Dungeon Crawl Stone Soup version 0.33-a0-1071-g5af9d733ea (webtiles) character file. Game seed: 17629032133840358955 8422 bayes525 the Fighter (level 11, -1/95 HPs) Began as a Formicid Alchemist on Mar 10, 2025. Was an Elder of Dithmenos. Slain by a komodo dragon (15 damage) ... on level 1 of the Lair of Beasts. The game lasted 00:32:55 (17593 turns). bayes525 the Fighter (Formicid Alchemist) Turns: 17593, Time: 00:32:55 Health: -1/95 AC: 15 Str: 12 XL: 11 Next: 55% Magic: 1/14 EV: 14 Int: 20 God: Dithmenos [****..] Gold: 464 SH: 0 Dex: 14 Spells: 2/14 levels left rFire . . . a - +2 rapier (venom) rCold . . . (no offhand) rNeg . . . C - +5 robe of Night {Dark Will+ SInv} rPois . f - +2 cloak rElec . x - +0 pair of gloves rCorr . (no gloves) SInv + (no boots) Will ++... g - amulet of the acrobat Stlth +++ p - ring of wizardry HPRegen 0.35/turn j - +4 ring of protection MPRegen 0.14/turn %: acrobat, wizardry (x1) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion, Shadowslip, Aphotic Marionette You were on level 1 of the Lair of Beasts. You worshipped Dithmenos. Dithmenos was greatly pleased with you. You visited 2 branches of the dungeon, and saw 10 of its levels. You also visited: Ossuary. You collected 464 gold pieces. Inventory: Hand Weapons a - a +2 rapier of venom (weapon) t - a +0 heavy broad axe F - a +1 vampiric short sword Armour c - a +1 leather armour f - a +2 cloak (worn) x - a +0 pair of gloves (worn) C - the +5 robe of Night (worn) {Dark Will+ SInv} (You found it on level 8 of the Dungeon) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. Jewellery g - an amulet of the acrobat (worn) j - a +4 ring of protection (worn) k - a ring of fire p - a ring of wizardry (worn) r - a +6 ring of dexterity Wands d - a wand of iceblast (17) u - a wand of flame (69) v - a wand of digging (5) E - a wand of charming (2) Scrolls h - 2 scrolls of fog i - 3 scrolls of noise y - a scroll of poison z - a scroll of immolation Potions b - 3 potions of magic l - a potion of attraction m - 6 potions of lignification n - 3 potions of brilliance o - 3 potions of enlightenment q - 2 potions of heal wounds s - 2 potions of curing w - a potion of invisibility A - 2 potions of berserk rage B - a potion of haste Skills: - Level 12.0 Fighting + Level 1.3 Short Blades - Level 4.0 Armour - Level 8.0 Dodging - Level 4.0 Stealth - Level 2.1 Spellcasting - Level 2.5 Conjurations - Level 5.5 Hexes - Level 3.0 Fire Magic - Level 7.6 Alchemy - Level 4.0 Invocations - Level 2.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 68% 1d4 1% 1 b - Mercury Arrow Conj/Alch 44% 2d7 1% 2 c - Olgreb's Toxic Radia Alch 32% N/A 2% 4 d - Searing Ray Conj 24% 2d5 3% 2 e - Inner Flame Hex/Fire 19% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 48% 1d5 2% 1 Scorch Fire 28% 2d6 2% 2 Ensorcelled Hibernation Hex/Ice 26% N/A 3% 2 Mephitic Cloud Conj/Alch/Air 15% N/A 4% 3 Sticky Flame Fire/Alch 23% 2d6 7% 4 Fulminant Prism Conj/Alch 11% 3d8 8% 4 Fugue of the Fallen Necr 2% N/A 19% 3 Vampiric Draining Necr 2% 2d6 19% 3 Anguish Hex/Necr 6% N/A 21% 4 Flame Wave Conj/Fire 13% 2d6 21% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 34% 4 Nazja's Percussive Temp Frge 1% 4d4 83% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:6 Lair (1/5) D:8 Ossuary (visited) Orc: D:9-12 Altars: Dithmenos Fedhas Gozag Xom Yredelemnul Zin The Shining One Shops: D:6 * Annotations: D:5 1 runed translucent door, exclusion: door, Crazy Yiuf D:8 exclusion: staircase Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You pick up a book of Duality and begin reading... You add the spells Vampiric Draining, Iskenderun's Mystic Blast, Nazja's Percussive Tempering and Splinterfrost Shell to your library. You sense a monster nearby. 2 yaks come into view. There are monsters nearby! There are monsters nearby! A bullfrog comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The bullfrog croaks. The bullfrog is poisoned. The yak bellows! The yak is poisoned. The yak bellows! The yak is poisoned. The bullfrog looks even sicker. The yak looks even sicker. You now have 10/14 mp. Your toxic aura wanes. The yak looks more healthy. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the bullfrog. The bullfrog is almost dead. The searing ray hits the yak! The yak is heavily wounded. (Press . to maintain the ray.) Your shadow casts a spell at the yak. The ray of shadow hits the yak! The ray of shadow hits the yak. You kill the bullfrog! The yak gores your shadow! You now have 9/14 mp. The searing ray hits the yak. The yak is severely wounded. The searing ray hits the yak but does no damage. The yak is moderately wounded. The yak gores your shadow! Your shadow is destroyed! You now have 8/14 mp. The searing ray hits the yak! The yak is almost dead. You now have 7/14 mp. The searing ray hits the yak. The yak is heavily wounded. You finish channelling your searing ray. You now have 6/14 mp. The yak barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, poisoned, 85% to hit) You focus your ray upon the yak. The searing ray hits the yak. The yak is severely wounded. The searing ray hits the yak. The yak is almost dead. (Press . to maintain the ray.) The yak looks more healthy. The yak barely misses you. You now have 5/14 mp. The searing ray hits the yak. You kill the