Dungeon Crawl Stone Soup version 0.33-a0-1060-g22bb8dc075 (webtiles) character file. Game seed: 9757367154150851363 473 bayes525 the Tinkerer (level 7, -5/50 HPs) Began as an Octopode Forgewright on Mar 8, 2025. Was an Initiate of Hepliaklqana. Killed from afar by a steam dragon (16 damage) ... with a ball of steam ... on level 5 of the Dungeon. The game lasted 00:10:59 (5552 turns). bayes525 the Tinkerer (Octopode Forgewright) Turns: 5552, Time: 00:11:00 Health: -5/50 AC: 5 Str: 10 XL: 7 Next: 10% Magic: 8/10 EV: 12 Int: 19 God: Hepliaklqana [......] Gold: 181 SH: 5 Dex: 10 Spells: 4/10 levels left rFire . . . a - +2 dagger (freeze) rCold + . . (no offhand) rNeg . . . (helmet unavailable) rPois . g - amulet of reflection rElec . e - +4 ring of protection rCorr . h - ring of protection from cold SInv . j - +4 ring of slaying Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: reflection @: beast-form A: beast (slay +0), almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Begin Untransformation, Renounce Religion You were on level 5 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You were a hulking beast. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 181 gold pieces. Inventory: Hand Weapons a - a +2 dagger of freezing (weapon) d - a +0 dagger Magical Staves l - a staff of air Jewellery e - a +4 ring of protection (worn) g - an amulet of reflection (worn) h - a ring of protection from cold (worn) j - a +4 ring of slaying (worn) k - a ring of ice Talismans m - a beast talisman (active) u - a serpent talisman Scrolls i - 3 scrolls of teleportation n - a scroll of revelation {unknown} p - a scroll of identify q - 2 scrolls of fear {unknown} r - a scroll of amnesia {unknown} t - a scroll of immolation {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} f - a potion of haste {unknown} o - a potion of attraction {unknown} s - 2 potions of experience {unknown} Skills: - Level 5.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.1 Forgecraft + Level 3.4 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 84% 1d7 1% 1 b - Construct Spike Laun Frge 42% 2d4 3% 2 c - Launch Clockwork Bee Frge 21% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 15% N/A 12% 3 Ensorcelled Hibernation Hex/Ice 2% N/A 26% 2 Lesser Beckoning Tloc 2% N/A 26% 2 Forge Lightning Spire Air/Frge 18% 3d4 28% 4 Passwall Erth 1% N/A 45% 3 Forge Blazeheart Golem Fire/Frge 11% N/A 50% 4 Malign Gateway Summ/Tloc 0% N/A 100% 7 Spellspark Servitor Conj/Frge 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Elyvilon Hepliaklqana Wu Jian Yredelemnul Shops: D:3 ( Annotations: D:3 1 runed translucent door, exclusion: door, sthehill's ghost, amateur DEAE D:4 Grinder Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start waiting. Done waiting. Done exploring. You see here a beast talisman. m - a beast talisman You begin transforming. You continue transforming. x3 You turn into a hulking beast. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled NOUNOYQAAWI, it crumbles to dust. It is a scroll of identify. i - a scroll of teleportation As you read the scroll of identify, it crumbles to dust. j - a potion of moonshine Okay, then. You drop a potion of moonshine. Okay, then. You pick up a book of Burglary and begin reading... You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your library. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the large door. A goblin comes into view. It is wielding a +0 dagger. Found a ring mail. There is a large open door here. The helpless goblin fails to defend itself. You puncture the goblin! You freeze the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! Found a stone staircase leading down. The helpless giant cockroach fails to defend itself. You puncture the giant cockroach! You freeze the giant cockroach. You kill the giant cockroach! You see here a giant cockroach corpse. A hobgoblin comes into view. Found a white potion. An endoplasm comes into view. The hobgoblin shouts! The endoplasm quivers. You block the hobgoblin's attack. You hit the hobgoblin. You freeze the hobgoblin. You kill the hobgoblin! A quokka comes into view. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 5/7 mp. The rocky spike skewers the endoplasm. You kill the endoplasm! The rocky spike misses the quokka. The rocky spike skewers the quokka. The quokka is heavily wounded. The quokka closely misses you. You hit the quokka. You freeze the quokka. You kill the quokka! You start resting. Magic restored. MP restored: 7 c - 2 white potions (gained 1) An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 5/7 mp. The rocky spike skewers the endoplasm. The endoplasm is severely wounded. You hit the endoplasm. You freeze the endoplasm. You kill the endoplasm! You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. You now have 100 gold pieces (gained 18). Found a stone staircase leading down. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! You hit the dart slug. You freeze the dart slug. You grab the dart slug. The dart slug is moderately wounded. You constrict the dart slug. You block the dart slug's attack. You hit the dart slug. You freeze the dart slug. You kill the dart slug! Your Fighting skill increases to level 4! You start waiting. Done waiting. You see here a dart slug corpse. Found a stone staircase leading down. Found a spear. Found an escape hatch in the floor. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found 12 gold pieces. There is an open door here. You now have 112 gold pieces (gained 12). Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a runed translucent door. Found a robe. f - a green potion Found a helmet. j - a +4 ring of slaying j - a +4 ring of slaying (worn) n - a scroll labelled ZEOCLA NUHA There are no items here. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you) You lock target on the goblin and prepare to deploy your bee. (Press . to continue winding your bee.) The goblin shouts! You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet closely misses you. With a metallic buzz, your clockwork bee launches itself at the goblin. The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin shoots a sling bullet. The sling bullet closely misses your clockwork bee. The sling bullet hits you. You take 3 damage, and have 30/33 hp. Your clockwork bee closely misses the goblin. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin hits your clockwork bee but does no damage. Your clockwork bee misses the goblin. Your clockwork bee stings the goblin. The goblin dies! Your clockwork bee winds down and falls to the ground. You now have 137 gold pieces (gained 25). Things that are here: a +0 dagger; a +0 sling; a goblin corpse You start resting. HP restored. Health restored: 33 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 7 You see here a +0 helmet. Found an escape hatch in the ceiling. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 dagger (asleep) You lock target on the goblin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The goblin shouts! With a metallic buzz, your clockwork bee launches itself at the goblin. A giant cockroach comes into view. Your clockwork bee stings the goblin. The goblin barely misses your clockwork bee. Your clockwork bee stings the goblin. The goblin dies! Your clockwork bee locks its sights upon the giant cockroach. The giant cockroach bites your clockwork bee but does no damage. Your clockwork bee stings the giant cockroach. The giant cockroach barely misses your clockwork bee. Your clockwork bee barely misses the giant cockroach. Your clockwork bee stings the giant cockroach but does no damage. Your clockwork bee winds down and falls to the ground. The giant cockroach bites your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the giant cockroach! You now have 4/7 mp. Your clockwork bee stings the giant cockroach but does no damage. The giant cockroach bites your clockwork bee but does no damage. Your clockwork bee stings the giant cockroach but does no damage. Your clockwork bee barely misses the giant cockroach. The giant cockroach bites your clockwork bee. Your clockwork bee stings the giant cockroach! The giant cockroach dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 7 There is an escape hatch in the ceiling here. o - a red potion Found a transporter. Found Leiv's Antique Weapon Shop. The ball python hisses angrily. There is an open door here. There is an escape hatch in the floor here. Found a transporter. The ball python hisses angrily. i - 2 scrolls of teleportation (gained 1) Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a scroll of identify and a scale mail. There is an open door here. p - a scroll of identify Found a hazy altar of Hepliaklqana. Found a stone staircase leading up. q - 2 scrolls labelled XAUCHI LIRORE There is a hazy altar of Hepliaklqana here. You curl up in front of the altar of Hepliaklqana. Hepliaklqana welcomes you! You start waiting. Done waiting. A bat comes into view. Found a stone staircase leading up. A bat is nearby! A bat is nearby! A bat is nearby! The helpless bat fails to defend itself. You puncture the bat! You freeze the bat. You kill the bat! You see here a bat corpse. There is a stone staircase leading up here. Search for