Dungeon Crawl Stone Soup version 0.33-a0-1035-g6494ea8a0c (webtiles) character file. Game seed: 4420244580212827299 531 bayes525 the Tinkerer (level 7, -2/48 HPs) Began as an Octopode Forgewright on Mar 3, 2025. Was a Believer of Elyvilon. Succumbed to a kobold brigand's poison ... in a sewer. The game lasted 00:08:56 (4921 turns). bayes525 the Tinkerer (Octopode Forgewright) Turns: 4921, Time: 00:08:57 Health: -2/48 AC: 1 Str: 9 XL: 7 Next: 24% Magic: 8/10 EV: 12 Int: 19 God: Elyvilon [**....] Gold: 187 SH: 0 Dex: 11 Spells: 4/10 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . d - amulet of regeneration rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth ++++ (no ring) HPRegen 1.08/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -19), enlightened, flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: Renounce Religion, Purification, Heal Other You were in a sewer. You worshipped Elyvilon. Elyvilon was pleased with you. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 187 gold pieces. Inventory: Hand Weapons j - the +6 rapier of Innocence {drain, rF- rN+ Int+4} (You found it on level 3 of the Dungeon) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Elyvilon disapproves of the use of such an item. Missiles a - 21 poisoned darts o - a curare-tipped dart Jewellery d - an amulet of regeneration (worn) Wands e - a wand of quicksilver (3) Scrolls f - a scroll of amnesia {unknown} i - a scroll of acquirement {unknown} k - a scroll of enchant weapon l - 2 scrolls of identify n - a scroll of butterflies Potions b - a potion of magic c - a potion of resistance g - a potion of brilliance {unknown} h - a potion of enlightenment m - a potion of curing {unknown} Skills: - Level 4.2 Fighting - Level 2.0 Dodging - Level 4.0 Stealth - Level 2.0 Spellcasting + Level 5.6 Forgecraft + Level 3.6 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 92% 1d7 1% 1 b - Construct Spike Laun Frge 46% 2d4 2% 2 c - Launch Clockwork Bee Frge 23% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Lightning Spire Air/Frge 19% 3d4 26% 4 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Teleport Other Tloc 1% N/A 45% 3 Forge Blazeheart Golem Fire/Frge 12% N/A 47% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 96% 5 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Hellfire Mortar Fire/Erth/Frge 4% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Cheibriados Elyvilon Shops: D:3 = Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel sick. The rocky spike skewers the adder! The adder is almost dead. You feel sick. You are no longer poisoned. You closely miss the adder. You grab the adder. The adder is almost dead. The rocky spike skewers the adder! You kill the adder! A dart slug is nearby! You see here an adder corpse. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The kinetic grapnel hits the dart slug. The dart slug is heavily wounded. You now have 5/8 mp. The grapnel guides your strike. You tentacle-slap the dart slug. You grab the dart slug. You squeeze the dart slug. The dart slug is severely wounded. You constrict the dart slug. You kill the dart slug! Health restored: 37 You see here a dart slug corpse. You start resting. Magic restored. MP restored: 8 You see here an adder corpse. There is an open door here. Found a stone staircase leading down. Found 5 stones. You now have 83 gold pieces (gained 16). k - a scroll of enchant weapon Found a murky purple potion. You see here a +2 falchion of freezing. A dart slug comes into view. Found a stone staircase leading up. You see here a Trismegistus Codex. You pick up a Trismegistus Codex and begin reading... You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your library. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The kinetic grapnel hits the dart slug. The dart slug is severely wounded. You now have 7/8 mp. The grapnel guides your strike. You tentacle-slap the dart slug. You kill the dart slug! You see here a dart slug corpse. You start resting. Magic restored. MP restored: 8 Okay, then. Found 9 stones. h - 2 murky purple potions (gained 1) You now have 94 gold pieces (gained 11). A rat comes into view. A rat is nearby! You see here 5 stones. Found Lyladuo's Jewellery Shop. The helpless rat fails to defend itself. You tentacle-slap the rat. Your grab misses the rat. Your squeeze misses the rat. The rat is heavily wounded. The rat completely misses you. You completely miss the rat. You grab the rat. You squeeze the rat. You kill the rat! There is an entrance to Lyladuo's Jewellery Shop here. You can access your shopping list by pressing '$'. You see here a dart slug corpse. A kobold comes into view. It is wielding a +0 club. A kobold is nearby! A kobold is nearby! A kobold is nearby! A ball python comes into view. Found 6 stones and a ring mail. