Dungeon Crawl Stone Soup version 0.33-a0-1035-g6494ea8a0c (webtiles) character file. Game seed: 18233420012655429782 212 bayes525 the Trooper (level 5, -3/54 (58) HPs) Began as an Octopode Forgewright on Mar 3, 2025. Was an Initiate of Gozag. Slain by an orc wizard ... wielding a +0 dagger (5 damage) ... on level 3 of the Dungeon. The game lasted 00:06:05 (3896 turns). bayes525 the Trooper (Octopode Forgewright) Turns: 3896, Time: 00:06:05 HP: -3/54 (58) AC: 1 Str: 9 XL: 5 Next: 89% MP: 6/8 EV: 12 Int: 20 God: Gozag Gold: 343 SH: 0 Dex: 10 Spells: 2/8 levels left rFire . . . a - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: berserking, beast-form, gold aura, lightly drained, very quick A: beast (slay +0), almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Begin Untransformation, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 3 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You were a hulking beast. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 370 gold pieces. You paid 27 gold pieces to Gozag. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) Jewellery i - a +6 ring of strength Talismans h - a beast talisman (active) Scrolls c - 2 scrolls of enchant weapon {unknown} d - 5 scrolls of teleportation j - a scroll of noise n - 2 scrolls of silence {unknown} o - a scroll of fog {unknown} p - a scroll of identify q - a scroll of revelation {unknown} s - a scroll of torment {unknown} t - a scroll of vulnerability {unknown} Potions b - a potion of magic e - a potion of resistance {unknown} f - a potion of moonshine {unknown} k - a potion of ambrosia {unknown} l - 2 potions of haste {unknown} m - a potion of berserk rage r - a potion of attraction {unknown} Skills: + Level 5.0 Fighting - Level 2.0 Dodging - Level 4.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 72% 1d6 3% 1 b - Construct Spike Laun Frge 36% 2d4 4% 2 c - Launch Clockwork Bee Frge 18% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 4% N/A 43% 3 Mephitic Cloud Conj/Alch/Air 2% N/A 43% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 56% 4 Forge Lightning Spire Air/Frge 10% 3d4 56% 4 Curse of Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Qazlal Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A ball python is nearby! You now have 56 gold pieces (gained 16). Things that are here: a +1 dagger of venom; a +0 leather armour k - a +1 dagger of venom Adjust to which letter? (? for menu, Esc to quit) a - a +1 dagger of venom; k - a +0 dagger of venom (weapon) You unwield your +0 dagger of venom. Your +0 dagger of venom stops dripping with poison. Your +1 dagger of venom begins to drip with poison! a - a +1 dagger of venom (weapon) Health restored: 25 You drop a +0 dagger of venom. A ball python is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 77% to hit) The kinetic grapnel hits the ball python. You kill the ball python! You now have 5/6 mp. You start resting. Magic restored. MP restored: 6 A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! You now have 64 gold pieces (gained 8). There are no items here. Found a golden potion. A kobold is nearby! A kobold is nearby! A frilled lizard comes into view. You barely miss the kobold. Your grab misses the kobold. The kobold hits you with a +0 short sword. You take 2 damage, and have 23/25 hp. You closely miss the kobold. You grab the kobold. You constrict the kobold. The frilled lizard hisses angrily. The kobold misses you. You hit the kobold. You kill the kobold! Things that are here: 5 gold pieces; a +0 short sword A frilled lizard is nearby! The frilled lizard closely misses you. You see here a golden potion. You barely miss the frilled lizard. Your grab misses the frilled lizard. The frilled lizard bites you. You take 1 damage, and have 23/25 hp. You hit the frilled lizard. You kill the frilled lizard! You now have 68 gold pieces (gained 4). k - a golden potion You start resting. HP restored. Health restored: 25 You now have 73 gold pieces (gained 5). You see here a +0 short sword. You see here a +0 short sword. There is a stone staircase leading down here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. An adder and a rat come into view. Found a mace. There are monsters nearby! There are monsters nearby! The adder hisses angrily. The rat squeaks loudly. There is an open door here. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The adder barely misses you. You now have 4/6 mp. You hit the adder. The adder is poisoned. Your grab misses the adder. Your squeeze misses the adder. The adder is heavily wounded. The rocky spike skewers the adder. The adder is severely wounded. The adder barely misses you. You hit the adder. The adder looks as sick as possible! You grab the adder. The adder is almost dead. The rocky spike skewers the adder. You kill the adder! The rat bites you. Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Your Stealth skill increases to level 3! You take 1 damage, and have 24/26 hp. A rat is nearby! You closely miss the rat. Your grab misses the rat. The rocky spike skewers the rat. You kill the rat! You now have 77 gold pieces (gained 4). You start resting. HP restored. Health restored: 26 You now have 83 gold pieces (gained 6). Magic restored. l - 2 lumpy orange potions MP restored: 6 A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! An adder comes into view. Found a falchion. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 60% to hit) Okay, then. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The bat attacks as it pursues you! The bat barely misses you. x2 The bat hits you. You take 1 damage, and have 25/26 hp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel hits the bat. You kill the bat! You now have 5/6 mp. You now have 86 gold pieces (gained 3). You start resting. HP restored. Health restored: 26 This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You start resting. Magic restored. MP restored: 6 The adder hisses angrily. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 4/6 mp. You hit the adder. The adder is poisoned. You grab the adder. You squeeze the adder, but do no damage. The adder is lightly wounded. The rocky spike skewers the adder. The adder is heavily wounded. You constrict the adder. The adder closely misses you. You barely miss the adder. You squeeze the adder. You kill the adder! You start resting. Magic restored. MP restored: 6 You now have 91 gold pieces (gained 5). An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! A ball python and a jackal come into view. The ball python hisses angrily. A ball python comes into view. The jackal moves out of view. Found a metallic silvery potion. The jackal barks! The ball python hisses angrily. The endoplasm quivers. You hit the ball python. The ball python is poisoned. You grab the ball python. The ball python is moderately wounded. You constrict the ball python. You kill the ball python! The ball python is distracted by your dazzling golden aura. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Construct Spike Launcher. You are very lightly contaminated with residual magic. Nothing appears to happen. The ball python hisses angrily. The ball python is no longer distracted by gold. The jackal closely misses you. You now have 4/6 mp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The jackal closely misses you. The jackal bites you. The ball python is distracted by your dazzling golden aura. You take 2 damage, and have 24/26 hp. You now have 2/6 mp. The jackal attacks as it pursues you! The jackal bites you. You take 2 damage, and have 22/26 hp. The rocky spike misses the jackal. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. You take 1 damage, and have 21/26 hp. The rocky spike skewers the jackal. The jackal is almost dead. The jackal attacks as it pursues you! The jackal completely misses you. The ball python hisses angrily. You hit the jackal but do no damage. The jackal is poisoned. You grab the jackal. You squeeze the jackal. You kill the jackal! The rocky spike skewers the endoplasm. The endoplasm is almost dead. You have reached level 4! You regained 5 hp, and now have 26/31 hp. You hit the endoplasm. You kill the endoplasm! The rocky spike skewers the ball python. You kill the ball python! You now have 105 gold pieces (gained 14). Your magical contamination has completely faded away. You now have 112 gold pieces (gained 7). HP restored. You now have 119 gold pieces (gained 7). m - a metallic silvery potion Health restored: 31; MP restored: 7 A rat comes into view. Found 3 gold pieces. A rat is nearby! A rat is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a rat (asleep) You lock target on the rat and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the rat. You swap places. A bat comes into view. Your clockwork bee stings the rat!! The rat dies! Your clockwork bee locks its sights upon the bat. The bat barely misses your clockwork bee. Your clockwork bee stings the bat! The bat dies! Your clockwork bee winds down and falls to the ground. Found a stone staircase leading