yak! The yak completely misses you. Training target 12.0 for Fighting reached! Your Fighting skill increases to level 12! You need to enable at least one skill for training. You now have 4/14 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, 85% to hit) You focus your ray upon the yak. The searing ray misses the yak. (Press . to maintain the ray.) The yak gores you! You take 9 damage, and have 86/95 hp. You now have 2/14 mp. The searing ray hits the yak. The yak is severely wounded. The yak completely misses you. You now have 1/14 mp. The searing ray hits the yak but does no damage. The yak is severely wounded. The yak gores you but does no damage. You now have 0/14 mp. Without enough magic to sustain it, your Searing Ray dissipates. The yak misses you. You hit the yak. The yak is almost dead. Your shadow hits the yak but does no damage. The yak gores you but does no damage. You hit the yak. The yak is almost dead. The yak barely misses you. You hit the yak but do no damage. The yak is almost dead. The yak gores you. You hit the yak but do no damage. The yak is almost dead. The yak misses you. You barely miss the yak. The yak is almost dead. Your shadow fades away. The yak misses you. You hit the yak but do no damage. The yak is almost dead. Your shadow hits the yak with a short sword. The yak barely misses you. You hit the yak but do no damage. The yak is almost dead. The yak gores you but does no damage. You hit the yak but do no damage. The yak is almost dead. The yak barely misses you. You hit the yak but do no damage. The yak is almost dead. The yak misses you. You hit the yak but do no damage. The yak is almost dead. The yak closely misses you. You barely miss the yak. The yak is almost dead. The yak gores you. You take 2 damage, and have 87/95 hp. You hit the yak. The yak is almost dead. Your shadow fades away. The yak barely misses you. You hit the yak but do no damage. The yak is almost dead. The yak closely misses you. You barely miss the yak. The yak is almost dead. The yak gores you but does no damage. You hit the yak but do no damage. The yak is almost dead. The yak closely misses you. You hit the yak. The yak is almost dead. The yak gores you. You take 5 damage, and have 83/95 hp. You barely miss the yak. The yak is almost dead. The yak gores you but does no damage. You hit the yak. You kill the yak! Your Armour skill increases to level 1! You see here a yak corpse. You start resting. HP restored. Health restored: 95 You regained 4 mp, and now have 7/14 mp. You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. You see here a bullfrog skeleton. You sense a monster nearby. A yak comes into view. The yak moves out of view. Okay, then. 2 yaks come into view. The yak bellows! x2 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak is poisoned. x3 Your shadow casts a spell at something. Your shadow conjures a prism of shadowy energy! The yak looks even sicker. x2 You now have 10/14 mp. The yak looks even sicker. x2; The yak misses your shadow prism. The yak looks even sicker. The yak looks as sick as possible! Your toxic aura wanes. The yak gores your shadow prism but does no damage. The yak closely misses your shadow. Your shadow prism explodes! The blast of shadow engulfs the yak! The yak is heavily wounded. The blast of shadow engulfs the yak!! The yak is almost dead. The blast of shadow engulfs the yak!! You kill the yak! Your Armour skill increases to level 2! You kill the yak! Your Armour skill increases to level 3! Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, very poisoned, 85% to hit) You focus your ray upon the yak. The searing ray hits the yak. The yak is severely wounded. (Press . to maintain the ray.) The yak gores you! You take 8 damage, and have 87/95 hp. You now have 8/14 mp. The searing ray misses the yak. Your shadow fades away. The yak gores you but does no damage. You now have 7/14 mp. The searing ray hits the yak. The yak is severely wounded. The yak gores you! You take 10 damage, and have 78/95 hp. The searing ray hits the yak. The yak is almost dead. You finish channelling your searing ray. The yak completely misses you. You now have 6/14 mp. The yak closely misses you. You hit the yak but do no damage. The yak is almost dead. Your shadow hits the yak but does no damage. The yak closely misses you. You hit the yak. You kill the yak! You start resting. Your shadow fades away. HP restored. Health restored: 95 You regained 6 mp, and now have 12/14 mp. You start resting. Magic restored. MP restored: 14 You sense a monster nearby. A cane toad comes into view. The cane toad croaks. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (79% to hit) You focus your ray upon the cane toad. The searing ray hits the cane toad. The cane toad is lightly wounded. (Press . to maintain the ray.) Your shadow casts a spell at the cane toad. The ray of shadow hits the cane toad! The cane toad stings you but does no damage. You now have 12/14 mp. The searing ray hits the cane toad. The cane toad is heavily wounded. The cane toad misses you. You now have 11/14 mp. The searing ray hits the cane toad. The cane toad is heavily wounded. The cane toad completely misses you. You now have 10/14 mp. The searing ray hits the cane toad. The cane toad is heavily wounded. You finish channelling your searing ray. The cane toad misses you. You now have 9/14 mp. The cane toad attacks as it pursues you! The cane toad completely misses you. You swap places. Your shadow fades away. The cane toad stings you! You take 13 damage, and have 82/95 hp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (heavily wounded, 79% to hit) You focus your ray upon the cane toad. The searing ray hits the cane toad. The cane toad is severely wounded. (Press . to maintain the ray.) The cane toad completely misses you. You now have 8/14 mp. The searing ray hits the cane toad. The cane toad is severely wounded. The cane toad completely misses you. You now have 7/14 mp. The searing ray hits the cane toad. The cane toad is severely wounded. The cane toad completely misses you. You now have 6/14 mp. The searing ray hits the cane toad but does no damage. The cane toad is severely wounded. You finish channelling your searing ray. The cane toad completely misses you. The cane toad stings you. You take 5 damage, and have 78/95 hp. You now have 5/14 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (severely wounded, 79% to hit) You focus your ray upon the cane toad. The searing ray hits the cane toad! The cane toad is almost dead. (Press . to maintain the ray.) The cane toad closely misses you. You now have 3/14 mp. The searing ray hits the cane toad. You kill the cane toad! Training target 4.0 for Armour reached! Your Armour skill increases to level 4! You need to enable at least one skill for training. Your Hexes skill increases to level 1! Your Fire Magic skill increases to level 1! You now have 2/14 mp. This spell is dangerous to cast! You stop channelling your searing ray. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'e'. Found a wand of flame (13). You regained 2 hp, and now have 84/95 hp. You start resting. HP restored. Health restored: 95 You regained 5 mp, and now have 9/14 mp. Found a potion of lignification. u - a wand of flame (69) (gained 13 charges) You start resting. Magic restored. MP restored: 14 m - 6 potions of lignification (gained 1) Found 3 stones. A water moccasin comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (asleep, 100% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) You now have 12/14 mp. The searing ray misses the water moccasin. You now have 11/14 mp. The searing ray misses the water moccasin. The water moccasin misses you. You now have 10/14 mp. The searing ray hits the water moccasin but does no damage. The water moccasin is lightly wounded. You finish channelling your searing ray. The water moccasin completely misses you. The water moccasin misses you. You now have 9/14 mp. The water moccasin completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 60% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you but does no damage. x2 You now have 7/14 mp. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin misses you. The searing ray hits the water moccasin! You kill the water moccasin! You now have 6/14 mp. You finish channelling your searing ray. You now have 5/14 mp. You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. You sense a monster nearby. A cane toad comes into view. A cane toad is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (asleep, 100% to hit) You focus your ray upon the cane toad. The searing ray hits the cane toad. The cane toad is lightly wounded. The cane toad croaks. (Press . to maintain the ray.) You now have 12/14 mp. The searing ray hits the cane toad. The cane toad is lightly wounded. You now have 11/14 mp. The searing ray misses the cane toad. The cane toad completely misses you. You now have 10/14 mp. The searing ray hits the cane toad. The cane toad is moderately wounded. You finish channelling your searing ray. The cane toad completely misses you. You now have 9/14 mp. The cane toad barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (moderately wounded, 79% to hit) You focus your ray upon the cane toad. The searing ray hits the cane toad. The cane toad is moderately wounded. (Press . to maintain the ray.) Your shadow gestures at the cane toad while chanting. The ray of shadow hits the cane toad! The cane toad barely misses you. You now have 7/14 mp. The searing ray hits the cane toad. The cane toad is severely wounded. The cane toad stings you! The cane toad completely misses you. You take 8 damage, and have 87/95 hp. The searing ray hits the cane toad but does no damage. The cane toad is severely wounded. The cane toad closely misses you. You now have 6/14 mp. The searing ray hits the cane toad. The cane toad is almost dead. You finish channelling your searing ray. The cane toad closely misses you. You now have 5/14 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (almost dead, ally target, 79% to hit) You focus your ray upon the cane toad. The searing ray hits the cane toad. The cane toad is almost dead. (Press . to maintain the ray.) Your shadow fades away. The cane toad completely misses you. You now have 3/14 mp. The searing ray hits the cane toad but does no damage. The cane toad is almost dead. The cane toad misses you. You now have 2/14 mp. The searing ray hits the cane toad. The cane toad is almost dead. The cane toad stings you! The cane toad completely misses you. You take 10 damage, and