Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 6615064695484845752 1471 bayes525 the Tinkerer (level 8, -6/54 HPs) Began as an Octopode Forgewright on Mar 5, 2025. Was a Believer of Makhleb. Killed from afar by an acid dragon (36 damage) ... with a splash of acid ... on level 6 of the Dungeon. The game lasted 00:12:09 (6820 turns). bayes525 the Tinkerer (Octopode Forgewright) Turns: 6820, Time: 00:12:09 Health: -6/54 AC: 8 Str: 10 XL: 8 Next: 78% Magic: 6/14 EV: 17 Int: 19 God: Makhleb [**....] Gold: 297 SH: 0 Dex: 13 Spells: 5/15 levels left rFire . . . a - +5 falchion "Elutybry" {protect, Dex+3} rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . u - +5 ring of evasion rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: under a protective aura A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Unleash Destruction You were on level 6 of the Dungeon. You worshipped Makhleb. Makhleb was pleased with you. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 327 gold pieces. You spent 30 gold pieces at shops. Inventory: Hand Weapons a - the +5 falchion "Elutybry" (weapon) {protect, Dex+3} (You found it on level 5 of the Dungeon) Dex+3: It affects your dexterity (+3). i - a +0 sling o - a +0 trident r - a +3 short sword of freezing Missiles p - 3 curare-tipped darts Armour m - an orb of energy x - a +0 kite shield Jewellery u - a +5 ring of evasion (worn) Wands g - a wand of flame (2) y - a wand of polymorph (11) Scrolls h - a scroll of vulnerability j - 5 scrolls of poison n - a scroll of blinking t - a scroll of fog w - a scroll of revelation Potions b - a potion of magic c - a potion of cancellation {unknown} d - a potion of ambrosia {unknown} f - 2 potions of invisibility {unknown} k - 4 potions of moonshine {unknown} l - a potion of mutation {unknown} q - a potion of haste {unknown} s - a potion of lignification {unknown} v - a potion of curing {unknown} Skills: + Level 3.6 Fighting - Level 2.0 Dodging - Level 4.0 Stealth - Level 4.0 Spellcasting - Level 7.0 Forgecraft - Level 4.0 Fire Magic - Level 5.0 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 60% 2d5 1% 2 c - Launch Clockwork Bee Frge 30% N/A 2% 3 d - Forge Lightning Spir Air/Frge 26% 3d5 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 38% 2d6 4% 2 Apportation Tloc 6% N/A 14% 1 Forge Blazeheart Golem Fire/Frge 24% N/A 14% 4 Jinxbite Hex 6% N/A 21% 2 Flame Wave Conj/Fire 11% 2d6 52% 4 Alistair's Intoxication Alch 2% N/A 98% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Altars: Kikubaaqudgha Makhleb Nemelex Xobeh Vehumet Shops: D:4 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a scorpion (wandering, hasn't noticed you) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/9 mp. Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (black smoke) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 3/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The scorpion barely misses you. With a metallic buzz, your clockwork bee launches itself at the scorpion. The scorpion closely misses you. The scorpion stings you! You are poisoned. The scorpion poisons you! You take 7 damage, and have 35/42 hp. Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You feel very sick. Your clockwork bee closely misses the scorpion. The scorpion misses you. The scorpion stings you. You take 7 damage, and have 28/42 hp. You now have 1/9 mp. You feel sick. Your clockwork bee stings the scorpion. The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion! You take 2 damage, and have 26/42 hp. The rocky spike skewers the scorpion. The scorpion is severely wounded. You feel sick. The scorpion closely misses your clockwork bee. The scorpion attacks as it pursues you! The scorpion stings you. You are more poisoned. The scorpion poisons you! Your clockwork bee stings the scorpion! The scorpion dies! Makhleb accepts your kill. You take 4 damage, and have 22/42 hp. You feel very sick. Your clockwork bee locks its sights upon the scorpion. Your clockwork bee stings the scorpion! Your clockwork bee barely misses the scorpion. Your magical contamination has completely faded away. You take 3 damage, and have 19/42 hp. The rocky spike skewers the scorpion. The scorpion is heavily wounded. You feel very sick. Your clockwork bee closely misses the scorpion. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 12/42 hp. The rocky spike skewers the scorpion. The scorpion is severely wounded. You feel sick. Your clockwork bee stings the scorpion but does no damage. Your clockwork bee winds down and falls to the ground. You take 1 damage, and have 11/42 hp. Okay, then. You feel much better. The rocky spike skewers the scorpion. The scorpion is almost dead. You feel sick. The scorpion barely misses you. You regained 25 hp, and now have 36/42 hp. You hit the scorpion but do no damage. You grab the scorpion. The scorpion is almost dead. The rocky spike skewers the scorpion but does no damage. The scorpion is almost dead. You constrict the scorpion. You feel sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! You take 5 damage, and have 31/42 hp. You hit the scorpion but do no damage. The scorpion is almost dead. The rocky spike skewers the scorpion. You kill the scorpion! Makhleb accepts your kill. You feel very sick. You have reached level 7! You take 1 damage, and have 30/46 hp. You start resting. You feel very sick. x2 You feel sick. x5 Your dormant clockwork bee falls apart. You feel sick. x3 You are no longer poisoned. You take 13 damage, and have 17/46 hp. MASSIVE DAMAGE!! You start resting. Magic restored. You regained 14 hp, and now have 31/46 hp. MP restored: 10 You start resting. HP restored. Health restored: 46 There is a large open door here. You see here a +0 cloak. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the large door. There is a large open door here. You now have 195 gold pieces (gained 9). You see here a +0 trident. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. Duvessa is nearby! Duvessa is nearby! Duvessa is nearby! Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (asleep) You lock target on Duvessa and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... Duvessa shouts! Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at Duvessa. Dowan shouts! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings Duvessa! x2 Duvessa hits your clockwork bee with a +0 short sword. You now have 5/10 mp. Your clockwork bee stings Duvessa. Dowan closely misses your clockwork bee. Duvessa hits your clockwork bee with a +0 short sword. Your clockwork bee stings Duvessa but does no damage. Your clockwork bee winds down and falls to the ground. Dowan hits your dormant clockwork bee but does no damage. Duvessa hits your dormant clockwork bee with a +0 short sword. You wind your clockwork bee back up and it locks its sights upon Duvessa! You now have 4/10 mp. Your clockwork bee stings Duvessa but does no damage. x2 Dowan hits your clockwork bee but does no damage. Duvessa misses your clockwork bee. Your clockwork bee stings Duvessa. Your clockwork bee stings Duvessa! Your clockwork bee winds down and falls to the ground. Dowan hits your dormant clockwork bee but does no damage. Duvessa hits your dormant clockwork bee with a +0 short sword! You wind your clockwork bee back up and it locks its sights upon Duvessa! You now have 4/10 mp. Your clockwork bee stings Duvessa! Duvessa dies! Makhleb accepts your kill. Dowan screams, "No! No!" Dowan seems to find hidden reserves of power! Dowan points at you and mumbles some strange words. The stone arrow hits your clockwork bee! Training target 4.0 for Air Magic reached! Your Forgecraft skill increases to level 6! Your Air Magic skill increases to level 4! Your clockwork bee locks its sights upon Dowan. Your clockwork bee stings Dowan. Dowan hits your clockwork bee but does no damage. Your clockwork bee stings Dowan! Dowan closely misses your clockwork bee. Your clockwork bee closely misses Dowan. Dowan hits your clockwork bee but does no damage. Your clockwork bee barely misses Dowan. Dowan casts a spell at you. The stone arrow hits your clockwork bee! Your clockwork bee closely misses Dowan. Dowan casts a spell at you. The stone arrow hits your clockwork bee! Your clockwork bee is destroyed! You hit Dowan. You freeze Dowan. You grab Dowan. Dowan is heavily wounded. You constrict Dowan. Dowan says, "Magic will overcome all!" Dowan casts a spell. Dowan blinks free of you. Dowan blinks free! The kinetic grapnel hits Dowan but does no damage. Dowan is severely wounded. Dowan gestures at you while chanting. The shard of ice misses you. Dowan mumbles some strange words. Dowan blinks! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 2/10 mp. The kinetic grapnel hits Dowan. Dowan is severely wounded. You now have 1/10 mp. The grapnel guides your strike. You hit Dowan. You freeze Dowan. You grab Dowan. Dowan is almost dead. The rocky spike skewers Dowan. You kill Dowan! Makhleb accepts your kill. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. Things that are here: a +0 short sword; a +0 chain mail f - 2 yellow potions (gained 1) k - 2 bubbling purple potions (gained 1) Found a stone staircase leading down. Found a scale mail. You see here a +0 scale mail. An adder comes into view. The adder hisses angrily. An adder is nearby! An adder is nearby! An adder is nearby! The kinetic grapnel misses the adder. You now have 9/10 mp. The kinetic grapnel hits the adder! The adder is heavily wounded. You now have 8/10 mp. The grapnel guides your strike. You hit the adder. The adder seems to slow down. You freeze the adder. You kill the adder! Makhleb accepts your kill. You start resting. Magic restored. MP restored: 10 Search for what [? for help]? trid You see here a +0 scale mail. You see here a +0 trident. o - a +0 trident There is a stone staircase leading down here. There is a stone staircase leading up here. p - a scroll labelled JUFOYF KIESYO You now have 210 gold pieces (gained 15). A water moccasin comes into view. The water moccasin moves out of view. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! A sleepcap comes into view. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a sleepcap (wandering, hasn't noticed you) You lock target on the sleepcap and prepare to deploy your bee. (Press . to continue winding your bee.) The water moccasin hisses angrily. You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the sleepcap. The sleepcap closely misses your clockwork bee. Your clockwork bee stings the sleepcap. Your clockwork bee completely misses the sleepcap. The sleepcap closely misses your clockwork bee. Your clockwork bee stings the sleepcap. Your clockwork bee stings the water moccasin. Your clockwork bee stings the water moccasin. The water moccasin bites your clockwork bee. Your clockwork bee closely misses the water moccasin. The water moccasin barely misses your clockwork bee. Your clockwork bee stings the water moccasin. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the sleepcap! You now have 7/10 mp. Your clockwork bee closely misses the water moccasin. The water moccasin barely misses your clockwork bee. Your clockwork bee misses the water moccasin. The water moccasin closely misses your clockwork bee. Your clockwork bee closely misses the water moccasin. The water moccasin misses your clockwork bee. Your clockwork bee stings the water moccasin. The water moccasin bites your clockwork bee. Your clockwork bee barely misses the water moccasin. The water moccasin bites your clockwork bee. Your clockwork bee stings the water moccasin! The water moccasin completely misses your clockwork bee. Your clockwork bee stings the water moccasin! The water moccasin dies! Makhleb accepts your kill. Training target 7.0 for Forgecraft reached! Your Forgecraft skill increases to level 7! You need to enable at least one skill for training. The sleepcap releases spores at your clockwork bee but does no damage. Your clockwork bee stings the sleepcap. x2 Your clockwork bee winds down and falls to the ground. The sleepcap releases spores at your dormant clockwork bee but does no damage. The sleepcap releases spores at your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the sleepcap! You now have 6/10 mp. Your clockwork bee stings the sleepcap. Your clockwork bee stings the sleepcap but does no damage. The sleepcap misses your clockwork bee. Your clockwork bee stings the sleepcap. The sleepcap is destroyed! Makhleb accepts your kill. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You see here a water moccasin corpse. Found a robe. Found a stone staircase leading up. You see here a water moccasin corpse. Things that are here: a +0 dagger; a +0 robe; the elf skeleton of Dowan You see here a +0 scale mail. An iguana comes into view. The iguana hisses angrily. An iguana is nearby! An iguana is nearby! An iguana is nearby! An iguana is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 8/10 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an iguana You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/10 mp. You continue winding your clockwork bee... The rocky spike skewers the iguana! The iguana is heavily wounded. You continue winding your clockwork bee... The rocky spike skewers the iguana! You kill the iguana! Makhleb accepts your kill. Without a target, your clockwork bee falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 You start waiting. Done waiting. You see here an iguana corpse. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast (asleep) You lock target on the ice beast and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ice beast. Your clockwork bee barely misses the ice beast. The ice beast hits you. The ice beast freezes you. You take 6 damage, and have 40/46 hp. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the ice beast. The ice beast is moderately wounded. Your clockwork bee stings the ice beast. The ice beast hits you. The ice beast freezes you! You take 8 damage, and have 32/46 hp. You now have 5/10 mp. You barely miss the ice beast. The ice beast is moderately wounded. The rocky spike skewers the ice beast. The ice beast is heavily wounded. Your clockwork bee barely misses the ice beast. x2 The ice beast hits you. The ice beast freezes you! You take 11 damage, and have 21/46 hp. MASSIVE DAMAGE!! You closely miss the ice beast. Your squeeze misses the ice beast. The ice beast is heavily wounded. The rocky spike skewers the ice beast. The ice beast is severely wounded. Your clockwork bee stings the ice beast but does no damage. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You take 17 damage, and have 4/46 hp. MASSIVE DAMAGE!! The rocky spike skewers the ice beast. The ice beast is severely wounded. Your clockwork bee stings the ice beast but does no damage. Your clockwork bee barely misses the ice beast. The rocky spike skewers the ice beast! You kill the ice beast! Makhleb accepts your kill. You feel better. Your clockwork bee winds down and falls to the ground. You have reached level 8! You regained 6 hp, and now have 10/52 hp. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 11 hp, and now have 21/52 hp. MP restored: 11 You start resting. A scorpion comes into view. You regained 6 hp, and now have 27/52 hp. A scorpion is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (wandering, hasn't noticed you) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. The scorpion closely misses your clockwork bee. The scorpion stings your clockwork bee. Your clockwork bee misses the scorpion. Your clockwork bee barely misses the scorpion. The scorpion barely misses your clockwork bee. Your clockwork bee stings the scorpion. The scorpion stings your clockwork bee. Your clockwork bee misses the scorpion. The scorpion barely misses your clockwork bee. Your clockwork bee stings the scorpion. Your clockwork bee stings the scorpion. The scorpion stings your clockwork bee. Your clockwork bee closely misses the scorpion. The scorpion misses your clockwork bee. Your clockwork bee stings the scorpion. The scorpion misses your clockwork bee. Your clockwork bee stings the scorpion! The scorpion dies! Makhleb accepts your kill. Your clockwork bee winds down and falls to the ground. Training target 5.0 for Air Magic reached! Your Air Magic skill increases to level 5! You need to enable at least one skill for training. Your Fire Magic skill increases to level 1! You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 4 hp, and now have 34/52 hp. MP restored: 11 You start resting. HP restored. Health restored: 52 k - 4 bubbling purple potions (gained 2) q - a murky white potion You pick up a book of Party Tricks and begin reading... You add the spells Apportation, Jinxbite and Alistair's Intoxication to your library. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A shadow imp comes into view. A shadow imp is nearby! A shadow imp is nearby! A shadow imp is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a shadow imp (asleep) You lock target on the shadow imp and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the shadow imp. Found a bubbling golden potion and a scroll of fog. The shadow imp shouts! Your clockwork bee stings the shadow imp. The shadow imp barely misses your clockwork bee. Your clockwork bee closely misses the shadow imp. You see here the +5 falchion "Elutybry" {protect, Dex+3}. r - the +5 falchion "Elutybry" {protect, Dex+3} Your clockwork bee stings the shadow imp. The shadow imp hits your clockwork bee. A bombardier beetle comes into view. Your clockwork bee barely misses the shadow imp. The shadow imp hits your clockwork bee. Your clockwork bee barely misses the shadow imp. Your clockwork bee stings the shadow imp. The shadow imp dies! Makhleb accepts your kill. Your clockwork bee locks its sights upon the bombardier beetle. The bombardier beetle misses your clockwork bee. Your clockwork bee stings the bombardier beetle. Your clockwork bee stings the bombardier beetle! Your clockwork bee winds down and falls to the ground. The bombardier beetle sprays incendiary fluid at you. The burning spray hits your dormant clockwork bee. Your dormant clockwork bee burns! You wind your clockwork bee back up and it locks its sights upon the bombardier beetle! You now have 9/11 mp. Your clockwork bee stings the bombardier beetle! The bombardier beetle dies! Makhleb accepts your kill. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 s - a bubbling golden potion t - a scroll of fog Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A sleepcap comes into view. Found 5 stones. A sleepcap is nearby! A sleepcap is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a sleepcap (dormant) You lock target on the sleepcap and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the sleepcap. Your clockwork bee stings the sleepcap. The sleepcap releases spores at your clockwork bee but does no damage. Your clockwork bee stings the sleepcap. The sleepcap releases spores at your clockwork bee. Your clockwork bee stings the sleepcap. Your clockwork bee stings the sleepcap. Your clockwork bee winds down and falls to the ground. The sleepcap releases spores at your dormant clockwork bee but does no damage. The sleepcap releases spores at your dormant clockwork bee. The sleepcap releases spores at your dormant clockwork bee but does no damage. The sleepcap releases spores at your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the sleepcap! You now have 8/11 mp. Your clockwork bee completely misses the sleepcap. Your clockwork bee stings the sleepcap! The sleepcap barely misses your clockwork bee. Your clockwork bee completely misses the sleepcap. The sleepcap misses your clockwork bee. Your clockwork bee stings the sleepcap. Your clockwork bee stings the sleepcap! The sleepcap is destroyed! Makhleb accepts your kill. Your Fire Magic skill increases to level 2! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 You see here 5 stones. There is an open door here. You now have 226 gold pieces (gained 16). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a pair of boots. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a stone. There is an open door here. Found 2 stones. Done exploring. Done exploring. Done exploring. Done exploring. Okay, then. Adjust to which letter? (? for menu, Esc to quit) a - the +5 falchion "Elutybry" {protect, Dex+3} r - a +2 short sword of freezing (weapon) You unwield your +2 short sword of freezing. Your +2 short sword of freezing stops glowing. You feel agile. The +5 falchion "Elutybry" {protect, Dex+3} hums with potential! a - the +5 falchion "Elutybry" (weapon) {protect, Dex+3} Unknown command. Welcome back, bayes525 the Octopode Forgewright. Blood and souls for Makhleb! Press ? for a list of commands and other information. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here an iguana skeleton. You see here a +0 scale mail. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Found a leather armour. Found an escape hatch in the ceiling. There is a stone staircase leading up here. As you read the scroll labelled JUFOYF KIESYO, it crumbles to dust. It is a scroll of enchant weapon. Your +2 short sword of freezing glows red for a moment. Found 4 stones. A hound comes into view. A hound is nearby! The hound barks! The kinetic grapnel hits the hound! The hound is heavily wounded. You now have 10/11 mp. The grapnel guides your strike. You slash the hound! Your weapon exudes an aura of protection. You grab the hound. The hound is almost dead. You constrict the hound! You kill the hound! Makhleb accepts your kill. You start resting. Magic restored. MP restored: 11 Found 3 curare-tipped darts. A gnoll sergeant comes into view. It is wielding a +0 trident. You enter the deep water. You open the door. Found 17 gold pieces. There is an open door here. You hit the fungus. The fungus begins to die. You grab the fungus. The fungus is lightly damaged. You constrict the fungus! You slash the fungus! The fungus is lightly damaged. You constrict the fungus! You completely miss the fungus. You squeeze the fungus! The fungus is lightly damaged. You constrict the fungus! You lose your grip on the fungus. A nearby fungus withers and dies. You now have 243 gold pieces (gained 17). There is an open door here. You enter the deep water. You open the door. Found 21 gold pieces. There is an open door here. You hit the fungus but do no damage. You grab the fungus. You hear the slow hiss of a very distant avalanche of sand. You constrict the fungus! The fungus begins to die. You completely miss the fungus. You squeeze the fungus. The fungus is lightly damaged. You constrict the fungus! You slash the fungus! The fungus is lightly damaged. You constrict the fungus! You lose your grip on the fungus. A nearby fungus withers and dies. You now have 264 gold pieces (gained 21). There is an open door here. You enter the deep water. A gnoll comes into view. It is wielding a +0 spear. Found 13 gold pieces. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 spear. You now have 7/11 mp. A gnoll comes into view. It is wielding a +0 flail. A gnoll comes into view. It is wielding a +0 spear. Casting: Forge Lightning Spire (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 4/11 mp. Casting: Forge Lightning Spire (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail You lock target on the gnoll sergeant and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity misses the gnoll. The bolt of electricity hits the gnoll! You now have 1/11 mp. You continue winding your clockwork bee... The gnoll sergeant hits you from afar with a +0 trident! Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity hits the gnoll! The gnoll dies! Makhleb accepts your kill. The bolt of electricity hits the gnoll! The bolt of electricity hits the gnoll. The bolt of electricity hits the gnoll! You take 9 damage, and have 43/52 hp. You continue winding your clockwork bee... The gnoll sergeant closely misses you. Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity hits the gnoll! The gnoll dies! Makhleb accepts your kill. The bolt of electricity hits the gnoll! The gnoll dies! Makhleb accepts your kill. x2 You feel a bit more experienced. With a metallic buzz, your clockwork bee launches itself at the gnoll sergeant. The gnoll sergeant hits you from afar with a +0 trident! You take 10 damage, and have 33/52 hp. Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity hits the gnoll. Your clockwork bee stings the gnoll sergeant. The gnoll sergeant hits you from afar with a +0 trident! Your clockwork bee stings the gnoll sergeant! Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity hits the gnoll. The gnoll dies! Makhleb accepts your kill. Your Fire Magic skill increases to level 3! You take 10 damage, and have 23/52 hp. Found a +0 spear. Your clockwork bee stings the gnoll sergeant but does no damage. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +0 trident. Your lightning spire shoots out a bolt of lightning at the gnoll sergeant! The bolt of electricity hits the gnoll sergeant! The gnoll sergeant dies! Makhleb accepts your kill. You take 5 damage, and have 18/52 hp. Your clockwork bee winds down and falls to the ground. You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. You hear the slow hiss of a very distant avalanche of sand. You regained 7 hp, and now have 25/52 hp. You regained 3 mp, and now have 5/11 mp. Magic restored. You hear the slow hiss of a very distant avalanche of sand. HP restored. You see here a +0 club. p - 3 curare-tipped darts You hear the slow hiss of a very distant avalanche of sand. Health restored: 52; MP restored: 11 Found a stone staircase leading down. You enter the deep water. You open the door. Found an iron ring. There is an open door here. You hit the fungus. The fungus begins to die. You grab the fungus. You squeeze the fungus. The fungus is lightly damaged. You constrict the fungus! You hit the fungus. You squeeze the fungus, but do no damage. The fungus is lightly damaged. You constrict the fungus! You hit the fungus but do no damage. You squeeze the fungus, but do no damage. The fungus is lightly damaged. You constrict the fungus! You slash the fungus! You squeeze the fungus! The fungus is moderately damaged. You constrict the fungus! You lose your grip on the fungus. A nearby fungus withers and dies. u - a +5 ring of evasion There is an open door here. You enter the deep water. u - a +5 ring of evasion (worn) You open the door. Found a murky yellow potion. There is an open door here. You hit the fungus. The fungus begins to die. You grab the fungus. The fungus is lightly damaged. You constrict the fungus! You slash the fungus! The fungus is lightly damaged. You constrict the fungus. You slash the fungus! The fungus is lightly damaged. You constrict the fungus. You lose your grip on the fungus. A nearby fungus withers and dies. v - a murky yellow potion There is an open door here. You enter the deep water. You hear the slow hiss of a very distant avalanche of sand. You now have 277 gold pieces (gained 13). Found a scroll of revelation. Found 9 stones. w - a scroll of revelation Found 20 gold pieces and 5 stones. An iguana comes into view. Found a forked ivory wand and a kite shield. The iguana hisses angrily. The iguana moves out of view. Found a war axe. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 7/11 mp. The iguana hisses menacingly. The iguana attacks as it pursues you! The iguana misses you. You completely miss the iguana. Your grab misses the iguana. Your squeeze misses the iguana. The iguana misses you. The iguana bites you. You take 1 damage, and have 51/52 hp. You hit the iguana. Your weapon exudes an aura of protection. Your grab misses the iguana. The iguana is lightly wounded. The iguana misses you. Health restored: 52 You hit the iguana. You grab the iguana. The iguana is heavily wounded. You constrict the iguana. Your lightning spire shoots out a bolt of lightning at the iguana! The bolt of electricity hits the iguana! The iguana dies! Makhleb accepts your kill. You see here an iguana corpse. You start resting. You hear the hiss of a very distant avalanche of sand. You start resting. Your lightning spire fades away. Magic restored. MP restored: 11 You now have 297 gold pieces (gained 20). You see here a +0 kite shield. x - a +0 kite shield y - a wand of polymorph (11) As you open the door, it creaks loudly! You hear the hiss of a very distant avalanche of sand. An iguana comes into view. Casting: Forge Lightning Spire (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (asleep) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. A hound comes into view. Your clockwork bee stings the iguana!! The iguana dies! Makhleb accepts your kill. The hound barks! You swap places. Found a stone and 11 gold pieces. You hear an angry hiss. You hear a shout! Your clockwork bee locks its sights