down. You now have 122 gold pieces (gained 3). You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 7 You start waiting. Done waiting. You now have 128 gold pieces (gained 6). You now have 137 gold pieces (gained 9). You now have 152 gold pieces (gained 15). There is a stone staircase leading down here. c - 2 scrolls labelled DUEDOGGAHOF (gained 1) n - 2 scrolls labelled WEN CAAMIE A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach comes into view. Found a metallic silvery potion and a club. The giant cockroach bites you. You take 2 damage, and have 29/31 hp. You closely miss the giant cockroach. Your grab misses the giant cockroach. The giant cockroach bites you. You take 1 damage, and have 28/31 hp. You hit the giant cockroach. You grab the giant cockroach. You squeeze the giant cockroach. The giant cockroach is heavily wounded. You constrict the giant cockroach. You kill the giant cockroach! You now have 161 gold pieces (gained 9). You start resting. HP restored. Health restored: 31 A giant cockroach is nearby! The giant cockroach completely misses you. You hit the giant cockroach. The giant cockroach is poisoned. You grab the giant cockroach. The giant cockroach is moderately wounded. You constrict the giant cockroach. You kill the giant cockroach! Training target 4.0 for Stealth reached! Your Stealth skill increases to level 4! You need to enable at least one skill for training. Unknown command. You now have 165 gold pieces (gained 4). You start waiting. Done waiting. m - 2 metallic silvery potions (gained 1) There is an escape hatch in the floor here. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a bat (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 4/7 mp. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a bat (asleep) You miscast Launch Clockwork Bee. Nothing appears to happen. You now have 1/7 mp. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 7 Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a bat (asleep) You lock target on the bat and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The bat barely misses you. The bat closely misses you. x2 With a metallic buzz, your clockwork bee launches itself at the bat. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. The bat closely misses you. You hit the bat. Your grab misses the bat. The bat is moderately wounded. The bat misses you. Found 3 stones. The bat closely misses you. The bat hits you but does no damage. The bat closely misses you. Your clockwork bee misses the bat. The bat barely misses you. The bat barely misses you. Your clockwork bee stings the bat! The bat dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 7 You now have 170 gold pieces (gained 5). An endoplasm comes into view. Found a robe. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. You hit the endoplasm. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! You now have 174 gold pieces (gained 4). You start waiting. Done waiting. Found a club. Found a stone staircase leading up. Found an escape hatch in the ceiling. A ball python comes into view. A ball python is nearby! A ball python is nearby! The helpless ball python fails to defend itself. You puncture the ball python! You kill the ball python! You now have 179 gold pieces (gained 5). Found 8 stones. There is an escape hatch in the ceiling here. Found a stone staircase leading down. Found a pair of gloves. You see here a +0 pair of gloves. You see here 2 stones. Found a hand axe. Found a stone staircase leading up. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. The helpless orc fails to defend itself. You puncture the orc! You kill the orc! You now have 185 gold pieces (gained 6). Things that are here: a +0 dagger; a +0 leather armour Found a stormy altar of Qazlal. d - 4 scrolls of teleportation (gained 1) Found a stone staircase leading down. o - a scroll labelled OCADDEACOMN Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a stone staircase leading up. p - a scroll of identify A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! The rat squeaks loudly. The rat bites you but does no damage. You hit the rat. You kill the rat! You now have 190 gold pieces (gained 5). There is a stone staircase leading up here. A ribbon worm and a dart slug come into view. Found a hand axe. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm You lock target on the ribbon worm and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ribbon worm. You struggle to detach yourself from the web. The web tears apart. The dart slug briefly extends its eye-stalks. The dart slug bites you. You take 2 damage, and have 29/31 hp. You hit the ribbon worm but do no damage. The ribbon worm is poisoned. You grab the ribbon worm. You squeeze the ribbon worm! The ribbon worm is heavily wounded. You constrict the ribbon worm. Your clockwork bee stings the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Your clockwork bee stings the ribbon worm! The ribbon worm dies! The web tears apart. Your clockwork bee locks its sights upon the dart slug. The dart slug bites you. You hit the dart slug. The dart slug is poisoned. You grab the dart slug. The dart slug is moderately wounded. You constrict the dart slug. Your clockwork bee stings the dart slug. x2 The dart slug dies! Your clockwork bee winds down and falls to the ground. You now have 195 gold pieces (gained 5). You start resting. HP restored. Health restored: 31 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 7 You start waiting. Done waiting. You start waiting. Done waiting. You now have 204 gold pieces (gained 9). 2 gnolls come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (asleep) You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the gnoll. A gnoll comes into view. It is wielding a +0 spear of venom. Found 11 gold pieces. The gnoll shouts! x3 The gnoll misses your clockwork bee. Your clockwork bee stings the gnoll! You barely miss the gnoll. You grab the gnoll. You constrict the gnoll. Your clockwork bee stings the gnoll but does no damage. The gnoll hits your clockwork bee but does no damage. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear of venom. You are poisoned. You take 5 damage, and have 26/31 hp. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Construct Spike Launcher. You are very lightly contaminated with residual magic. Nothing appears to happen. You constrict the gnoll. You feel sick. Your clockwork bee stings the gnoll! The gnoll dies! The gnoll hits you with a +0 club. The gnoll closely misses you. You take 8 damage, and have 18/31 hp. MASSIVE DAMAGE!! You now have 3/7 mp. You hit the gnoll. The gnoll is poisoned. You squeeze the gnoll. You kill the gnoll! You feel sick. Your clockwork bee locks its sights upon the gnoll. Your clockwork bee stings the gnoll! The gnoll dies! Your clockwork bee winds down and falls to the ground. You feel sick. You now have 213 gold pieces (gained 9). You see here a +0 club. You feel sick. You take 2 damage, and have 16/33 hp. You start resting. You feel sick. x4 You are no longer poisoned. You take 3 damage, and have 13/33 hp. You start resting. Your magical contamination has completely faded away. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 8 hp, and now have 21/33 hp. MP restored: 7 HP restored. Found a stone staircase leading down. You now have 217 gold pieces (gained 4). You see here a +0 spear of venom. Health restored: 33 You now have 222 gold pieces (gained 5). You see here a +0 spear. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 short sword (asleep) You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... The kobold shouts! You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold. The kobold hits you with a +0 short sword. You take 3 damage, and have 30/33 hp. You hit the kobold but do no damage. The kobold is poisoned. You grab the kobold. You constrict the kobold. You kill the kobold! Your clockwork bee winds down and falls to the ground. You now have 225 gold pieces (gained 3). You see here a +0 short sword. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 33 Magic restored. You now have 236 gold pieces (gained 11). MP restored: 7 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You see here a +0 spear of venom. Found a dagger. You see here a +0 dagger. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! The bat hits you. You take 1 damage, and have 32/33 hp. You miss the bat. You grab the bat. You constrict the bat. You kill the bat! You now have 244 gold pieces (gained 8). Health restored: 33 You start waiting. Done waiting. q - a scroll labelled HYDAUXZEIR Could not explore, unopened door. You open the door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Robin and 2 goblins come into view. The goblin shouts! x2; Robin shouts! You hear a shout! x2 You hear a loud squeak. Robin throws the goblin at you! A goblin comes into view. It is wielding a +0 dagger. You hear a shout! You take 1 damage, and have 32/33 hp. There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the goblin. You kill