staircase leading down. A water moccasin comes into view. You can't go up here! A kobold comes into view. It is wielding a +0 short sword. A kobold comes into view. It is wielding a +0 whip. A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. A howler monkey comes into view. There is a stone staircase leading up here. The howler monkey hoots and howls with incredible vigour! You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You start waiting. The sentinel's mark upon you fades away. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 12/15 mp. You continue winding your clockwork bee... A water moccasin comes into view. You continue winding your clockwork bee... The water moccasin hisses angrily. A bullfrog comes into view. With a metallic buzz, your clockwork bee launches itself at the water moccasin. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee closely misses the water moccasin. The water moccasin barely misses you. You now have 8/15 mp. You miss the water moccasin. You grab the water moccasin. You constrict the water moccasin. Your clockwork bee stings the water moccasin! The water moccasin bites you. You block the water moccasin's attack. Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity misses the bullfrog. The bolt of electricity hits the bullfrog! Your clockwork bee stings the water moccasin. You take 6 damage, and have 55/61 hp. You tentacle-slap the water moccasin. Your squeeze misses the water moccasin. The water moccasin is severely wounded. You constrict the water moccasin. You block the water moccasin's attack. The water moccasin closely misses your clockwork bee. The water moccasin misses you. Your clockwork bee stings the water moccasin! The water moccasin dies! The water moccasin closely misses you. Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the kobold. The kobold dies! You barely miss the water moccasin. Your grab misses the water moccasin. Your clockwork bee locks its sights upon the bullfrog. A wyvern comes into view. The water moccasin bites you but does no damage. The water moccasin closely misses you. The bullfrog hits your clockwork bee but does no damage. Something hits your lightning spire but does no damage. Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity misses the bullfrog. Your clockwork bee barely misses the bullfrog. You closely miss the water moccasin. You grab the water moccasin. You constrict the water moccasin. The water moccasin barely misses you. The water moccasin closely misses you. A bullfrog comes into view. Something hits your lightning spire. Your clockwork bee stings the bullfrog! The bullfrog dies! You block the water moccasin's attack. The water moccasin closely misses you. Your Shields skill increases to level 5! You completely miss the water moccasin. You squeeze the water moccasin! The water moccasin is heavily wounded. You constrict the water moccasin. Your clockwork bee locks its sights upon the water moccasin. Your clockwork bee stings the water moccasin! The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Your lightning spire shoots out a bolt of lightning at the wyvern! You feel a bit more experienced. The bolt of electricity hits the kobold! The kobold dies! The bolt of electricity hits the wyvern! Your clockwork bee stings the water moccasin! The water moccasin dies! Your clockwork bee winds down and falls to the ground. You hear an angry hiss. You hear an angry growl. You hear a bellow! You hear an angry growl. You take 3 damage, and have 53/61 hp. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the water moccasin. You feel very sick. The water moccasin barely misses you. Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity hits the wyvern. The bolt of electricity hits the bullfrog! You take 5 damage, and have 48/61 hp. You now have 7/15 mp. You closely miss the water moccasin. You grab the water moccasin. You squeeze the water moccasin! The water moccasin is moderately wounded. The rocky spike skewers the water moccasin. The water moccasin is heavily wounded. You constrict the water moccasin. You feel very sick. The wyvern bites your dormant clockwork bee but does no damage. A water moccasin comes into view. The water moccasin closely misses you. The bullfrog hits your dormant clockwork bee but does no damage. The water moccasin misses you. The water moccasin moves out of view. You take 3 damage, and have 45/61 hp. You release your grip on the water moccasin. A kobold comes into view. It is wielding a +0 whip. The rocky spike skewers the water moccasin! You kill the water moccasin! You feel very sick. The bullfrog hits your dormant clockwork bee but does no damage. The bullfrog snags a nearby butterfly with its tongue. The bullfrog hits your dormant clockwork bee. You have reached level 10! You feel clever. You see here a water moccasin corpse. You take 1 