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The kinetic grapnel hits the ball python. You kill the ball python! You now have 7/8 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (67% to hit) The kinetic grapnel hits the kobold. You kill the kobold! You now have 6/8 mp. You start resting. Magic restored. MP restored: 8 A jackal comes into view. You see here 16 gold pieces. A jackal is nearby! A jackal is nearby! You now have 110 gold pieces (gained 16). A jackal comes into view. A jackal comes into view. Found a scroll of identify. The helpless jackal fails to defend itself. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. You tentacle-slap the jackal. The jackal is moderately wounded. The jackal bites you. The jackal misses you. You take 1 damage, and have 36/37 hp. You barely miss the jackal. You grab the jackal. You squeeze the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! Health restored: 37 Found a stone staircase leading down. The jackal stops to sniff the ground. The jackal bites you. x2 You take 5 damage, and have 32/37 hp. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. x2 You take 3 damage, and have 29/37 hp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the jackal. You kill the jackal! You now have 6/8 mp. The rocky spike skewers the jackal! You kill the jackal! You start resting. HP restored. Health restored: 37 You start resting. Magic restored. MP restored: 8 You see here a jackal corpse. l - a scroll of identify A frilled lizard and a rat come into view. There are monsters nearby! There are monsters nearby! The helpless rat fails to defend itself. You tentacle-slap the rat but do no damage. You grab the rat. You constrict the rat. You kill the rat! You tentacle-slap the frilled lizard. You kill the frilled lizard! You now have 123 gold pieces (gained 13). m - a pink potion A frilled lizard comes into view. You see here a scroll of butterflies. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! n - a scroll of butterflies The helpless frilled lizard fails to defend itself. You tentacle-slap the frilled lizard. Your grab misses the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard misses you. You tentacle-slap the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. Found a long sword. You see here a +0 long sword. There is a stone staircase leading down here. Found an escape hatch in the floor. Things that are here: a +0 dagger; a +0 club Things that are here: a +0 dagger; a +0 club e - 3 glowing sapphire potions (gained 1) You see here 6 stones. Found a stone staircase leading up. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! Found a leather armour. The bat closely misses you. The bat hits you. You take 1 damage, and have 36/37 hp. The bat closely misses you. Health restored: 37 The bat hits you but does no damage. Found a spear. The bat misses you. You barely miss the bat. Your grab misses the bat. Your squeeze misses the bat. The bat barely misses you. You miss the bat. You grab the bat. You constrict the bat. The bat barely misses you. The bat struggles to escape constriction. x2 You tentacle-slap the bat but do no damage. The bat is severely wounded. You constrict the bat. You kill the bat! No target in view! You start waiting. Done waiting. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! You see here a +0 spear. The adder hisses angrily. The adder bites you but does no damage. You tentacle-slap the adder. Your grab misses the adder. You squeeze the adder. The adder is heavily wounded. The adder misses you. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the adder. The adder is almost dead. The adder misses you. You now have 6/8 mp. You miss the adder. Your grab misses the adder. You squeeze the adder. You kill the adder! You see here an adder corpse. You start resting. Magic restored. MP restored: 8 You see here an adder corpse. You see here a +0 spear. There is an escape hatch in the floor here. Things that are here: a +0 dagger; a +0 club You see here a +0 dagger. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. Search for what [? for help]? . Unknown command. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. e - 3 potions of moonshine You drop 3 potions of moonshine. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! As you read the scroll labelled CUOXANT XEJUS, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Your surroundings suddenly seem different. An endoplasm, a scorpion and a kobold come into view. Found 9 gold pieces, a club and a scroll of identify. An endoplasm comes into view. Found 12 gold pieces and a long iron wand. The helpless kobold fails to defend itself. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. You squeeze the kobold. You kill the kobold! The endoplasm quivers. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The kinetic grapnel hits the endoplasm. You kill the endoplasm! You now have 7/8 mp. You now have 132 gold pieces (gained 9). Found a stone staircase leading down. e - a wand of quicksilver (3) MP restored: 8 You now have 144 gold pieces (gained 12). You can now heal and attempt to pacify others. You hear the slow rusting of a very distant drain. A scorpion comes into view. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/8 mp. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 2/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. Your clockwork bee stings the scorpion. You tentacle-slap the scorpion but do no damage. Your grab misses the scorpion. The scorpion is lightly wounded. Your clockwork bee stings the scorpion! The scorpion stings you but does no damage. You completely miss the scorpion. Your grab misses the scorpion. Your squeeze misses the scorpion. The scorpion is severely wounded. Your clockwork bee barely misses the scorpion. The scorpion barely misses you. Your clockwork bee stings the scorpion. You tentacle-slap the scorpion but do no damage. You grab the scorpion. The scorpion is almost dead. You constrict the scorpion. You kill the scorpion! Your clockwork bee winds down and falls to the ground. Your magical contamination has completely faded away. Your Air Magic skill increases to level 1! You start resting. Your dormant clockwork bee falls apart. You hear the slow rusting of a very distant drain. You regained 4 mp, and now have 6/8 mp. You see here a scorpion corpse. Found an escape hatch in the floor. Magic restored. MP restored: 8 There is an escape hatch in the floor here. Found an escape hatch in the ceiling. You open the door. There is an open door here. You hear the slow rusting of a distant drain. A dart slug comes into view. There are monsters nearby! An adder comes into view. Found a scroll labelled YNUFOY RUSEPU. Found a stone staircase leading down. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) The adder hisses angrily. You now have 5/8 mp. You continue winding your clockwork bee... The adder bites you. The adder misses you. You take 3 damage, and have 34/37 hp. You continue winding your clockwork bee... The adder barely misses you. The scorpion stings you! You take 7 damage, and have 27/37 hp. With a metallic buzz, your clockwork bee launches itself at the scorpion. The adder bites you. The scorpion stings you. You take 8 damage, and have 19/37 hp. MASSIVE DAMAGE!! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the adder. The adder closely misses you. The scorpion stings you. The adder misses you. You take 3 damage, and have 16/37 hp. You now have 3/8 mp. The rocky spike skewers the adder. The adder is moderately wounded. The scorpion barely misses your clockwork bee. The adder misses your clockwork bee. Your clockwork bee closely misses the scorpion. The rocky spike skewers the adder. The adder is heavily wounded. The scorpion barely misses your clockwork bee. The adder barely misses your clockwork bee. Your clockwork bee closely misses the scorpion. The scorpion stings your clockwork bee but does no damage. The rocky spike skewers the adder! You kill the adder! Your clockwork bee barely misses the scorpion. The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion but does no damage. You have reached level 6! You regained 