the goblin! The goblin barely misses you. You now have 5/7 mp. You hit the goblin. You kill the goblin! The rocky spike misses the goblin. A goblin comes into view. It is wielding a +0 club. Robin throws the goblin at you! You take 1 damage, and have 31/33 hp. You closely miss the goblin. Your grab misses the goblin. The rocky spike skewers the goblin. You kill the goblin! The goblin barely misses you. Robin points. "Kill!" Robin roars a battlecry! The goblin goes into a battle-frenzy! You hit the goblin but do no damage. Your grab misses the goblin. The goblin hits you with a +0 club. You take 4 damage, and have 27/33 hp. You closely miss the goblin. You grab the goblin. The rocky spike skewers Robin. Robin is moderately wounded. You constrict the goblin. The goblin hits you with a +0 club. You take 5 damage, and have 22/33 hp. You hit the goblin. You kill the goblin! The rocky spike skewers Robin. Robin is heavily wounded. Robin is distracted by your dazzling golden aura. You barely miss Robin. Robin is no longer distracted by gold. You grab Robin. Robin is heavily wounded. The rocky spike skewers Robin. Robin is severely wounded. You constrict Robin. Robin hits you but does no damage. A goblin comes into view. It is wielding a +0 club. You hit Robin. Robin is poisoned. Robin is almost dead. You constrict Robin. You kill Robin! The goblin is distracted by your dazzling golden aura. Your Fighting skill increases to level 4! You have reached level 5! You feel clever. You regained 3 hp, and now have 25/37 hp. A goblin is nearby! A goblin is nearby! A ribbon worm comes into view. There is an open door here. Items here: $ ))) [[. You completely miss the goblin. The goblin is no longer distracted by gold. Your grab misses the goblin. Your squeeze misses the goblin. The goblin hits you with a +0 club. You take 2 damage, and have 24/37 hp. You hit the goblin. You kill the goblin! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. Things that are here: 8 gold pieces; a +0 club; a +0 sling Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. You take 2 damage, and have 23/37 hp. You now have 4/8 mp. You struggle to detach yourself from the web. The rocky spike skewers the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You take 1 damage, and have 22/37 hp. You struggle to detach yourself from the web. The rocky spike skewers the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The web tears apart. The rocky spike skewers the ribbon worm. You kill the ribbon worm! A rat comes into view. Found 9 gold pieces. You see here 5 gold pieces. A rat is nearby! A rat is nearby! Things that are here: 8 gold pieces; a +0 club; a +0 sling You hit the rat. You kill the rat! You now have 259 gold pieces (gained 15). Things that are here: a +0 club; a +0 sling You start resting. A frilled lizard comes into view. You regained 2 hp, and now have 27/37 hp. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a frilled lizard (wandering, hasn't noticed you) You lock target on the frilled lizard and prepare to deploy your bee. (Press . to continue winding your bee.) The frilled lizard hisses angrily. You now have 3/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the frilled lizard. The frilled lizard bites you. You take 2 damage, and have 26/37 hp. You miss the frilled lizard. You grab the frilled lizard. You constrict the frilled lizard. You kill the frilled lizard! Your clockwork bee winds down and falls to the ground. You now have 270 gold pieces (gained 11). You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 9 hp, and now have 36/37 hp. MP restored: 8 HP restored. Things that are here: a +0 club; a +0 sling You now have 289 gold pieces (gained 19). There is an open door here. Items here: ))) [[. You now have 294 gold pieces (gained 5). You see here a +0 club. You now have 302 gold pieces (gained 8). You see here a +0 club. There is an open door here. Items here: ))) [[. Things that are here: a +0 club; a +0 sling A bat comes into view. Found a chain mail. Health restored: 37 A bat is nearby! A bat is nearby! A bat is nearby! The bat barely misses you. Found a pair of boots. The bat hits you. You see here 9 gold pieces. You take 1 damage, and have 36/37 hp. You now have 311 gold pieces (gained 9). The bat attacks as it pursues you! The bat closely misses you. The bat barely misses you. The bat hits you. You take 1 damage, and have 35/37 hp. You barely miss the bat. You grab the bat. You constrict the bat. You kill the bat! You now have 317 gold pieces (gained 6). You start resting. HP restored. Health restored: 37 r - a purple potion Things that are here: a +0 club; a +0 sling There is an open door here. Items here: ))) [[. You see here a +0 club. You now have 325 gold pieces (gained 8). d - 5 scrolls of teleportation (gained 1) Found a stone staircase leading down. Found a club. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! You see here a scroll labelled OZXETA YSHUILA. s - a scroll labelled OZXETA YSHUILA The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! You now have 332 gold pieces (gained 7). You see here a +0 short sword. A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. The kobold moves out of view. There is a stone staircase leading down here. The kobold shouts! A kobold is nearby! A kobold is nearby! A kobold is nearby! The kobold throws a poisoned dart. The poisoned dart closely misses you. You miss the kobold. You grab the kobold. You constrict the kobold. You kill the kobold! You now have 337 gold pieces (gained 5). Things that are here: a +0 dagger; 4 poisoned darts; a +0 leather armour An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder hisses angrily. You now have 5/8 mp. Terence the Veteran comes into view. He is wielding a +0 flail. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an adder Okay, then. Your magical contamination has completely faded away. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the adder. The adder is heavily wounded. The adder misses you. The adder bites you. You take 3 damage, and have 34/37 hp. You now have 4/8 mp. You closely miss the adder. You grab the adder. The adder is heavily wounded. The rocky spike skewers the adder. The adder is almost dead. You constrict the adder. You kill the adder! You now have 343 gold pieces (gained 6). You start resting. HP restored. Health restored: 37 You start resting. Magic restored. MP restored: 8 t - a scroll labelled OGAYSO WEPUXO There are no items here. Terence and an adder come into view. An adder is nearby! An adder is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. 2 orcs come into view. An orc, an orc wizard and a ball python come into view. An orc priest comes into view. It is wielding a +0 dagger of draining. The orc shouts! The ball python hisses angrily. The orc wizard shouts! The orc priest shouts! The adder hisses angrily. Your clockwork bee stings the adder! The adder dies! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You take 13 damage, and have 24/38 hp. MASSIVE DAMAGE!! Your clockwork bee locks its sights upon Terence. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your clockwork bee barely misses Terence. You hit Terence. You grab Terence. You squeeze Terence. Terence is moderately wounded. You constrict Terence. Your clockwork bee stings Terence. The orc hits your clockwork bee but does no damage. Terence hits you with a +0 flail! You take 8 damage, and have 17/38 hp. MASSIVE DAMAGE!! You hit Terence but do no damage. Terence is poisoned. Terence is severely wounded. You constrict Terence. Your clockwork bee stings Terence! Terence dies! The orc priest is distracted by your dazzling golden aura. The ball python bites you. The ball python grabs you. The ball python constricts you. The orc hits your clockwork bee with a +0 whip. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. You take 3 damage, and have 14/38 hp. You closely miss the ball python. Your grab misses the ball python. The ball python bites you. The ball python constricts you. The orc hits your dormant clockwork bee but does no damage. You take 2 damage, and have 12/38 hp. You hit the ball python. The ball python is poisoned. You grab the ball python. The ball python is severely wounded. You constrict the ball python. You kill the ball python! A ball python comes into view. The orc hits your dormant clockwork bee with a +0 hand axe. The ball python is distracted by your dazzling golden aura. The orc hits your dormant clockwork bee but does no damage. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Things that are here: 5 gold pieces; a +0 flail; a +0 scale mail You take 4 damage, and have 8/38 hp. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 5/8 mp. You barely miss the orc. The ball python hisses angrily. You hear a shout! You grab the orc. You constrict the orc, but do no damage. The orc priest is no longer distracted by gold. Your clockwork bee stings the orc! The orc dies! The orc is distracted by your dazzling golden aura. Okay, then. You feel better. You constrict the orc. Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc! The orc dies! You regained 6 hp, and now have 15/38 hp. Your clockwork bee locks its sights upon the ball python. The orc priest hits you with a +0 dagger of draining. You feel drained. * * * LOW HITPOINT WARNING * * * Something barely misses your clockwork bee. You take 4 damage, and have 11/37 hp. You hit the orc priest. You grab the orc priest. The orc priest is lightly wounded. You constrict the orc priest. The orc priest hits you with a +0 dagger of draining. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 6/36 hp. You hit the orc priest but do no damage. The orc priest is poisoned. The orc priest is moderately wounded. You constrict the orc priest. The ball python is no longer distracted by gold. The orc priest hits you with a +0 dagger of draining. * * * LOW HITPOINT WARNING * * * You feel drained. You hear some strange, mumbled words. Something tries to affect you, but you resist. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You constrict the orc priest. Your clockwork bee barely misses the ball python. The orc priest hits you with a +0 dagger of draining. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You now have 2/49 hp. You puncture the orc priest! You kill the orc priest! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. You are too berserk! Unknown command. You are too berserk! Unknown command. Your clockwork bee stings the ball python. The ball python closely misses you. x2; Something hits you. You die... Your body crumbles into a pile of gold. .#..#...)..#[.#..#[.##. ....##)################ #..................... #..###############.#.. #...........######.##. ###...........+......##. ..............#########. #....$......# ##### #...Sh.$....######.... #...y$.$$............. ........................ .............#.......... .............#.......... .............#.......... #.#.###......#.......... #.#. #......#.......### #......#.......# You could see a ball python (ally target) and a friendly clockwork bee (minion). Vanquished Creatures An orc priest (D:3) Robin (D:3) A gnoll (D:3) 3 adders A dart slug (D:1) A ribbon worm (D:3) An orc (D:3) 7 ball pythons 3 endoplasms 3 giant cockroaches 10 goblins 2 hobgoblins (D:1) 3 jackals 9 kobolds 2 quokkas (D:1) 3 bats 4 frilled lizards 6 rats 61 creatures vanquished. Vanquished Creatures (collateral kills) Terence (D:3) 2 gnolls (D:3) An adder (D:3) A dart slug (D:3) A ribbon worm (D:3) 3 orcs (D:3) 2 bats (D:2) A rat (D:2) 12 creatures vanquished. Grand Total: 73 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 87 | D:1 | Reached skill level 1 in Fighting 175 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 209 | D:1 | Learned a level 2 spell: Construct Spike Launcher 421 | D:1 | Reached skill level 2 in Fighting 1086 | D:1 | Reached XP level 3. HP: 24/25 MP: 6/6 1480 | D:2 | Found an opulent altar of Gozag. 1495 | D:2 | Became a worshipper of Gozag Ym Sagoz the Greedy 1624 | D:2 | Reached skill level 3 in Fighting 1686 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1732 | D:2 | Reached XP level 4. HP: 26/31 MP: 2/7 2908 | D:3 | Found a stormy altar of Qazlal. 3602 | D:3 | Noticed Robin 3610 | D:3 | Killed Robin 3611 | D:3 | Reached skill level 4 in Fighting 3611 | D:3 | Reached XP level 5. HP: 25/37 MP: 5/8 3818 | D:3 | Noticed Terence 3885 | D:3 | Killed Terence 3894 | D:3 | HP: 4/52 [orc priest/+0 dagger of draining (5)] 3896 | D:3 | Reached skill level 5 in Fighting 3896 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, item_on_display_a_b, minmay_distorted D:2: layout_basic, basic_altar, minmay_unequal D:3: minmay_razor_zed, layout_basic, old_standard_altar, grunt_qazlal_clouds, minmay_misc_feat_tiny, minmay_misc_feat_cross, uniq_terence, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 4 5 | 5.0 Stealth | 3 4 | 4.0 Dodging | | 2.0 Spellcasting | | 2.0 Forgecraft | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Constrict | 14 | 17 || 31 Tentacles | 10 | 4 || 14 Dagger | 27 | 39 || 66 Cast: Kinetic Grapnel | 23 | || 23 Construct Spike L | 4 | 3 || 7 Launch Clockwork | | 7 || 7 Use: Scroll | 3 | || 3 Potion | 1 | 2 || 3 Stab: Sleeping | 2 | 3 || 5 Armour: Skin | 25 | 36 || 61 Dodge: Dodged | 27 | 22 || 49 Form: Beast | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3895 | 3802 | 93 | 1469 | 1713 | 3 | 1298.3 | Dungeon | 3895 | 3802 | 93 | 1469 | 1713 | 3 | 1298.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1457 daAuts D:2: 1420 daAuts D:3: 1017 daAuts