what [? for help]? weapon Sorry, I don't know how to get there. You see here a bat corpse. The ball python hisses angrily. There is a transporter here. You enter the transporter and appear at another place. The ball python bites you. The ball python completely misses you. You take 2 damage, and have 31/33 hp. You hit the ball python. The ball python seems to slow down. You freeze the ball python. You kill the ball python! There is an entrance to Leiv's Antique Weapon Shop here. You can access your shopping list by pressing '$'. Unknown command. There is a transporter here. You enter the transporter and appear at another place. HP restored. An adder comes into view. Health restored: 33 An adder is nearby! An adder is nearby! An adder is nearby! The helpless adder fails to defend itself. You puncture the adder! You freeze the adder. You kill the adder! You see here an adder corpse. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Press: ? - help, v - describe, . - travel A runed translucent door. Placed new exclusion. Reduced exclusion size to a single square. There is a stone staircase leading down here. You climb downwards. Found 8 gold pieces and a scroll labelled UGEAKKAFIPT. There is a stone staircase leading up here. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep) You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc wizard. Your clockwork bee stings the orc wizard. The orc wizard shouts! The orc wizard barely misses your clockwork bee. You hear a shout! x2 Your clockwork bee stings the orc wizard! The orc wizard misses your clockwork bee. Your clockwork bee stings the orc wizard! The orc wizard dies! An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 flail. You have reached level 5! You feel stronger. Health restored: 38 Your clockwork bee locks its sights upon the orc. The orc barely misses your clockwork bee. Your clockwork bee barely misses the orc. The orc barely misses your clockwork bee. An orc priest comes into view. It is wielding a +0 short sword. Your clockwork bee barely misses the orc. The orc misses your clockwork bee. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. The orc hits your dormant clockwork bee but does no damage. The orc hits your dormant clockwork bee with a +0 flail! The orc priest hits your dormant clockwork bee with a +0 short sword. You wind your clockwork bee back up and it locks its sights upon the orc priest! You now have 4/8 mp. Your clockwork bee stings the orc priest! Your clockwork bee stings the orc priest but does no damage. The orc barely misses your clockwork bee. The orc priest closely misses your clockwork bee. Your clockwork bee barely misses the orc priest. The orc priest barely misses your clockwork bee. Your clockwork bee stings the orc priest but does no damage. The orc barely misses your clockwork bee. Your clockwork bee stings the orc priest. The orc priest dies! Your clockwork bee winds down and falls to the ground. An orc comes into view. It is wielding a +0 dagger. The orc hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 3/8 mp. The orc hits your clockwork bee with a +0 flail. The orc completely misses your clockwork bee. The orc misses your clockwork bee. The orc misses your clockwork bee. The orc shouts! The orc misses your clockwork bee. The orc hits your clockwork bee with a +0 flail! The orc hits your clockwork bee but does no damage. The orc hits you with a +0 dagger. You take 3 damage, and have 35/38 hp. You puncture the orc! You freeze the orc. You kill the orc! Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc. Your clockwork bee barely misses the orc. The orc hits your clockwork bee with a +0 flail. An orc is nearby! Your clockwork bee closely misses the orc. The orc misses your clockwork bee. Your clockwork bee stings the orc. The orc dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Health restored: 38 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 You see here a +0 dagger. Found a broken altar of Ashenzari. You pick up Sif Muna's Folio of Elliptic Diagrams and begin reading... You add the spells Lesser Beckoning, Spellspark Servitor and Malign Gateway to your library. r - a scroll labelled UGEAKKAFIPT A bombardier beetle comes into view. A bombardier beetle is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (wandering, hasn't noticed you) You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. You swap places. Your clockwork bee barely misses the bombardier beetle. Your clockwork bee stings the bombardier beetle. Your clockwork bee stings the bombardier beetle! You hit the bombardier beetle. You freeze the bombardier beetle. You kill the bombardier beetle! Your clockwork bee winds down and falls to the ground. Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. Your Air Magic skill increases to level 1! Health restored: 39 Your dormant clockwork bee falls apart. You now have 145 gold pieces (gained 8). MP restored: 8 Could not explore, unopened door. You open the door. An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc is nearby! An orc is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 club (wandering, hasn't noticed you) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! You hear an angry hiss. An orc comes into view. It is wielding a +0 hand axe. You now have 5/8 mp. You continue winding your clockwork bee... The orc shouts! You continue winding your clockwork bee... An orc comes into view. It is wielding a +0 whip. With a metallic buzz, your clockwork bee launches itself at the orc. Your clockwork bee barely misses the orc. Your clockwork bee stings the orc. An orc comes into view. It is wielding a +0 hand axe. An iguana comes into view. There is a stone staircase leading up here. Your clockwork bee stings the orc! The orc dies! You block the orc's attack. The orc hits your clockwork bee but does no damage. Your clockwork bee locks its sights upon the iguana. There is a stone staircase leading up here. You hit the orc. You freeze the orc. You grab the orc. The orc is moderately wounded. You constrict the orc. You kill the orc! You hit the orc. You freeze the orc. You kill the orc! Your clockwork bee barely misses the iguana. Your clockwork bee stings the iguana! Your clockwork bee stings the iguana. Your clockwork bee winds down and falls to the ground. Okay, then. Unknown command. You hit the iguana. The iguana seems to slow down. You freeze the iguana. You kill the iguana! The orc closely misses you. You have reached level 6! Health restored: 45 You closely miss the orc. You grab the orc. You squeeze the orc! You kill the orc! Items here: )))) [[ ††. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 You start waiting. Done waiting. Things that are here: a +0 flail; a +0 leather armour You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 dagger. Found a basalt altar of Yredelemnul. The helpless goblin fails to defend itself. You puncture the goblin! You freeze the goblin. You kill the goblin! Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a stone staircase leading down. There is an open door here. A hobgoblin comes into view. It is wielding a +0 rapier. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Found 2 bubbling silvery potions. You hit the hobgoblin. You freeze the hobgoblin. You kill the hobgoblin! Things that are here: a +0 rapier; a hobgoblin corpse Found a stone staircase leading up. s - 2 bubbling silvery potions A hound comes into view. A hound is nearby! A hound is nearby! A hound is nearby! The helpless hound fails to defend itself. You puncture the hound! You freeze the hound. Your grab misses the hound. You squeeze the hound! You kill the hound! Your Air Magic skill increases to level 2! A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! The goblin shouts! You hit the goblin. You freeze the goblin. You grab the goblin. The goblin is severely wounded. You constrict the goblin. You kill the goblin! You see here a +0 dagger. You see here a +0 dagger. Found two altars. There is an open door here. There is an open door here. Found a pair of gloves. You see here a +0 pair of gloves. Found a dagger. A hound comes into view. A hound is nearby! A hound is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a hound (asleep) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hound. The hound closely misses your clockwork bee. Your clockwork bee stings the hound! The hound bites your clockwork bee. Your clockwork bee stings the hound! The hound dies! There is an open door here. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 A ball python comes into view. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a ball python (asleep) You lock target on the ball python and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... The ball python hisses angrily. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ball python. You swap places. Your clockwork bee stings the ball python! The ball python dies! Your clockwork bee winds down and falls to the ground. You start resting. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! The kobold throws a stone. The stone hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the kobold! You now have 6/9 mp. Your clockwork bee stings the kobold! The kobold dies! Found a stone staircase leading up. Your clockwork bee winds down and falls to the ground. You see here a ball python corpse. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 You start waiting. Done waiting. Things that are here: a +0 short sword; 4 stones Things that are here: a +0 short sword; 4 stones There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 short sword; 4 stones i - 3 scrolls of teleportation (gained 1) An orc comes into view. It is wielding a +0 hand axe. An orc is nearby! An orc is nearby! An orc is nearby! Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... The orc shouts! An orc comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 hand axe. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. You swap places. Your clockwork bee barely misses the orc. Your clockwork bee stings the orc! The orc dies! Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc! The orc dies! You swap places. Your clockwork bee locks its sights upon the orc. You swap places. The orc barely misses your clockwork bee. Your clockwork bee stings the orc. Your clockwork bee completely misses the orc. The orc barely misses your clockwork bee. Your clockwork bee barely misses the orc. The orc closely misses your clockwork bee. Your clockwork bee barely misses the orc. Your clockwork bee barely misses the orc. The orc hits your clockwork bee with a +0 flail. Your clockwork bee stings the orc. Your clockwork bee winds down and falls to the ground. The orc hits your dormant clockwork bee but does no damage. An orc is nearby! The orc hits your dormant clockwork bee with a +0 flail. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 6/9 mp. Your clockwork bee barely misses the orc. Your clockwork bee stings the orc. The orc dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 You start waiting. Done waiting. An adder comes into view. The adder hisses angrily. An adder is nearby! An adder is nearby! An adder is nearby! Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: an adder You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. The adder misses you. You swap places. The adder bites your clockwork bee but does no damage. Your clockwork bee misses the adder. Your clockwork bee closely misses the adder. The adder misses your clockwork bee. The adder completely misses your clockwork bee. Your clockwork bee stings the adder! Your clockwork bee closely misses the adder. The adder bites your clockwork bee but does no damage. Your clockwork bee closely misses the adder. The adder bites your clockwork bee but does no damage. Your clockwork bee stings the adder! The adder dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 You see here an adder corpse. Found a stone staircase leading down. There is a stone staircase leading down here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! There is an open door here. The helpless endoplasm fails to defend itself. You puncture the endoplasm! You freeze the endoplasm. You kill the endoplasm! An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! You hit the endoplasm. You freeze the endoplasm. You kill the endoplasm! Found 7 gold pieces. Unknown command. Okay, then. Unknown command. You now have 152 gold pieces (gained 7). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A quokka comes into view. A quokka is nearby! A quokka is nearby! Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a quokka (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/9 mp. Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a quokka (asleep) You miscast Launch Clockwork Bee. Nothing appears to happen. You now have 3/9 mp. Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a quokka (asleep) You lock target on the quokka and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 0/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the quokka. Your clockwork bee barely misses the quokka. You swap places. The quokka bites you but does no damage. There is an open door here. You swap places. Your clockwork bee barely misses the quokka. The quokka bites your clockwork bee. The quokka bites your clockwork bee but does no damage. Your clockwork bee stings the quokka but does no damage. Your clockwork bee closely misses the quokka. The quokka closely misses your clockwork bee. Your clockwork bee closely misses the quokka. The quokka bites your clockwork bee but does no damage. Your clockwork bee stings the quokka! The quokka dies! Your clockwork bee winds down and falls to the ground. You start resting. Your magical contamination has completely faded away. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A ball python comes into view. Found a scroll labelled HUZ OHUOROERI. A ball python is nearby! A ball python is nearby! A ball python is nearby! Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a ball python (asleep) You lock target on the ball python and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ball python. Found a ring mail. The ball python hisses angrily. Your clockwork bee closely misses the ball python. Your clockwork bee stings the ball python! The ball python dies! Your clockwork bee winds down and falls to the ground. You see here a ball python corpse. t - a scroll labelled HUZ OHUOROERI Your dormant clockwork bee falls apart. MP restored: 9 Could not explore, unopened door. You open the door. Found an orcbow. There is an open door here. You see here an adder skeleton. Things that are here: a +0 hand axe; a +0 leather armour; an orc skeleton Items here: )) [[ ÷. There is a shaft here. You now have 157 gold pieces (gained 5). Found a serpent talisman. You see here a serpent talisman. Things that are here: a +0 short sword; 4 stones There is an open door here. There is an open door here. There is a stone staircase leading down here. There is an open door here. Grinder comes into view. Grinder is nearby! Grinder is nearby! Grinder is nearby! Press: ? - help, v - describe, . - travel Here: Grinder (asleep) The floor. Placed new exclusion. Unknown command. Okay, then. Found a stone staircase leading down. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [Enter for "weapon", or ? for help]? . You open the door. Search for what [Enter for "."]? Okay, then. Unknown command. Unknown command. There is an open door here. You see here a +0 dagger. u - a serpent talisman Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a mace and 9 gold pieces. There is a stone staircase leading up here. You now have 166 gold pieces (gained 9). You see here a +0 mace. Found a stone staircase leading up. A phantom comes into view. Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a phantom (dormant) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/9 mp. Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a phantom You lock target on the phantom and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 3/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the phantom. Your clockwork bee misses the phantom. Your clockwork bee stings the phantom. You hit the phantom. The phantom is heavily damaged. Your clockwork bee stings the phantom. x2; The phantom hits you. The phantom blinks! You blink. A scorpion comes into view. You take 3 damage, and have 42/45 hp. You puncture the phantom! You destroy the phantom! Your clockwork bee locks its sights upon the scorpion. Your magical contamination has completely faded away. Your Air Magic skill increases to level 3! Found 12 gold pieces. There is a stone staircase leading up here. Your clockwork bee stings the scorpion!! The scorpion dies! Your clockwork bee winds down and falls to the ground. Your Forgecraft skill increases to level 5! You have reached level 7! You regained 5 hp, and now have 49/50 hp. You start resting. HP restored. Health restored: 50 Found an ichor-stained leather armour. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 Found 15 gold pieces. Found a stone staircase leading down. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (asleep) You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. Your clockwork bee stings the bombardier beetle. Your clockwork bee stings the bombardier beetle but does no damage. You hit the bombardier beetle. You freeze the bombardier beetle. You grab the bombardier beetle. The bombardier beetle is heavily wounded. You constrict the bombardier beetle. Your clockwork bee stings the bombardier beetle. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You puncture the bombardier beetle! You freeze the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! Your clockwork bee winds down and falls to the ground. You take 5 damage, and have 45/50 hp. You shake off some of the fire as you move. The liquid fire burns you! You take 3 damage, and have 42/50 hp. You shake off the liquid fire. You start resting. Magic restored. You regained 3 hp, and now have 46/50 hp. MP restored: 10 You start resting. HP restored. Health restored: 50 You now have 181 gold pieces (gained 15). A steam dragon comes into view. A steam dragon is nearby! A steam dragon is nearby! Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a steam dragon (asleep) You lock target on the steam dragon and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... The steam dragon breathes steam at you. The ball of steam hits you!! You take 19 damage, and have 31/50 hp. MASSIVE DAMAGE!! You continue winding your clockwork bee... You are engulfed in a cloud of scalding steam. You take 8 damage, and have 23/50 hp. Without a target, your clockwork bee falls to the ground. You are engulfed in a cloud of scalding steam. You take 4 damage, and have 19/50 hp. You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 10/50 hp. The steam dragon bites your dormant clockwork bee but does no damage. The steam dragon claws your dormant clockwork bee but does no damage. There is a stone staircase leading up here. The steam dragon breathes steam at you. The ball of steam hits your dormant clockwork bee. Your dormant clockwork bee resists. The ball of steam hits you! You die... Hepliaklqana delivers you to your ancestors. ...#.....######.....##...... ...#.....................### .[.........?......###...# #................# #...# ................# #...# ..###..##................. #......##.........#.######. #...#............#.## ...........h#.....#..# .........##.§##....... .........###.§......D. .........####..*D$..# ................#...# ###....##.......# .... ...............# # .................. ##..>..........### There were no monsters in sight! Vanquished Creatures A phantom (D:5) 2 bombardier beetles A hound (D:4) An iguana (D:4) 4 adders A ribbon worm (D:2) A dart slug (D:3) 4 orcs (D:4) 8 bats 7 endoplasms 2 giant cockroaches 5 goblins 7 hobgoblins 2 quokkas A ball python (D:3) 2 frilled lizards (D:1) 7 kobolds A rat (D:1) 57 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:5) A hound (D:4) An orc priest (D:4) An orc wizard (D:4) An adder (D:4) 6 orcs (D:4) 3 ball pythons An endoplasm (D:2) 2 giant cockroaches 2 goblins (D:3) 2 hobgoblins (D:2) 3 kobolds A quokka (D:4) A rat (D:2) 26 creatures vanquished. Grand Total: 83 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 120 | D:1 | Reached skill level 1 in Fighting 292 | D:1 | Reached XP level 2. HP: 17/18 MP: 5/5 1116 | D:1 | Reached XP level 3. HP: 25/25 MP: 6/6 1229 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1233 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1824 | D:2 | Found a faded altar of an unknown god. 2264 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/7 3088 | D:3 | Found a runed translucent door. 3091 | D:3 | Noticed sthehill's ghost (amateur DEAE) 3334 | D:3 | Found a transporter. 3336 | D:3 | Found Leiv's Antique Weapon Shop. 3436 | D:3 | Found a transporter. 3536 | D:3 | Found a hazy altar of Hepliaklqana. 3552 | D:3 | Became a worshipper of Hepliaklqana the Forgotten 3970 | D:4 | Reached XP level 5. HP: 38/38 MP: 5/8 4018 | D:4 | Found a broken altar of Ashenzari. 4022 | D:4 | Got Sif Muna's Folio of Elliptic Diagrams 4037 | D:4 | Reached skill level 5 in Fighting 4037 | D:4 | Reached skill level 1 in Air Magic 4086 | D:4 | Reached XP level 6. HP: 45/45 MP: 6/9 4226 | D:4 | Found a basalt altar of Yredelemnul. 4362 | D:4 | Found an ornate altar of the Wu Jian Council. 4362 | D:4 | Found a white marble altar of Elyvilon. 5265 | D:4 | Noticed Grinder 5413 | D:5 | Entered Level 5 of the Dungeon 5446 | D:5 | Reached skill level 5 in Forgecraft 5446 | D:5 | Reached XP level 7. HP: 49/50 MP: 4/10 5544 | D:5 | Noticed a steam dragon 5552 | D:5 | Killed from afar by a steam dragon Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_loops_ring D:2: layout_rooms, ebering_ecumenical_altar_mist D:3: cheibrodos_old_hovel, layout_basic, mainiacjoe_overflow_small_starburst, serial_shops, nicolae_shop_drivethru, ebering_ghost_reflecting_pool D:4: layout_basic, nicolae_ashenzari_skybound, mainiacjoe_overflow_six_doors_small, gammafunk_temple_overflow_elements, nicolae_zig_zag_zippers, uniq_grinder D:5: layout_rooms, lemuel_crystal_altar, lemuel_doored_altar Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 5 | 5.0 Air Magic | 1 3 | 3.4 Forgecraft | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 8 | | || 8 Constrict | 16 | 4 | 1 || 21 Mace | 2 | | || 2 Dagger | 26 | 25 | 2 || 53 Tentacles | 7 | 3 | || 10 Cast: Kinetic Grapnel | 5 | | || 5 Launch Clockwork | 6 | 12 | 2 || 20 Construct Spike L | 3 | 3 | || 6 Use: Scroll | | 2 | || 2 Stab: Sleeping | 6 | 7 | || 13 Armour: Skin | 17 | 7 | 5 || 29 Dodge: Dodged | 24 | 6 | || 30 Block: Other | | 4 | || 4 Form: Beast | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5548 | 5364 | 184 | 2115 | 2563 | 5 | 1109.6 | Dungeon | 5548 | 5364 | 184 | 2115 | 2563 | 5 | 1109.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1453 daAuts D:3: 1452 daAuts D:1: 1423 daAuts D:2: 1080 daAuts D:5: 138 daAuts