5 hp, and now have 23/43 hp. Your clockwork bee barely misses the scorpion. The scorpion completely misses your clockwork bee. Your clockwork bee stings the scorpion! The scorpion barely misses your clockwork bee. Your clockwork bee misses the scorpion. The scorpion misses your clockwork bee. Your clockwork bee closely misses the scorpion. The scorpion closely misses your clockwork bee. Your clockwork bee barely misses the scorpion. The scorpion completely misses your clockwork bee. Your clockwork bee stings the scorpion. Your clockwork bee stings the scorpion! The scorpion dies! Your clockwork bee winds down and falls to the ground. Your Air Magic skill increases to level 2! You wind your clockwork bee back up and it locks its sights upon the dart slug! You now have 3/9 mp. A dart slug is nearby! A dart slug is nearby! Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a dart slug (asleep) Okay, then. You see here a scorpion corpse. Your clockwork bee stings the dart slug!! The dart slug dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Health restored: 43 i - a scroll labelled YNUFOY RUSEPU Your dormant clockwork bee falls apart. You start resting. You hear the slow rusting of a distant drain. The endoplasm quivers. You see here a scroll of identify. l - a scroll of identify You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You take 5 damage, and have 38/43 hp. You tentacle-slap the endoplasm. You squeeze the endoplasm. You kill the endoplasm! Casting: Launch Clockwork Bee (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Found a scroll of identify. Found a rapier. Health restored: 43 Found 5 poisoned darts. Found 6 stones. l - 2 scrolls of identify (gained 1) You see here a +0 rapier. a - 9 poisoned darts (gained 5) Found 12 gold pieces. You enter the shallow water. A quokka comes into view. A giant cockroach comes into view. Casting: Launch Clockwork Bee (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a quokka (asleep) You lock target on the quokka and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the quokka. The dart slug launches a dart at you. The slug dart hits your clockwork bee but does no damage. You enter the shallow water. Casting: Launch Clockwork Bee (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the dart slug. The dart slug is moderately wounded. The dart slug bites you. You take 1 damage, and have 42/43 hp. You now have 4/9 mp. You tentacle-slap the dart slug. You grab the dart slug. You squeeze the dart slug, but do no damage. The dart slug is heavily wounded. The rocky spike skewers the dart slug. The dart slug is almost dead. You constrict the dart slug. You kill the dart slug! Health restored: 43 You enter the deep water. The giant cockroach bites you. Your clockwork bee stings the quokka. The quokka dies! The giant cockroach closely misses you. You take 1 damage, and have 42/43 hp. You tentacle-slap the giant cockroach but do no damage. You grab the giant cockroach. You constrict the giant cockroach. Your clockwork bee locks its sights upon the giant cockroach. The giant cockroach bites you. You take 1 damage, and have 41/43 hp. You tentacle-slap the giant cockroach but do no damage. You squeeze the giant cockroach. You kill the giant cockroach! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls into the water! Your dormant clockwork bee falls apart. Your spike launcher falls apart as you grow too distant to maintain it. Health restored: 43 3 quokkas and a giant cockroach come into view. Found a glowing drain. You enter the deep water. A quokka and a giant cockroach come into view. The helpless quokka fails to defend itself. You tentacle-slap the quokka but do no damage. Your grab misses the quokka. You squeeze the quokka. The quokka is moderately wounded. You hear the rusting of a drain. The quokka closely misses you. You tentacle-slap the quokka but do no damage. You grab the quokka. The quokka is moderately wounded. You constrict the quokka. You kill the quokka! The helpless quokka fails to defend itself. You tentacle-slap the quokka but do no damage. You grab the quokka. You squeeze the quokka. The quokka is severely wounded. You constrict the quokka. You kill the quokka! The giant cockroach bites you. You take 2 damage, and have 41/43 hp. You closely miss the giant cockroach. Your