upon the hound. You hear a shout! You hear a roar! A kobold brigand comes into view. It is wielding a +0 short sword and quivering poisoned darts. An iguana comes into view. Your clockwork bee stings the hound. You closely miss the hound. Your grab misses the hound. The hound is heavily wounded. The hound barely misses you. Your clockwork bee stings the hound. A black bear comes into view. A sky beast comes into view. The hound closely misses you. Your clockwork bee stings the hound. The hound dies! Makhleb accepts your kill. Training target 4.0 for Fire Magic reached! Your Fire Magic skill increases to level 4! You need to enable at least one skill for training. Okay, then. Your clockwork bee locks its sights upon the black bear. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. An acid dragon comes into view. The black bear bites your clockwork bee but does no damage. The black bear closely misses your clockwork bee. The black bear claws your clockwork bee but does no damage. Your clockwork bee stings the black bear. Your clockwork bee winds down and falls to the ground. The acid dragon spits acid at you. The splash of acid hits you!! Ouch! That really hurt! You hear an angry hiss. You hear a croak. You take 30 damage, and have 22/52 hp. MASSIVE DAMAGE!! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the kobold brigand. The kobold brigand is lightly wounded. The black bear bites your dormant clockwork bee. The black bear claws your dormant clockwork bee but does no damage. x2 The kobold brigand hits you with a +0 short sword. You take 3 damage, and have 19/52 hp. You now have 8/11 mp. The rocky spike skewers the kobold brigand. The kobold brigand is moderately wounded. The iguana attacks as it pursues you! The iguana misses you. The rocky spike skewers the iguana. The iguana is lightly wounded. The iguana attacks as it pursues you! The iguana barely misses you. The rocky spike skewers the iguana. The iguana is heavily wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an iguana (heavily wounded, 72% to hit) The puff of flame hits the iguana. The iguana is heavily wounded. The rocky spike skewers the iguana. The iguana is severely wounded. The iguana bites you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 12/52 hp. You feel much better. The rocky spike skewers the iguana. You kill the iguana! Makhleb accepts your kill. You regained 19 hp, and now have 31/52 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (moderately wounded, 60% to hit) The puff of flame hits the kobold brigand. The kobold brigand is heavily wounded. The rocky spike skewers the kobold brigand. The kobold brigand is heavily wounded. The kobold brigand hits you with a +0 short sword. You take 5 damage, and have 26/52 hp. The rocky spike skewers the black bear. The black bear is moderately wounded. The kobold brigand barely misses you. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The kobold brigand misses you. You now have 7/12 mp. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (heavily wounded, 60% to hit) The puff of flame misses the kobold brigand. The puff of flame hits the sky beast. The sky beast is lightly wounded. The rocky spike misses the kobold brigand. You hit the kobold brigand. Your weapon exudes an aura of protection. Your grab misses the kobold brigand. Your squeeze misses the kobold brigand. The kobold brigand is severely wounded. The rocky spike skewers the kobold brigand. You kill the kobold brigand! Makhleb accepts your kill. Your Spellcasting skill increases to level 3! You hit the sky beast. The sky beast is moderately wounded. The rocky spike skewers the sky beast. The sky beast is moderately wounded. The sky beast misses you. You hit the sky beast. The sky beast is heavily wounded. The rocky spike skewers the sky beast. The sky beast is severely wounded. The sky beast closely misses you. You miss the sky beast. Your squeeze misses the sky beast. The sky beast is severely wounded. The rocky spike skewers the sky beast! You kill the sky beast! Makhleb accepts your kill. The rocky spike skewers the black bear. The black bear is heavily wounded. The black bear bites you but does no damage. The black bear claws you but does no damage. The black bear misses you. You barely miss the black bear. Your grab misses the black bear. The black bear is heavily wounded. The rocky spike skewers the black bear. The black bear is severely wounded. The black bear bites you. The black bear claws you but does no damage. The black bear closely misses you. You take 4 damage, and have 24/52 hp. You slash the black bear! You grab the black bear. You squeeze the black bear. You kill the black bear! Makhleb accepts your kill. You feel better. Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! You need to enable at least one skill for training. You regained 5 hp, and now have 29/54 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The acid dragon spits acid at you. The splash of acid hits you!!! Ouch! That really hurt! You die... .).#.##.#.#...... )..#.##.#....####..# ...#.#.............# #..#.##.#....###...# ...#.##.#.######...# #.#...<........#... ........#.####.#.......#.. #......#.......#.#....#... .......#[......#@#........ #........<.....#D#......# #......###.###.#.#.....#.. #.####......##.#.#..Y.#D.. #.#####..........#.....#.. ..#...#.....#..#.#......# ..#...##.............*.... .(.........#...#......#... ..#...##...#...#..#....# . You could see an acid dragon (catching breath). Vanquished Creatures 2 ice beasts (D:5) A sky beast (D:6) A black bear (D:6) A kobold brigand (D:6) 2 scorpions Dowan (D:5) A howler monkey (D:5) A hound (D:6) 2 iguanas Robin (D:3) 4 adders A dart slug (D:1) 2 ribbon worms (D:3) 4 orcs (D:3) 3 ball pythons 9 endoplasms 4 giant cockroaches 13 goblins 6 hobgoblins 8 jackals 4 quokkas 7 bats A frilled lizard (D:1) 7 kobolds 4 rats 90 creatures vanquished. Vanquished Creatures (collateral kills) Duvessa (D:5) A water moccasin (D:5) A gnoll sergeant (D:6) 2 scorpions (D:5) A bombardier beetle (D:5) A hound (D:6) 2 iguanas (D:6) 2 sleepcaps (D:5) 5 gnolls (D:6) A shadow imp (D:5) 17 creatures vanquished. Grand Total: 107 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 157 | D:1 | Reached skill level 1 in Fighting 212 | D:1 | Reached XP level 2. HP: 16/18 MP: 0/5 369 | D:1 | Found a faded altar of an unknown god. 436 | D:1 | Prayed at the altar of an unknown god. 436 | D:1 | Became a worshipper of Makhleb the Destroyer 436 | D:1 | Reached * piety under Makhleb 722 | D:1 | Reached XP level 3. HP: 25/25 MP: 2/6 772 | D:1 | Learned a level 2 spell: Construct Spike Launcher 776 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1369 | D:2 | Reached ** piety under Makhleb 1873 | D:2 | Reached XP level 4. HP: 25/31 MP: 5/7 2862 | D:3 | Reached skill level 1 in Air Magic 3038 | D:3 | Noticed Robin 3053 | D:3 | Killed Robin 3054 | D:3 | Reached XP level 5. HP: 20/36 MP: 4/8 3116 | D:3 | Found a radiant altar of Vehumet. 3407 | D:3 | Found a sparkling altar of Nemelex Xobeh. 3593 | D:4 | Found Riefuacw's Antique Scrolls. 3652 | D:4 | Found a staircase to the Ecumenical Temple. 3688 | D:4 | Bought a scroll labelled XARAEV PAVO for 30 gold pieces 3782 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 4153 | D:5 | Entered Level 5 of the Dungeon 4350 | D:5 | Noticed an ice beast 4367 | D:5 | HP: 5/36 [ice beast (9)] 4373 | D:5 | Killed an ice beast 4374 | D:5 | Reached skill level 5 in Forgecraft 4374 | D:5 | Reached XP level 6. HP: 8/42 MP: 5/9 4858 | D:5 | Reached XP level 7. HP: 30/46 MP: 2/10 5113 | D:5 | Noticed Duvessa 5115 | D:5 | Noticed Dowan 5124 | D:5 | Killed Duvessa 5125 | D:5 | Reached skill level 6 in Forgecraft 5135 | D:5 | Killed Dowan 5605 | D:5 | Reached skill level 7 in Forgecraft 5639 | D:5 | Learned a level 4 spell: Forge Lightning Spire 5979 | D:5 | HP: 4/46 [ice beast (13)] 5982 | D:5 | Reached XP level 8. HP: 10/52 MP: 6/11 6055 | D:5 | Reached skill level 5 in Air Magic 6055 | D:5 | Reached skill level 1 in Fire Magic 6171 | D:5 | Identified the +5 falchion "Elutybry" {protect, Dex+3} 6820 | D:6 | Killed from afar by an acid dragon Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_rooms, hellmonk_ecumenical_altar_zigzags D:2: layout_loops_ring D:3: layout_loops_cross, nicolae_overflow_hidden_temple, minmay_diced_spiral, uniq_robin D:4: layout_cave_pools, kiku_gazebo_garden_becter, minmay_temple_entry_statues_fountains, nicolae_shop_antique_consumables D:5: layout_basic, nicolae_zen_rock_garden, kennysheep_generic_room_15, uniq_duvessa D:6: cheibrodos_fzero, layout_basic, fedhas_altar_decomposition, nicolae_ossuary_entry_giza, water_boxes_lemuel Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 | 3.6 Stealth | 3 4 | 4.0 Air Magic | 1 3 4 5 | 5.0 Forgecraft | 5 7 | 7.0 Fire Magic | 4 | 4.0 Spellcasting | 4 | 4.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 40 | | || 40 Constrict | 13 | 9 | 9 || 31 Tentacles | 12 | 3 | 7 || 22 Mace | 1 | | || 1 Short sword | 9 | 34 | 5 || 48 Falchion | | | 24 || 24 Cast: Kinetic Grapnel | 45 | 22 | 5 || 72 Construct Spike L | 1 | 9 | 7 || 17 Launch Clockwork | | 3 | 9 || 12 Forge Lightning S | | | 3 || 3 Evoke: Wand | | 1 | 3 || 4 Use: Scroll | 4 | 7 | 1 || 12 Potion | | 2 | 1 || 3 Stab: Sleeping | 1 | 3 | || 4 Armour: Skin | 37 | 22 | 18 || 77 Dodge: Dodged | 50 | 27 | 17 || 94 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6825 | 6573 | 252 | 2695 | 2915 | 6 | 1137.5 | Dungeon | 6825 | 6573 | 252 | 2695 | 2915 | 6 | 1137.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2278 daAuts D:1: 1363 daAuts D:3: 1218 daAuts D:2: 977 daAuts D:4: 593 daAuts D:6: 394 daAuts