have 78/95 hp. You now have 1/14 mp. The searing ray hits the cane toad. The cane toad is almost dead. You finish channelling your searing ray. The cane toad completely misses you. You now have 0/14 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the cane toad but do no damage. The cane toad is almost dead. Your shadow barely misses the cane toad. The cane toad completely misses you. You closely miss the cane toad. The cane toad is almost dead. The cane toad stings you but does no damage. You hit the cane toad but do no damage. The cane toad is almost dead. The cane toad stings you but does no damage. You hit the cane toad. You kill the cane toad! Training target 2.0 for Fire Magic reached! Your Hexes skill gained 2 levels and is now at level 3! Your Fire Magic skill increases to level 2! You start resting. Your shadow fades away. HP restored. Health restored: 95 You regained 6 mp, and now have 7/14 mp. You start resting. Magic restored. MP restored: 14 You sense a monster nearby. You sense a monster nearby. 2 blink frogs come into view. The blink frog gives a loud, deep croak! x2 You hear a loud, deep croak! You hear a croak. 2 blink frogs come into view. The blink frog gives a loud, deep croak! x2 The blink frog blinks! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The blink frog is poisoned. x4 The blink frog looks even sicker. The blink frog blinks! The blink frog hits you but does no damage. The blink frog blinks! The blink frog hits you. The blink frog blinks! You take 5 damage, and have 90/95 hp. You now have 10/14 mp. The blink frog looks even sicker. The blink frog blinks! The blink frog looks even sicker. The blink frog blinks! The blink frog looks even sicker. Your toxic aura wanes. The blink frog blinks! The blink frog blinks! The blink frog looks more healthy. The blink frog misses you. The blink frog completely misses you. The blink frog hits you. You take 5 damage, and have 87/95 hp. The blink frog completely misses you. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The blink frog looks even sicker. The blink frog is poisoned. x2; The blink frog looks even sicker. x2 The blink frog misses you. The blink frog blinks! The blink frog hits you! The blink frog misses you. The blink frog closely misses you. You take 7 damage, and have 81/95 hp. You now have 7/14 mp. You hit the blink frog. The blink frog is heavily wounded. Your shadow hits the blink frog with a short sword! The blink frog looks as sick as possible! x2 The blink frog looks even sicker. x2 The blink frog hits you but does no damage. x2 Found a scroll of enchant weapon. The blink frog looks as sick as possible! x2 The blink frog looks even sicker. Your toxic aura wanes. You kill the blink frog! The blink frog attacks as it pursues you! The blink frog completely misses you. The blink frog misses you. You swap places. The blink frog closely misses your shadow. The blink frog blinks! The blink frog barely misses your shadow. The blink frog blinks! You kill the blink frog! A rime drake comes into view. The blink frog misses your shadow. The blink frog completely misses you. Training target 4.0 for Hexes reached! Your Hexes skill increases to level 4! You need to enable at least one skill for training. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The rime drake hisses angrily. The rime drake is poisoned. The blink frog looks as sick as possible! x2 Your shadow casts a spell at something. Your shadow conjures a prism of shadowy energy! The rime drake looks even sicker. The blink frog looks as sick as possible! You kill the blink frog! The blink frog completely misses your shadow. The rime drake breathes ice at you. The icy flash freeze hits you!! You are encased in ice. The blink frog barely misses your shadow. You take 20 damage, and have 62/95 hp. MASSIVE DAMAGE!! You now have 4/14 mp. The rime drake looks even sicker. The blink frog looks as sick as possible! Your toxic aura wanes. The blink frog hits your shadow! The blink frog blinks! You feel a bit more experienced. Your shadow prism explodes! The blast of shadow engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. The blast of shadow engulfs the rime drake!! The rime drake is almost dead. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rime drake (almost dead, very poisoned, ally target, 70% to hit) You focus your ray upon the rime drake. The searing ray hits the rime drake. The rime drake is almost dead. (Press . to maintain the ray.) The ice encasing you melts away. The rime drake breathes ice at you. The icy flash freeze hits you!! You are encased in ice. You take 18 damage, and have 45/95 hp. You now have 2/14 mp. The searing ray hits the rime drake. You kill the rime drake! Your shadow fades away. Training target 3.0 for Fire Magic reached! Your Fire Magic skill increases to level 3! You now have 1/14 mp. You start resting. You stop channelling your searing ray. The ice encasing you melts away. You start resting. A nearby fungus withers and dies. Magic restored. You regained 32 hp, and now have 78/95 hp. MP restored: 14 You start resting. HP restored. Health restored: 95 D - a scroll of enchant weapon Okay, then. Unknown command. Search for what [Enter for "weapon", or ? for help]? weapon Unknown command. Found a stone staircase leading