grab misses the giant cockroach. The giant cockroach misses you. You tentacle-slap the giant cockroach but do no damage. You grab the giant cockroach. You constrict the giant cockroach. You kill the giant cockroach! Health restored: 43 You barely miss the giant cockroach. You grab the giant cockroach. You constrict the giant cockroach. The giant cockroach closely misses you. The giant cockroach bites you. You take 1 damage, and have 42/43 hp. You tentacle-slap the giant cockroach but do no damage. You squeeze the giant cockroach. You kill the giant cockroach! Health restored: 43 The quokka misses you. You tentacle-slap the quokka. Your grab misses the quokka. You squeeze the quokka, but do no damage. The quokka is lightly wounded. The quokka closely misses you. You tentacle-slap the quokka but do no damage. You grab the quokka. You squeeze the quokka, but do no damage. The quokka is lightly wounded. You constrict the quokka. You kill the quokka! You tentacle-slap the quokka but do no damage. Your grab misses the quokka. The quokka bites you. You take 1 damage, and have 42/43 hp. You tentacle-slap the quokka but do no damage. You grab the quokka. You constrict the quokka. The quokka splashes around in the water. Health restored: 43 You tentacle-slap the quokka but do no damage. The quokka is heavily wounded. You constrict the quokka. You kill the quokka! You see here a quokka corpse. Things that are here: a giant cockroach corpse; a quokka corpse There is a glowing drain here. The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. Magic restored. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. A rat and a kobold come into view. The kobold is wielding a +0 whip and quivering poisoned darts. Found 16 gold pieces and 4 stones. The kobold shouts! The kobold throws a poisoned dart. The poisoned dart hits you. You are poisoned. MP restored: 9 Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 whip and quivering poisoned darts You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) The rat squeaks loudly. You feel sick. You take 2 damage, and have 41/43 hp. You now have 6/9 mp. You continue winding your clockwork bee... You feel sick. You continue winding your clockwork bee... You feel sick. With a metallic buzz, your clockwork bee launches itself at the kobold. You feel sick. You feel sick. You are no longer poisoned. The rat misses your clockwork bee. Your clockwork bee closely misses the rat. Something closely misses your clockwork bee. Health restored: 43 Your clockwork bee stings the kobold. The kobold dies! The rat misses your clockwork bee. You swap places. Your clockwork bee locks its sights upon the rat. The rat closely misses you. The rat misses you. You tentacle-slap the rat. You grab the rat. The rat is moderately wounded. You constrict the rat. You kill the rat! Your clockwork bee winds down and falls to the ground. You enter the shallow water. Okay, then. a - 14 poisoned darts (gained 5) Things that are here: a +0 whip; a kobold corpse You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 You enter the shallow water. You now have 160 gold pieces (gained 16). You enter the shallow water. You enter the shallow water. You enter the shallow water. An adder and a kobold brigand come into view. The kobold brigand is wielding a +0 dagger and quivering poisoned darts. Found 16 gold pieces. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. Your clockwork bee stings the adder!! The adder dies! Your clockwork bee locks its sights upon the kobold brigand. Your clockwork bee stings the kobold brigand!! The kobold brigand shouts! The kobold brigand hits your clockwork bee but does no damage. You enter the shallow water. Your clockwork bee stings the kobold brigand! The kobold brigand dies! Your Forgecraft skill increases to level 5! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You now have 161 gold pieces (gained 1). You enter the shallow water. You now have 176 gold pieces (gained 15). a - 21 poisoned darts (gained 7) You see here a +0 dagger. MP restored: 9 You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. An endoplasm and a kobold brigand come into view. The kobold brigand is wielding a +0 dagger and quivering curare-tipped darts. Found 9 gold pieces and 4 stones. The endoplasm quivers. There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. Unknown command. Unknown command. Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts (asleep) You lock target on the kobold brigand and prepare to deploy your bee. (Press . to continue winding your bee.) The endoplasm jiggles. You now have 3/9 mp. You continue winding your clockwork bee... The kobold brigand shouts! The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. You take 8 damage, and have 35/43 hp. You continue winding your clockwork bee... You feel very sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart misses you. You take 3 damage, and have 32/43 hp. With a metallic buzz, your clockwork bee launches itself at the kobold brigand. You feel very sick. You take 1 damage, and have 31/43 hp. You feel sick. You feel sick. Your clockwork bee stings the endoplasm. The endoplasm hits your clockwork bee. Your clockwork bee stings the endoplasm! The endoplasm dies! You take 1 damage, and have 30/43 hp. You feel sick. The kobold brigand hits your clockwork bee with a +0 dagger. You feel sick. You are no longer poisoned. Your clockwork bee stings the kobold brigand but does no damage. The kobold brigand barely misses your clockwork bee. Your clockwork bee closely misses the kobold brigand. The kobold brigand splashes around in the water. Your clockwork bee misses the kobold brigand. You take 1 damage, and have 30/43 hp. Your clockwork bee stings the kobold brigand. Your clockwork bee winds down and falls to the ground. The kobold brigand hits your dormant clockwork bee with a +0 dagger. You regained 2 hp, and now have 32/43 hp. You regained 2 hp, and now have 34/43 hp. The kobold brigand splashes around in the water. The kobold brigand hits you with a +0 dagger. You wind your clockwork bee back up and it locks its sights upon the kobold brigand! You now have 3/9 mp. You barely miss the kobold brigand. You grab the kobold brigand. You squeeze the kobold brigand. The kobold brigand is moderately wounded. You feel yourself speed up. You constrict the kobold brigand. Your clockwork bee stings the kobold brigand! Your clockwork bee barely misses the kobold brigand. The kobold brigand hits you with a +0 dagger. Your clockwork bee stings the kobold brigand but does no damage. You take 3 damage, and have 31/43 hp. You tentacle-slap the kobold brigand but do no damage. You squeeze the kobold brigand. The kobold brigand is severely wounded. You constrict the kobold brigand. Your clockwork bee stings the kobold brigand. The kobold brigand dies! You hear a splash. x2 Your Air Magic skill increases to level 3! You have reached level 7! You regained 5 hp, and now have 36/48 hp. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 48 You start resting. Magic restored. MP restored: 10 o - a curare-tipped dart You see here a +0 dagger. You enter the shallow water. You now have 185 gold pieces (gained 9). You enter the shallow water. You see here a +0 dagger. A ribbon worm and an endoplasm come into view. Found 8 stones and a gold piece. Okay, then. Unknown command. Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm (asleep) You lock target on the ribbon worm and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits your clockwork bee but does no damage. Your clockwork bee is caught in a web! The ribbon worm expels a string of sticky webbing. The stream of webbing hits your clockwork bee but does no damage. Your clockwork bee is caught in a web! The ribbon worm misses your clockwork bee. Your clockwork bee stings the ribbon worm. The endoplasm quivers. Your clockwork bee stings the ribbon worm. The ribbon worm splashes around in the water. Your clockwork bee stings the ribbon worm. x2 Your clockwork bee winds down and falls to the ground. The ribbon worm expels a string of sticky webbing. The stream of webbing hits your dormant clockwork bee but does no damage. Your dormant clockwork bee is caught in a web! The ribbon worm bites your dormant clockwork bee but does no damage. The ribbon worm bites your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the ribbon worm! You now have 7/10 mp. Your clockwork bee is caught in a web! Your clockwork bee stings the ribbon worm. The ribbon worm splashes around in the water. Your clockwork bee stings the ribbon worm. The ribbon worm dies! You tentacle-slap the endoplasm but do no damage. Your clockwork bee locks its sights upon the endoplasm. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm splashes around in the water. You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You take 4 damage, and have 44/48 hp. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You take 1 damage, and have 43/48 hp. You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You take 4 damage, and have 39/48 hp. You tentacle-slap the endoplasm. Your squeeze misses the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You take 1 damage, and have 38/48 hp. You completely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm. You kill the endoplasm! Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Your dormant clockwork bee falls apart. Health restored: 48 Magic restored. You see here a ribbon worm corpse. You now have 186 gold pieces (gained 1). You enter the shallow water. You see here a ribbon worm corpse. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. A ball python and a rat come into view. Found 4 stones and a gold piece. MP restored: 10 There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a ball python (asleep) You lock target on the ball python and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ball python. The ball python hisses angrily. The ball python closely misses you. x2 You swap places. Your clockwork bee barely misses the ball python. The ball python bites your clockwork bee. The ball python completely misses your clockwork bee. Your clockwork bee stings the ball python. The ball python barely misses your clockwork bee. Your clockwork bee closely misses the ball python. The ball python closely misses your clockwork bee. The ball python barely misses your clockwork bee. Your clockwork bee closely misses the ball python. Your clockwork bee barely misses the ball python. The ball python barely misses your clockwork bee. The ball python closely misses your clockwork bee. Your clockwork bee stings the ball python! The ball python dies! Your clockwork bee locks its sights upon the rat. The rat closely misses your clockwork bee. Your clockwork bee stings the rat. The rat dies! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You now have 187 gold pieces (gained 1). You enter the shallow water. You enter the shallow water. A kobold brigand and a river rat come into view. The kobold brigand is wielding a +1 whip of venom and quivering poisoned darts. Found 8 stones and 11 gold pieces. MP restored: 10 There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a kobold brigand, wielding a +1 whip of venom and quivering poisoned darts (asleep) You lock target on the kobold brigand and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold brigand. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. You enter the shallow water. You feel sick. You take 2 damage, and have 46/48 hp. You swap places. You feel sick. You enter the shallow water. You feel sick. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are more poisoned. You feel very sick. The kobold brigand throws a poisoned dart. The poisoned dart barely misses your clockwork bee. The poisoned dart hits you! You are more poisoned. You take 2 damage, and have 44/48 hp. You feel very sick. Your clockwork bee stings the kobold brigand but does no damage. The kobold brigand hits your clockwork bee with a +1 whip of venom! Your clockwork bee stings the kobold brigand! You take 3 damage, and have 41/48 hp. You feel very sick. Your clockwork bee barely misses the kobold brigand. The kobold brigand barely misses your clockwork bee. You take 3 damage, and have 38/48 hp. You feel very sick. Your clockwork bee stings the kobold brigand. The kobold brigand closely misses your clockwork bee. Your clockwork bee stings the kobold brigand! Your clockwork bee winds down and falls to the ground. You take 2 damage, and have 36/48 hp. You feel sick. The kobold brigand hits your dormant clockwork bee with a +1 whip of venom. You feel sick. The kobold brigand hits your dormant clockwork bee with a +1 whip of venom. You feel sick. The kobold brigand throws a poisoned dart. The poisoned dart hits your dormant clockwork bee! You take 1 damage, and have 35/48 hp. You feel sick. The kobold brigand hits your dormant clockwork bee but does no damage. You enter the shallow water. You