damage, and have 44/66 hp. You wind your clockwork bee back up and it locks its sights upon the bullfrog! You now have 6/16 mp. You tentacle-slap the wyvern but do no damage. Your squeeze misses the wyvern. The wyvern is heavily wounded. The rocky spike skewers the wyvern. The wyvern is heavily wounded. You feel sick. Your clockwork bee barely misses the bullfrog. You block the wyvern's attack. The bullfrog hits your clockwork bee. Your clockwork bee closely misses the bullfrog. The wyvern completely misses you. A komodo dragon comes into view. The kobold throws a stone. The stone hits your clockwork bee but does no damage. The kobold hits your clockwork bee with a +0 dagger. You take 1 damage, and have 43/66 hp. You tentacle-slap the wyvern but do no damage. The wyvern is heavily wounded. The rocky spike misses the wyvern. You feel sick. Your clockwork bee barely misses the bullfrog. The bullfrog completely misses your clockwork bee. The wyvern bites you! Your clockwork bee stings the bullfrog! The bullfrog dies! The kobold hits your clockwork bee but does no damage. Training target 6.0 for Shields reached! Your Shields skill increases to level 6! You need to enable at least one skill for training. You take 13 damage, and have 30/66 hp. Unknown command. The rocky spike skewers the kobold! You kill the kobold! You feel sick. Your clockwork bee locks its sights upon the water moccasin. The wyvern bites you! * * * LOW HITPOINT WARNING * * * Your clockwork bee closely misses the water moccasin. The wyvern misses you. There is a stone staircase leading up, spattered with blood here. You take 17 damage, and have 13/66 hp. MASSIVE DAMAGE!! Okay, then. Unknown command. You feel better. The rocky spike skewers the wyvern! The wyvern is almost dead. The water moccasin barely misses your clockwork bee. Your clockwork bee stings the water moccasin. The wyvern misses you. A black bear comes into view. Your clockwork bee misses the water moccasin. You regained 6 hp, and now have 19/66 hp. You tentacle-slap the wyvern but do no damage. You squeeze the wyvern, but do no damage. The wyvern is almost dead. The rocky spike skewers the wyvern! You kill the wyvern! Your clockwork bee closely misses the water moccasin. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The rocky spike skewers the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. Your clockwork bee stings the water moccasin! Your clockwork bee barely misses the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The water moccasin poisons you! You now have 4/16 mp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a black bear (77% to hit) The puff of flame hits the water moccasin. The water moccasin is severely wounded. The rocky spike skewers the water moccasin. The water moccasin is almost dead. You feel sick. Your lightning spire fades away. Your clockwork bee stings the water moccasin but does no damage. You block the water moccasin's attack. A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. You take 2 damage, and have 17/68 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, ally target, 48% to hit) The puff of flame hits the water moccasin. You kill the water moccasin! You feel sick. Your clockwork bee locks its sights upon the kobold brigand. You take 2 damage, and have 15/68 hp. Okay, then. Unknown command. You feel much better. You feel sick. The komodo dragon bites you!! * * * LOW HITPOINT WARNING * * * The kobold brigand throws a poisoned dart. The poisoned dart barely misses your clockwork bee. The poisoned dart hits the komodo dragon! The komodo dragon is poisoned. You regained 4 hp, and now have 19/68 hp. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The black bear looks frightened! The komodo dragon looks frightened! The kobold brigand looks frightened! The kobold looks frightened! You feel sick. You take 1 damage, and have 18/68 hp. Okay, then. You feel sick. Your clockwork bee stings the kobold brigand! Your clockwork bee winds down and falls to the ground. You climb upwards. Your icy armour cracks and falls away as you move. You feel sick. There is a stone staircase leading down here. You take 2 damage, and have 16/68 hp. You start resting. You feel sick. You are no longer poisoned. You take 1 damage, and have 15/68 hp. You start resting. Magic restored. You regained 21 hp, and now have 36/68 hp. MP restored: 16 You start resting. HP restored. Health restored: 68 You start waiting. Done waiting. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a scroll of enchant armour and a book of Burglary. Found an escape hatch in the floor. Found a staircase to the Lair. There is a stone staircase leading up here. An orc priest comes into view. It is wielding a +0 dagger. You see here a scroll of enchant armour. g - 2 scrolls of enchant armour (gained 1) A sky beast comes into view. The orc priest shouts! You tentacle-slap the plant. The plant begins to die. You grab the plant. The plant is lightly damaged. You constrict the plant. You release your grip on the plant. Casting: Ozocubu's Armour (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. An orc comes into view. It is wielding a +0 flail. You now have 12/16 mp. A nearby plant withers and dies. The orc priest hits the plant with a +0 dagger. The plant begins to die. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the fungus! The fungus begins to die. The bolt of electricity hits the orc priest! The bolt of electricity hits the orc! The orc dies! There is a stone staircase leading up here. The orc priest hits the plant with a +0 dagger. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Your lightning spire shoots out a bolt of lightning at the sky beast! The bolt of electricity hits the fungus! The bolt of electricity hits the orc priest! The orc priest dies! The bolt of electricity hits the sky beast. The sky beast completely resists. Your Fighting skill increases to level 6! You take 11 damage, and have 57/68 hp. You start resting. A nearby fungus withers and dies. A nearby plant withers and dies. An orc comes into view. It is wielding a +0 club. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc! The orc dies! You start resting. An orc wizard comes into view. It is wielding a +0 dagger. Your lightning spire shoots out a bolt of lightning at the orc wizard! The bolt of electricity hits the orc wizard. The orc wizard dies! Your lightning spire shoots out a bolt of lightning at the sky beast! The bolt of electricity hits the sky beast. The sky beast completely resists. Okay, then. Unknown command. You climb upwards. Your mindless puppet stays behind. Level annotation: exclusion: staircase There is a stone staircase leading down here. You start resting. Magic restored. You regained 5 hp, and now have 64/68 hp. MP restored: 16 You start resting. HP restored. Health restored: 68 This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. You climb downwards. You block the sky beast's attack. The sky beast completely misses you. There is a stone staircase leading up here. Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The sky beast misses you. You now have 12/16 mp. Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The sky beast closely misses you. You now have 8/16 mp. You barely miss the sky beast. You squeeze the sky beast, but do no damage. You block the sky beast's attack. You tentacle-slap the sky beast but do no damage. The sky beast hits you. The air twists around and strikes you! The orc warrior barely misses your blazeheart golem. Your blazeheart golem closely misses the sky beast. You take 13 damage, and have 55/68 hp. You miss the sky beast. Your squeeze misses the sky beast. The sky beast hits you. The air twists around and strikes you! The orc warrior hits your blazeheart golem with a +1 morningstar of distortion! Space warps horribly around your blazeheart golem! You take 15 damage, and have 40/68 hp. MASSIVE DAMAGE!! Okay, then. The sky beast hits you. The air twists around and strikes you! The orc warrior hits your blazeheart golem with a +1 morningstar of distortion. Space warps around your blazeheart golem. Your blazeheart golem punches the orc warrior!! Your blazeheart golem falls apart, revealing its core! You climb upwards. Your mindless puppet stays behind. Level annotation: exclusion: staircase There is a stone staircase leading down here. You take 16 damage, and have 24/68 hp. MASSIVE DAMAGE!! Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 10/68 hp. MASSIVE DAMAGE!! You now have 5/16 mp. Your blazeheart golem punches the sky beast!! You closely miss the sky beast. Your squeeze misses the sky beast. The sky beast is almost dead. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The air twists around and strikes you! You die... Hepliaklqana delivers you to your ancestors. #.#..##.....# #.#..#.##..# ####....##.###.# #.#........# ...'.......# #.# #.#.##.#...# ####....##.###.#####.#.##.#..## ####...........#.......##.#..# .........#.......###.####.#..### ...........####..# #.# #......# ........##.####..# #.# ###.#### ........##......@###.######.# ........###(....Y9##........# ........# #.......########### ........# #.......# ######### #.......# ############......# .....#.....'......# ####.#.#####......# .....#.....