down. You sense a monster nearby. A cane toad comes into view. A cane toad is nearby! The helpless cane toad fails to defend itself. You hit the cane toad. The cane toad is lightly wounded. Your shadow hits the cane toad but does no damage. The cane toad closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (lightly wounded, ally target, 79% to hit) You focus your ray upon the cane toad. The searing ray hits the cane toad. The cane toad is moderately wounded. (Press . to maintain the ray.) Your shadow casts a spell at the cane toad. The ray of shadow hits the cane toad! The cane toad misses you. The cane toad stings you. You are poisoned. The cane toad poisons you! You take 6 damage, and have 89/95 hp. You now have 12/14 mp. The searing ray hits the cane toad. The cane toad is severely wounded. You feel very sick. The cane toad barely misses you. You take 4 damage, and have 85/95 hp. You now have 11/14 mp. The searing ray misses the cane toad. You feel very sick. The cane toad completely misses you. You take 2 damage, and have 83/95 hp. You now have 10/14 mp. The searing ray hits the cane toad. The cane toad is almost dead. You finish channelling your searing ray. You feel sick. The cane toad closely misses you. You take 2 damage, and have 81/95 hp. You now have 9/14 mp. You feel sick. The cane toad completely misses you. You take 2 damage, and have 79/95 hp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (almost dead, ally target, 79% to hit) You focus your ray upon the cane toad. The searing ray hits the cane toad! You kill the cane toad! (Press . to maintain the ray.) You feel sick. Your Hexes skill increases to level 5! You now have 7/14 mp. You feel sick. Your shadow fades away. You take 1 damage, and have 78/95 hp. You start resting. You stop channelling your searing ray. You feel sick. You take 1 damage, and have 77/95 hp. You start resting. You feel sick. x3 You are no longer poisoned. You take 2 damage, and have 75/95 hp. You start resting. A bullfrog comes into view. You regained 9 hp, and now have 84/95 hp. You regained 4 mp, and now have 11/14 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (wandering, hasn't noticed you, 70% to hit) You focus your ray upon the bullfrog. The searing ray misses the bullfrog. (Press . to maintain the ray.) Your shadow casts a spell at the bullfrog. The ray of shadow hits the bullfrog! You now have 9/14 mp. The searing ray hits the bullfrog. The bullfrog is severely wounded. You now have 8/14 mp. The searing ray misses the bullfrog. The bullfrog completely misses you. You now have 7/14 mp. A bullfrog is nearby! The searing ray misses the bullfrog. You finish channelling your searing ray. The bullfrog barely misses you. The bullfrog misses you. You now have 6/14 mp. Your shadow fades away. The bullfrog completely misses you. You closely miss the bullfrog. The bullfrog is severely wounded. Your shadow barely misses the bullfrog. The bullfrog completely misses you. The bullfrog hits you but does no damage. You barely miss the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. You take 1 damage, and have 86/95 hp. You hit the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. The bullfrog barely misses you. You hit the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. You closely miss the bullfrog. The bullfrog is almost dead. Your shadow fades away. The bullfrog barely misses you. The bullfrog closely misses you. You hit the bullfrog. You kill the bullfrog! You start resting. HP restored. Health restored: 95 You regained 3 mp, and now have 10/14 mp. You start resting. Magic restored. MP restored: 14 E - a wand of charming (2) You see here a +1 rapier of venom. F - a +1 rapier of venom Adjust to which letter? (? for menu, Esc to quit) a - a +1 rapier of venom; F - a +1 short sword (weapon) You unwield your +1 short sword. Your +1 rapier of venom begins to drip with poison! a - a +1 rapier of venom (weapon) As you read the scroll of enchant weapon, it crumbles to dust. Your +1 rapier of venom glows red for a moment. You drop a +0 robe. Unknown command. Okay, then. Unknown command. Search for what [Enter for "weapon", or ? for help]? book Can't find anything matching that. Unknown command. Found 18 gold pieces. You now have 448 gold pieces (gained 18). Found 2 darts of disjunction. You now have 464 gold pieces (gained 16). Could not explore, unopened door. You open the door. You can now unleash an enemy's spells as if they were a marionette. e - a scroll labelled IKHIRROIFF Found a sling. You sense a monster nearby. i - 3 scrolls of noise (gained 1) A water moccasin comes into view. A water moccasin is nearby! The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is moderately wounded. Your shadow hits the water moccasin with a rapier! The water moccasin bites you. The water moccasin closely misses you. You take 5 damage, and have 90/95 hp. You hit the water moccasin but do no damage. The water moccasin is severely wounded. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, ally target, chance to weaken: 89%) The glob of mercury hits the water moccasin. The water moccasin looks weaker. The water moccasin is almost dead. The water moccasin completely misses you. x2 You now have 12/14 mp. Casting: Mercury Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, weak, ally target, chance to weaken: 89%) The glob of mercury misses the water moccasin. Your shadow fades away. The water moccasin misses you. You now have 10/14 mp. A water moccasin is nearby! You puncture the water moccasin! You kill the water moccasin! You see here a water moccasin corpse. You start resting. HP restored. Health restored: 95 You start resting. Magic restored. MP restored: 14 A water moccasin comes into view. The helpless water moccasin fails to defend itself. You puncture the water moccasin! The water moccasin is moderately wounded. Your shadow hits the water moccasin with a rapier! The water moccasin barely misses you. The water moccasin bites you. You take 1 damage, and have 94/95 hp. You hit the water moccasin. The water moccasin is almost dead. The water moccasin bites you. You take 5 damage, and have 89/95 hp. You hit the water moccasin but do no damage. The water moccasin is almost dead. The water moccasin bites you. The water moccasin closely misses you. You take 6 damage, and have 83/95 hp. You hit the water moccasin. You kill the water moccasin! Your Short Blades skill increases to level 1! Your shadow fades away. You start resting. HP restored. Health restored: 95 You sense a monster nearby. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! A komodo dragon and a cane toad come into view. The water moccasin bites you! You take 7 damage, and have 88/95 hp. You miss the water moccasin. Your shadow closely misses the water moccasin. The water moccasin bites you but does no damage. You miss the water moccasin. The komodo dragon hisses angrily. The cane toad gives a loud, deep croak! The water moccasin bites you. x2 You take 3 damage, and have 85/95 hp. Casting: Mercury Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The komodo dragon is poisoned. The water moccasin bites you but does no damage. You now have 10/14 mp. The komodo dragon barely misses your shadow. The water moccasin attacks as it pursues you! The water moccasin misses you. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the cane toad. The cane toad is lightly wounded. (Press . to maintain the ray.) Your toxic aura wanes. The water moccasin bites you but does no damage. The komodo dragon bites your shadow!! Your shadow is destroyed! The water moccasin closely misses you. You now have 8/14 mp. You stop channelling your searing ray. The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. The cane toad attacks as it pursues you! The cane toad misses you. The water moccasin attacks as it pursues you! The water moccasin completely misses you. The water moccasin bites you but does no damage. The cane toad barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (60% to hit) You focus your ray upon the water moccasin. The searing ray hits the cane toad! The cane toad is moderately wounded. The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The cane toad stings you but does no damage. You now have 7/14 mp. The searing ray hits the water moccasin. The water moccasin is lightly wounded. The komodo dragon looks more healthy. The water moccasin completely misses you. The cane toad completely misses you. The water moccasin closely misses you. You now have 6/14 mp. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The cane toad closely misses you. The water moccasin bites you. You take 1 damage, and have 88/95 hp. You now have 5/14 mp. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin completely misses you. The cane toad misses you. The cane toad completely misses you. The water moccasin completely misses you. You now have 4/14 mp. The water moccasin completely misses you. The cane toad completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 60% to hit) Okay, then. Unknown command. Okay, then. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded) Okay, then. Unknown command. The water moccasin attacks as it pursues you! The water moccasin closely misses you. The cane toad attacks as it pursues you! The cane toad completely misses you. The cane toad attacks as it pursues you! The cane toad completely misses you. The water moccasin completely misses you. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. The cane toad attacks as it pursues you! The cane toad completely misses you. The cane toad attacks as it pursues you! The cane toad closely misses you. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. The cane toad attacks as it pursues you! The cane toad closely misses you. The water moccasin bites you but does no damage. The cane toad completely misses you. The cane toad attacks as it pursues you! The cane toad completely misses you. The water moccasin completely misses you. The water moccasin attacks as it pursues you! The water moccasin closely misses you. The cane toad attacks as it pursues you! The cane toad completely misses you. The water moccasin attacks as it pursues you! The water moccasin misses you. The cane toad attacks as it pursues you! The cane toad closely misses you. The water moccasin completely misses you. The water moccasin bites you but does no damage. The cane toad misses you. The water moccasin completely misses you. The cane toad attacks as it pursues you! The cane toad stings you. You take 6 damage, and have 87/95 hp. The cane toad attacks as it pursues you! The cane toad misses you. The cane toad attacks as it pursues you! The cane toad closely misses you. The water moccasin misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The komodo dragon is poisoned. The cane toad closely misses you. The water moccasin bites you. You take 4 damage, and have 84/95 hp. You now have 3/14 mp. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line The mass of ice explodes! The iceblast engulfs the water moccasin! The water moccasin is severely wounded. The iceblast engulfs the komodo dragon! The komodo dragon is severely wounded. The komodo dragon looks even sicker. Your toxic aura wanes. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The cane toad stings you! The water moccasin misses you. You take 20 damage, and have 64/95 hp. MASSIVE DAMAGE!! You feel very sick. The cane toad attacks as it pursues you! The cane toad stings you! You are more poisoned. The cane toad poisons you! The cane toad barely misses you. You take 15 damage, and have 49/95 hp. You feel better. The water moccasin bites you but does no damage. The cane toad completely misses you. You regained 7 hp, and now have 56/95 hp. Okay, then. Unknown command. Unknown command. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (severely wounded, very poisoned, 82% to hit) You focus your ray upon the komodo dragon. The searing ray hits the komodo dragon. The komodo dragon is almost dead. (Press . to maintain the ray.) The water moccasin completely misses you. The cane toad closely misses you. The komodo dragon bites you!! The water moccasin barely misses you. You take 22 damage, and have 34/95 hp. MASSIVE DAMAGE!! You now have 1/14 mp. The searing ray hits the komodo dragon. The komodo dragon is almost dead. The cane toad closely misses you. The water moccasin completely misses you. The komodo dragon bites you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 26/95 hp. You now have 0/14 mp. Without enough magic to sustain it, your Searing Ray dissipates. The water moccasin misses you. The cane toad completely misses you. The komodo dragon bites you! * * * LOW HITPOINT WARNING * * * The water moccasin misses you. You take 17 damage, and have 9/95 hp. You feel much better. The cane toad stings you! * * * LOW HITPOINT WARNING * * * You are poisoned. The cane toad poisons you! The water moccasin misses you. The komodo dragon misses you. The cane toad misses you. You regained 13 hp, and now have 22/95 hp. As you read the scroll labelled IKHIRROIFF, it crumbles to dust. It is a scroll of brand weapon. Your +1 short sword thirsts for the lives of mortals! F - a +1 vampiric short sword * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. The cane toad closely misses you. The komodo dragon misses you. You take 5 damage, and have 17/95 hp. You feel better. The water moccasin bites you but does no damage. The cane toad stings you! * * * LOW HITPOINT WARNING * * * The komodo dragon bites you! You die... ................................. ................................. ................................. .........................######## ...........####.#+###.#..#..... ####..##..............#........ ##.###..#..........#..#.^... ####..##...#................... #.....###..#....@l....#..#..... .......#........FS.......#..... .#....###...................... ###.### #..#..........# ##.# #..#..........#..# ##..#####..##...##.#.##.......... ................................. ................................. ................................. You could see a komodo dragon (poisoned), a cane toad and a water moccasin. Vanquished Creatures A rime drake (Lair:1) 3 cane toads (Lair:1) A komodo dragon (D:8) Prince Ribbit (D:5) 4 blink frogs (Lair:1) 5 dream sheep (D:8) 2 shadowghasts (D:8) 5 yaks (Lair:1) An acid dragon (D:8) 5 water moccasins 3 orc warriors A sky beast (D:5) 2 black bears 2 centaurs 2 ogres A phantom (D:6) An elf zombie (Ossuary) A weeping skull (Ossuary) 8 bullfrogs 2 scorpions (D:5) 4 wights (D:7) 3 marrowcudas A burial acolyte (Ossuary) 5 killer bees (D:8) 4 howler monkeys 2 bombardier beetles 2 centaur zombies (Ossuary) A human zombie (Ossuary) 2 orc priests 3 hounds 2 jellies 2 gnoll boudas A sleepcap (D:7) 2 iguanas 5 orc wizards 5 hound zombies (Ossuary) 2 mummies (Ossuary) 7 gnolls 12 adders 3 white imps 2 ufetubi (D:5) 2 ribbon worms 2 dart slugs 18 orcs 6 ball pythons 12 endoplasms 2 giant cockroaches 9 goblins 8 hobgoblins 11 jackals 9 kobolds 3 quokkas (D:1) 4 bats 4 frilled lizards 4 gnoll zombies (Ossuary) A jackal zombie (D:4) 3 orc zombies (Ossuary) 8 rats A rat zombie (D:4) 228 creatures vanquished. Vanquished Creatures (others) A burial acolyte (Ossuary) An orc (D:3) A jackal (D:3) 3 shadows 6 creatures vanquished. Grand Total: 234 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 35 | D:1 | Reached skill level 1 in Fighting 299 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 422 | D:1 | Reached skill level 2 in Fighting 775 | D:1 | Learned a level 2 spell: Mercury Arrow 889 | D:1 | Reached XP level 3. HP: 24/28 MP: 4/6 1213 | D:1 | Reached skill level 3 in Fighting 1511 | D:1 | Found a faded altar of an unknown god. 2203 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/7 2355 | D:2 | Reached skill level 5 in Alchemy 2859 | D:2 | Found a shadowy altar of Dithmenos. 