feel sick. The kobold brigand hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the kobold brigand! You now have 8/10 mp. You swap places. You feel sick. The kobold brigand hits you with a +1 whip of venom! You are more poisoned. You take 10 damage, and have 25/48 hp. MASSIVE DAMAGE!! You barely miss the kobold brigand. Your grab misses the kobold brigand. The kobold brigand is almost dead. You feel very sick. The kobold brigand closely misses you. You take 3 damage, and have 22/48 hp. You tentacle-slap the kobold brigand but do no damage. You grab the kobold brigand. You squeeze the kobold brigand. The kobold brigand is almost dead. You constrict the kobold brigand. You feel very sick. The kobold brigand hits you with a +1 whip of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You take 12 damage, and have 10/48 hp. MASSIVE DAMAGE!! You tentacle-slap the kobold brigand but do no damage. You squeeze the kobold brigand. You kill the kobold brigand! You hear a splash. x2 * * * LOW HITPOINT WARNING * * * You feel extremely sick. Your clockwork bee winds down and falls to the ground. You take 7 damage, and have 3/48 hp. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You die... #~..# #~~.# #~~~# ##..~## ~~~.~ #~~.~~# #.###~# #.###~# #~# #~# ##.###~## #.~~#~~~# #*#~#~#~# #@#~#~#~# #)#~#~#~# #$#r#.#(# ######### You could see a friendly dormant clockwork bee (minion). Vanquished Creatures A kobold brigand (Sewer) A scorpion (D:4) 6 adders A gnoll (D:1) 8 dart slugs A ribbon worm (D:2) 6 ball pythons 11 endoplasms 8 giant cockroaches 7 goblins 9 hobgoblins 5 jackals 6 quokkas 5 bats 7 frilled lizards 5 kobolds 15 rats 102 creatures vanquished. Vanquished Creatures (collateral kills) 2 kobold brigands (Sewer) A scorpion (D:4) An adder (Sewer) A ribbon worm (Sewer) A dart slug (D:4) A ball python (Sewer) An endoplasm (Sewer) A quokka (D:4) A kobold (Sewer) A rat (Sewer) 11 creatures vanquished. Grand Total: 113 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 25 | D:1 | Reached skill level 1 in Fighting 25 | D:1 | Reached XP level 2. HP: 14/19 MP: 3/5 388 | D:1 | Reached XP level 3. HP: 25/25 MP: 6/6 393 | D:1 | Learned a level 2 spell: Construct Spike Launcher 397 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1586 | D:1 | Reached XP level 4. HP: 30/31 MP: 7/7 2452 | D:2 | Found a white marble altar of Elyvilon. 2475 | D:2 | Became a worshipper of Elyvilon the Healer 3125 | D:3 | Found a snail-covered altar of Cheibriados. 3126 | D:3 | Identified the +6 rapier of Innocence {drain, rF- rN+ | Int+4} 3137 | D:3 | Reached XP level 5. HP: 33/37 MP: 4/8 3298 | D:3 | Found a white marble altar of Elyvilon. 3341 | D:3 | Reached * piety under Elyvilon 3520 | D:3 | Found Lyladuo's Jewellery Shop. 4210 | D:4 | Reached ** piety under Elyvilon 4230 | D:4 | Reached skill level 1 in Air Magic 4343 | D:4 | Reached XP level 6. HP: 23/43 MP: 3/9 4412 | D:4 | Found a glowing drain. 4434 | Sewer | Entered a sewer 4644 | Sewer | Reached skill level 5 in Forgecraft 4713 | Sewer | Reached XP level 7. HP: 36/48 MP: 4/10 4920 | Sewer | HP: 3/48 [poisoned by a kobold brigand] 4921 | Sewer | Succumbed to a kobold brigand's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, dreamdust_princess_corridor, grunt_decor_fettered, st_stairs_14 D:2: layout_basic, basic_altar D:3: layout_basic, mainiacjoe_overflow_large_starburst, serial_shops, shop D:4: layout_basic, gup_sewer_entry_pipe Sewer: sewer_co_tree Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.2 Stealth | 3 4 | 4.0 Air Magic | 1 3 | 3.6 Forgecraft | 5 | 5.6 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 14 | | || 14 Tentacles | 11 | 26 | 3 || 40 Constrict | 19 | 31 | 1 || 51 Unarmed | 50 | 91 | 11 || 152 Punch | 1 | 2 | || 3 Cast: Kinetic Grapnel | 9 | 21 | || 30 Construct Spike L | 8 | 9 | || 17 Launch Clockwork | | 7 | 3 || 10 Use: Scroll | | 7 | || 7 Potion | | | 1 || 1 Stab: Sleeping | 4 | 15 | || 19 Armour: Skin | 30 | 53 | 4 || 87 Dodge: Dodged | 45 | 51 | 4 || 100 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4929 | 4839 | 90 | 1284 | 2486 | 5 | 985.8 | Dungeon | 4437 | 4347 | 90 | 1217 | 2183 | 4 | 1109.2 | Sewer | 491 | 491 | 0 | 67 | 303 | 1 | 491.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1833 daAuts D:2: 1221 daAuts D:3: 1109 daAuts Sewer: 491 daAuts D:4: 272 daAuts