######## You could see a sky beast (ally target) and a friendly blazeheart golem (minion). Vanquished Creatures A wyvern (D:8) Edmund (D:4) 3 water moccasins A black bear (D:5) A centaur (D:7) A hound (D:4) 2 orc priests A sleepcap (D:6) An orc wizard (D:2) 3 adders An ufetubus (D:5) 4 dart slugs A ribbon worm (D:3) 6 orcs 2 bats 7 endoplasms 3 giant cockroaches 13 goblins 8 hobgoblins A quokka (D:2) 6 ball pythons 3 frilled lizards (D:1) 6 kobolds 3 rats 79 creatures vanquished. Vanquished Creatures (collateral kills) Pikel (D:7) A steam dragon (D:8) Menkaure (D:4) An acid dragon (D:8) 2 water moccasins (D:8) A black bear (D:6) 2 orc warriors An ogre (D:5) 2 centaurs (D:5) 3 phantoms 3 bullfrogs A gnoll sergeant (D:6) 2 scorpions 4 killer bees (D:7) 2 howler monkeys (D:8) A bombardier beetle (D:3) 2 orc priests (D:8) 3 iguanas 5 orc wizards 3 gnolls (D:6) 2 adders An ufetubus (D:5) 10 orcs 2 kobolds (D:8) 56 creatures vanquished. Grand Total: 135 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 43 | D:1 | Reached skill level 1 in Fighting 120 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 273 | D:1 | Learned a level 2 spell: Construct Spike Launcher 832 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/6 852 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1543 | D:2 | Reached XP level 4. HP: 19/31 MP: 2/7 1647 | D:2 | Found a faded altar of an unknown god. 2314 | D:3 | Reached skill level 1 in Air Magic 2836 | D:2 | Reached XP level 5. HP: 21/36 MP: 5/8 3317 | D:3 | You fall into a shaft and drop 1 floor! 3563 | D:4 | Noticed Menkaure 3571 | D:4 | Noticed Edmund 3575 | D:4 | HP: 5/36 [??? (2)] 4020 | D:4 | Reached skill level 5 in Forgecraft 4020 | D:4 | Reached XP level 6. HP: 38/42 MP: 5/9 4276 | D:4 | Killed Menkaure 4358 | D:4 | Killed Edmund 4359 | D:4 | Reached XP level 7. HP: 23/46 MP: 5/10 4610 | D:4 | Reached skill level 6 in Forgecraft 4821 | D:5 | Entered Level 5 of the Dungeon 4862 | D:4 | Learned a level 4 spell: Forge Lightning Spire 5158 | D:5 | Reached skill level 7 in Forgecraft 5377 | D:5 | Noticed Torokasi's ghost (novice OpAl) 5413 | D:5 | Reached XP level 8. HP: 54/54 MP: 4/11 5684 | D:5 | Reached skill level 5 in Fighting 5685 | D:5 | HP: 7/55 [poisoned by a water moccasin] 5690 | D:5 | HP: 4/55 [poisoned by a water moccasin] 6360 | D:5 | Found a runed translucent door. 6544 | D:5 | Found Atzekob's General Store. 6549 | D:5 | Bought a potion of curing for 30 gold pieces 8166 | D:6 | Found a staircase to the Ecumenical Temple. 8328 | Temple | Entered the Ecumenical Temple 8363 | Temple | Became a worshipper of Hepliaklqana the Forgotten 8819 | D:6 | Reached skill level 5 in Dodging 8819 | D:6 | Reached XP level 9. HP: 61/61 MP: 5/12 8921 | D:7 | Found a sacrificial altar of Ru. 9110 | D:7 | Reached skill level 1 in Ice Magic 9608 | D:7 | Noticed Pikel 9627 | D:7 | Killed Pikel 9632 | D:7 | Learned a level 3 spell: Ozocubu's Armour 9877 | D:7 | Reached skill level 1 in Shields 10406 | D:7 | Found Naogenie's Jewellery Shoppe. 10969 | D:8 | Reached skill level 5 in Shields 10973 | D:8 | Reached XP level 10. HP: 44/66 MP: 7/16 11299 | D:8 | Found a staircase to the Lair. 11351 | D:7 | Learned a level 4 spell: Forge Blazeheart Golem 11360 | D:7 | HP: 10/68 [sky beast (10)] 11362 | D:7 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_rooms D:2: layout_rooms, shapermc_ecumenical_altar_totnotflames, nrook_mini_vaults, kennysheep_big_empty_room, dk_noncrumbling_3, minmay_3d_cube D:3: layout_basic D:4: layout_rooms, uniq_edmund, uniq_menkaure D:5: layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove, hellmonk_ghost_happy_afterlife D:6: layout_loops_ring, minmay_temple_entry_gardened_gates D:7: layout_basic, nicolae_ru_sacrificial_ziggurat, serial_shops, nicolae_lakefront_shop, roderic_serpentine_path, uniq_pikel D:8: layout_rooms, due_lair_maze_entry_diamond, gammafunk_ghost_spectres, serial_library_hellmonk_h_bend Temple: mainiacjoe_temple_hex_bubbles Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Fighting | 1 2 3 4 5 6 | 6.0 Stealth | 3 4 | 4.0 Air Magic | 1 2 4 | 4.0 Forgecraft | 5 7 | 7.0 Fire Magic | 4 | 4.0 Dodging | 5 | 5.0 Ice Magic | 4 | 4.0 Spellcasting | 4 | 4.0 Shields | 5 6 | 6.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Mace | 6 | | | || 6 Unarmed | 44 | 55 | 37 | 8 || 144 Constrict | 18 | 16 | 10 | 1 || 45 Tentacles | 7 | 15 | 11 | 2 || 35 Punch | | | 2 | || 2 Throw: Boomerang | | | 1 | || 1 Cast: Kinetic Grapnel | 21 | 4 | 1 | || 26 Construct Spike L | 3 | 9 | 7 | || 19 Launch Clockwork | | 6 | 23 | || 29 Forge Lightning S | | | 21 | 2 || 23 Forge Blazeheart | | | | 2 || 2 Ozocubu's Armour | | | | 1 || 1 Evoke: Wand | | | 1 | 2 || 3 Use: Scroll | 3 | 4 | 8 | 1 || 16 Potion | | 2 | | 2 || 4 Stab: Sleeping | 7 | 4 | 4 | || 15 Armour: Skin | 25 | 30 | 47 | 15 || 117 Dodge: Dodged | 30 | 27 | 49 | 6 || 112 Block: Other | 9 | 11 | 16 | 4 || 40 Reflection | | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11353 | 10945 | 408 | 5902 | 3470 | 9 | 1261.4 | Dungeon | 11288 | 10911 | 377 | 5902 | 3470 | 8 | 1411.0 | Temple | 64 | 33 | 31 | 0 | 0 | 1 | 64.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 2096 daAuts D:5: 1965 daAuts D:6: 1783 daAuts D:3: 1650 daAuts D:2: 1443 daAuts D:4: 1192 daAuts D:1: 777 daAuts D:8: 380 daAuts Temple: 64 daAuts