2930 | D:2 | Became a worshipper of Dithmenos the Shrouded 3430 | D:3 | Reached XP level 5. HP: 38/41 MP: 5/8 3570 | D:3 | Reached * piety under Dithmenos 3715 | D:3 | HP: 6/41 [orc/iceblast (21)] 3948 | D:3 | Learned a level 4 spell: Olgreb's Toxic Radiance 4926 | D:4 | Reached XP level 6. HP: 32/47 MP: 7/9 5015 | D:4 | Learned a level 2 spell: Searing Ray 5030 | D:4 | Found a sand-covered staircase. 5055 | D:4 | Reached skill level 1 in Conjurations 5084 | Ossuary | Entered an ossuary 5307 | Ossuary | Reached XP level 7. HP: 32/52 MP: 1/10 5733 | Ossuary | Reached skill level 4 in Fighting 5856 | Ossuary | Reached skill level 5 in Fighting 6220 | Ossuary | Reached XP level 8. HP: 61/64 MP: 4/11 6733 | D:4 | Reached skill level 6 in Fighting 6850 | D:4 | Found a blossoming altar of Fedhas. 7455 | D:5 | Entered Level 5 of the Dungeon 7542 | D:5 | Reached skill level 7 in Fighting 7952 | D:5 | Noticed Prince Ribbit 7959 | D:5 | Reached skill level 8 in Fighting 7959 | D:5 | Killed Prince Ribbit 8032 | D:5 | Reached ** piety under Dithmenos 8054 | D:5 | Reached XP level 9. HP: 69/74 MP: 1/12 9067 | D:5 | Reached skill level 9 in Fighting 9477 | D:5 | Found a runed translucent door. 9478 | D:5 | Noticed Crazy Yiuf 9844 | D:6 | Found a staircase to the Ecumenical Temple. 10199 | D:6 | Found a basalt altar of Yredelemnul. 10245 | D:6 | Reached skill level 10 in Fighting 10332 | D:6 | Found Evvor's Assorted Antiques. 10842 | D:6 | Found an opulent altar of Gozag. 10929 | D:6 | Reached skill level 1 in Evocations 11625 | D:7 | Reached skill level 5 in Dodging 11638 | D:7 | Reached XP level 10. HP: 54/85 MP: 1/13 11734 | D:7 | Found a glowing golden altar of the Shining One. 13518 | D:8 | Reached *** piety under Dithmenos 14078 | D:8 | Noticed an angel 14082 | D:8 | Found a shimmering altar of Xom. 14082 | D:8 | Found a glowing silver altar of Zin. 14350 | D:8 | Noticed a komodo dragon 14374 | D:8 | Killed a komodo dragon 14704 | D:8 | Found a staircase to the Lair. 15121 | D:8 | Reached skill level 11 in Fighting 15524 | D:8 | Found the +5 robe of Night {Dark Will+ SInv} 15538 | D:8 | Got the +5 robe of Night {Dark Will+ SInv} 15976 | Lair:1 | Entered Level 1 of the Lair of Beasts 16004 | Lair:1 | Reached XP level 11. HP: 91/95 MP: 8/14 16151 | Lair:1 | Reached skill level 12 in Fighting 16173 | Lair:1 | Reached skill level 1 in Armour 16489 | Lair:1 | Reached skill level 1 in Hexes 16489 | Lair:1 | Reached skill level 1 in Fire Magic 16493 | Lair:1 | Learned a level 3 spell: Inner Flame 17105 | Lair:1 | Reached skill level 5 in Hexes 17358 | Lair:1 | Reached **** piety under Dithmenos 17473 | Lair:1 | Reached skill level 1 in Short Blades 17590 | Lair:1 | HP: 9/95 [komodo dragon (17)] 17593 | Lair:1 | Slain by a komodo dragon Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic, ebering_ecumenical_altar_hall, minmay_misc_feat_nine_boxes D:2: layout_basic, basic_altar, minmay_quantized D:3: layout_basic D:4: layout_basic, fedhas_altar_decomposition, enter_ossuary_3, hangedman_abyss_or_decor_slice D:5: layout_basic, uniq_prince_ribbit1, uniq_crazy_yiuf_cottage D:6: layout_basic, mainiacjoe_overflow_alcove_1, general_overflow_altar, minmay_temple_entry_stoned_glass, serial_shops, nicolae_shop_rolling_square D:7: kennysheep_six_static_rooms, layout_loops_ring, mainiacjoe_overflow_brackets, hangedman_abyss_or_decor_passed, nicolae_twisty_statue_hallways D:8: layout_basic, grunt_temple_overflow_order_and_chaos_1, david_lair_shrubbed, hellmonk_guarded_unrand_night D:9: minmay_the_grid_3x3 [minmay_the_grid_slots, minmay_the_grid_minigrid_medium, minmay_the_grid_gridbox, minmay_the_grid_fan, minmay_the_grid_dragon_b, minmay_the_grid_doors, minmay_the_grid_minigrid_small_alt, minmay_the_grid_spikes, minmay_the_grid_prize_four_corners], layout_gridville, elyvilon_altar_1, biasface_ghost_orc_armoury, minmay_statues_item, kennysheep_generic_room_10 Lair:1: layout_regular_city, beast_lair_carwin_3 Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Fighting | 1 2 3 5 8 10 11 12 | 12.0 Alchemy | 5 7 | 7.6 Conjurations | 2 | 2.5 Stealth | 3 4 | 4.0 Dodging | 3 5 8 | 8.0 Invocations | 4 | 4.0 Evocations | 2 | 2.0 Armour | 4 | 4.0 Hexes | 5 | 5.5 Fire Magic | 3 | 3.0 Short Blades | 1 | 1.3 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 8 | | | || 8 Short sword | 2 | 135 | 182 | 64 || 383 Rapier | | | | 9 || 9 Cast: Poisonous Vapours | 41 | 66 | | || 107 Mercury Arrow | 1 | 12 | 33 | 2 || 48 Olgreb's Toxic Ra | | 1 | 25 | 20 || 46 Searing Ray | | 1 | 22 | 54 || 77 Evoke: Wand | | | | 2 || 2 Use: Scroll | | 7 | 11 | 8 || 26 Potion | | 1 | | 4 || 5 Stab: Sleeping | | 3 | 4 | 4 || 11 Armour: Robe | 27 | 100 | 91 | 72 || 290 Leather armour | | | 64 | 39 || 103 Dodge: Dodged | 36 | 130 | 209 | 241 || 616 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17586 | 17242 | 344 | 8468 | 5768 | 11 | 1598.7 | Dungeon | 14696 | 14352 | 344 | 6901 | 5407 | 9 | 1632.9 | Lair | 1618 | 1618 | 0 | 842 | 228 | 1 | 1618.0 | Ossuary | 1272 | 1272 | 0 | 725 | 133 | 1 | 1272.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 2463 daAuts D:5: 2266 daAuts D:7: 2007 daAuts D:1: 1878 daAuts D:6: 1765 daAuts Lair:1: 1618 daAuts D:3: 1586 daAuts D:2: 1368 daAuts D:4: 1345 daAuts Ossuary: 1272 daAuts D:9: 13 daAuts