Dungeon Crawl Stone Soup version 0.33-a0-1120-gbd99899e7f (webtiles) character file. Game seed: 16866189595953413022 211 bayes525 the Gusty (level 5, -3/33 HPs) Began as a Tengu Air Elementalist on Mar 24, 2025. Slain by an ogre ... wielding a +0 giant spiked club (32 damage) ... on level 3 of the Dungeon. The game lasted 00:04:19 (3147 turns). bayes525 the Gusty (Tengu Air Elementalist) Turns: 3147, Time: 00:04:19 Health: -3/33 AC: 3 Str: 8 XL: 5 Next: 88% Magic: 2/9 EV: 10 Int: 18 God: Gold: 110 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . a - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . n - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) g - a +0 short sword Missiles m - a throwing net Armour d - a +0 robe n - a +0 leather armour (worn) Scrolls c - a scroll of immolation {unknown} h - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} k - a scroll of fog {unknown} l - a scroll of summoning {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} Skills: - Level 4.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.3 Conjurations + Level 6.3 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 5% 1 b - Static Discharge Conj/Air 30% 3-5/arc 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 24% N/A 6% 3 Airstrike Air 12% 2d(2-18) 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History A dart slug comes into view. The zap hits the dart slug. The dart slug is lightly wounded. The zap hits the dart slug. The dart slug is severely wounded. The dart slug briefly extends its eye-stalks. You now have 5/6 mp. The zap hits the dart slug. The dart slug is severely wounded. The zap hits the dart slug. You kill the dart slug! Health restored: 17 You now have 4/6 mp. You start resting. Magic restored. MP restored: 6 You see here a dart slug corpse. You now have 17 gold pieces (gained 8). There is a stone staircase leading down here. You see here a frilled lizard corpse. A bat comes into view. A bat is nearby! The zap hits the bat. You kill the bat! You now have 5/6 mp. You start resting. Magic restored. MP restored: 6 A kobold comes into view. It is wielding a +0 short sword. The zap hits the kobold. The kobold is heavily wounded. You now have 5/6 mp. The zap hits the kobold. You kill the kobold! Your Fighting skill increases to level 2! You now have 4/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 6 Found a leather armour. e - a glowing blue potion f - a metallic coppery potion A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! The zap hits the frilled lizard. You kill the frilled lizard! You now have 5/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 6 A quokka and a hobgoblin come into view. Found a hand axe. The zap hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! You now have 5/6 mp. The zap hits the hobgoblin. You kill the hobgoblin! You now have 4/6 mp. The zap hits the quokka. The quokka is almost dead. You now have 3/6 mp. The zap misses the quokka. You now have 2/6 mp. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/6 mp. You miss the quokka. You claw the quokka. You kill the quokka! A hobgoblin comes into view. A hobgoblin is nearby! The zap hits the hobgoblin. The hobgoblin is lightly wounded. You now have 0/6 mp. A hobgoblin is nearby! You closely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. Your magical contamination has completely faded away. You take 1 damage, and have 16/17 hp. You hit the hobgoblin. Your kick misses the hobgoblin. You peck the hobgoblin, but do no damage. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! Health restored: 17 You start resting. Magic restored. MP restored: 6 As you open the door, it creaks loudly! As you open the door, it creaks loudly! Found a mace. There is an open door here. There is an open door here. You see here a frilled lizard corpse. A kobold comes into view. It is wielding a +0 short sword. A goblin and a kobold come into view. Found a glowing dagger. The kobold shouts! x2 The kobold misses you. An endoplasm comes into view. You hit the kobold. You claw the kobold, but do no damage. The kobold is moderately wounded. The kobold completely misses you. The kobold attacks as it pursues you! The kobold barely misses you. The kobold attacks as it pursues you! The kobold misses you. The kobold attacks as it pursues you! The kobold closely misses you. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (60% to hit) The zap hits the kobold. The kobold is severely wounded. The zap hits the goblin. You kill the goblin! The zap misses the kobold. x2 The kobold hits you with a +0 short sword. You take 4 damage, and have 13/17 hp. MASSIVE DAMAGE!! You now have 5/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (60% to hit) The zap hits the kobold. You kill the kobold! The zap hits the kobold. You kill the kobold! You now have 4/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the endoplasm. The endoplasm is heavily wounded. The zap hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 3 hp, and now have 17/22 hp. You now have 3/7 mp. You start resting. HP restored. Health restored: 22 You regained 2 mp, and now have 5/7 mp. You start resting. Magic restored. MP restored: 7 You see here a +2 dagger of venom. g - a +2 dagger of venom Adjust to which letter? (? for menu, Esc to quit) a - a +2 dagger of venom; g - a +0 short sword (weapon) You unwield your +0 short sword. Your +2 dagger of venom begins to drip with poison! a - a +2 dagger of venom (weapon) You start waiting. Done waiting. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start waiting. Done waiting. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Things that are here: a +0 dagger; a kobold skeleton Things that are here: a +0 dagger; a goblin skeleton You see here a +0 short sword. Found a stone staircase leading down. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! The zap hits the quokka. The quokka is lightly wounded. You now have 6/7 mp. The zap hits the quokka. The quokka is moderately wounded. You now have 5/7 mp. The zap hits the quokka. You kill the quokka! You now have 4/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 7 A hobgoblin comes into view. The hobgoblin shouts! You see here a quokka corpse. A hobgoblin is nearby! The zap hits the hobgoblin. The hobgoblin is lightly wounded. You now have 6/7 mp. The zap hits the hobgoblin. The hobgoblin is moderately wounded. A kobold comes into view. It is wielding a +0 club. You now have 5/7 mp. The zap hits the hobgoblin. The hobgoblin is severely wounded. The kobold shouts! You now have 4/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (60% to hit) The zap hits the hobgoblin. The hobgoblin is almost dead. The zap hits the kobold. The kobold is severely wounded. You now have 3/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. You kill the hobgoblin! The zap hits the kobold. You kill the kobold! You now have 2/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. You now have 21 gold pieces (gained 4). h - a scroll labelled FEITWA WOZIE Found a club. Found 7 stones. A ball python comes into view. The ball python hisses angrily. A ball python is nearby! A ball python is nearby! A ball python is nearby! The zap hits the ball python. The ball python is heavily wounded. You now have 6/7 mp. The zap hits the ball python. You kill the ball python! You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 7 A kobold comes into view. It is wielding a +0 club. You see here a ball python corpse. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! Could not explore, unopened door. You open the door. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! There is an open door here. You barely miss the kobold. You claw the kobold. You kill the kobold! Things that are here: a +0 dagger; a kobold corpse You start waiting. Done waiting. There is an open door here. Found a robe. You see here a +0 robe. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! The zap hits the quokka. You kill the quokka! You now have 6/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 7 i - a viscous purple potion Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 10 gold pieces and a scroll labelled ANWOATWUSTRORR. There is a stone staircase leading up here. Okay, then. Found 4 stones. The helpless giant cockroach fails to defend itself. You hit the giant cockroach. You kill the giant cockroach! You start waiting. Done waiting. You now have 31 gold pieces (gained 10). j - a scroll labelled ANWOATWUSTRORR There is a stone staircase leading up here. Found a sling. An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The zap hits the endoplasm. The endoplasm is heavily wounded. You now have 6/7 mp. The zap hits the endoplasm. The endoplasm is almost dead. You now have 5/7 mp. The zap hits the endoplasm. You kill the endoplasm! You now have 4/7 mp. You start resting. Magic restored. MP restored: 7 A ribbon worm comes into view. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. You struggle to detach yourself from the web. You struggle to detach yourself from the web. The ribbon worm bites you. You take 3 damage, and have 19/22 hp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ribbon worm is struck by an arc of lightning. The ribbon worm is moderately wounded. You are struck by an arc of lightning. The ribbon worm is struck by an arc of lightning. The ribbon worm is severely wounded. The lightning grounds out. The ribbon worm bites you. You take 4 damage, and have 15/22 hp. You now have 5/7 mp. Casting: Static Discharge (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ribbon worm is struck by an arc of lightning. The ribbon worm is almost dead. You are struck by an arc of lightning. The ribbon worm is struck by an arc of lightning. You kill the ribbon worm! You are struck by an arc of lightning. The lightning grounds out. Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. You take 3 damage, and have 12/23 hp. You now have 3/7 mp. You start resting. Magic restored. You regained 9 hp, and now have 21/23 hp. MP restored: 7 HP restored. The web tears apart. You see here a ribbon worm corpse. Found a stone staircase leading down. Health restored: 23 k - a scroll labelled WULAYLYRAQ Found an escape hatch in the ceiling. Could not explore, unopened door. You open the door. There is an open door here. You now have 36 gold pieces (gained 5). You now have 45 gold pieces (gained 9). Found a stone staircase leading up. There is a stone staircase leading up here. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! A quokka comes into view. There is an open door here. A quokka is nearby! A quokka is nearby! The quokka closely misses you. x2 You hit the quokka. The quokka is poisoned. You claw the quokka, but do no damage. The quokka is heavily wounded. The quokka bites you. You take 3 damage, and have 20/23 hp. You hit the quokka. You kill the quokka! There is an open door here. An endoplasm comes into view. Health restored: 23 An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The zap hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. You now have 6/7 mp. The zap hits the endoplasm. You kill the endoplasm! You now have 5/7 mp. You start resting. Magic restored. MP restored: 7 An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! The zap hits the endoplasm. The endoplasm is moderately wounded. You now have 6/7 mp. The zap hits the endoplasm. You kill the endoplasm! You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 7 You now have 62 gold pieces (gained 17). A ribbon worm comes into view. Found a robe and 12 gold pieces. A ribbon worm is nearby! A ribbon worm is nearby! The zap hits the ribbon worm. The ribbon worm is lightly wounded. The zap hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You now have 6/7 mp. The zap hits the ribbon worm. The ribbon worm is moderately wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. You now have 5/7 mp. The web tears apart. A ribbon worm is nearby! The zap hits the ribbon worm. The ribbon worm is moderately wounded. You now have 4/7 mp. The zap hits the ribbon worm. The ribbon worm is heavily wounded. You now have 3/7 mp. You barely miss the ribbon worm. The ribbon worm is heavily wounded. You barely miss the ribbon worm. You claw the ribbon worm. You peck the ribbon worm. The ribbon worm is almost dead. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is poisoned. Your kick misses the ribbon worm. The ribbon worm is almost dead. You kill the ribbon worm! You see here a ribbon worm corpse. You start resting. Magic restored. MP restored: 7 A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! The zap hits the bat. You kill the bat! You now have 6/7 mp. You start resting. Magic restored. MP restored: 7 You now have 74 gold pieces (gained 12). Found an escape hatch in the floor. Found a stone staircase leading up. There is a stone staircase leading up here. Found a ring mail and a dagger. Found a stone staircase leading down. A bat comes into view. A bat is nearby! A bat is nearby! The zap hits the bat. You kill the bat! You now have 6/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 7 You see here a +0 ring mail. You see here a +0 dagger. You now have 97 gold pieces (gained 23). A bat comes into view. Okay, then. Unknown command. You barely miss the bat. You claw the bat. You kill the bat! You start waiting. Done waiting. A quokka comes into view. Found a scroll labelled FUJIKK JAFFETT and a flux talisman. A quokka is nearby! The zap hits the quokka. The quokka is moderately wounded. You now have 6/7 mp. The zap hits the quokka. You kill the quokka! You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 7 You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. You see here a scroll labelled FUJIKK JAFFETT. A ball python is nearby! l - a scroll labelled FUJIKK JAFFETT The zap hits the ball python. The ball python is heavily wounded. The ball python hisses angrily. You now have 6/7 mp. The zap hits the ball python. You kill the ball python! You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A ball python comes into view. A ball python is nearby! The zap hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. You now have 4/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A ball python is nearby! The zap hits the ball python. You kill the ball python! You now have 3/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 7 Okay, then. Found a spear. A giant cockroach comes into view. The zap hits the giant cockroach. The giant cockroach is heavily wounded. The zap hits the giant cockroach. You kill the giant cockroach! You now have 6/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 7 m - a throwing net You see here a giant cockroach corpse. There is a stone staircase leading down here. Found a stone staircase leading down. You see here a +0 spear. Found a whip. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The zap hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! You now have 6/7 mp. The zap hits the hobgoblin. You kill the hobgoblin! You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A ribbon worm comes into view. The zap hits the ribbon worm. The ribbon worm is lightly wounded. You now have 4/7 mp. The zap hits the ribbon worm. The ribbon worm is moderately wounded. You now have 3/7 mp. The zap hits the ribbon worm. The ribbon worm is heavily wounded. You now have 2/7 mp. The zap hits the ribbon worm. The ribbon worm is heavily wounded. You now have 1/7 mp. The zap hits the ribbon worm. The ribbon worm is severely wounded. You now have 0/7 mp. You are out of magic! A ribbon worm is nearby! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. The web tears apart. You barely miss the ribbon worm. Your kick misses the ribbon worm. You peck the ribbon worm, but do no damage. The ribbon worm is heavily wounded. You hit the ribbon worm. The ribbon worm is poisoned. You claw the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. You hit the ribbon worm. You kill the ribbon worm! You have reached level 4! You feel clever. Health restored: 28 You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. You see here a ribbon worm corpse. Found a flail. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found 4 gold pieces. Found a robe. There is an open door here. You now have 101 gold pieces (gained 4). A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! The zap hits the scorpion. The scorpion is lightly wounded. You now have 7/8 mp. The zap misses the scorpion. You now have 6/8 mp. The zap hits the scorpion but does no damage. The scorpion is lightly wounded. You now have 5/8 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion is struck by an arc of lightning. The scorpion is moderately wounded. You are struck by an arc of lightning. The lightning grounds out. The scorpion stings you. The scorpion stings you! You take 11 damage, and have 17/28 hp. MASSIVE DAMAGE!! You now have 4/8 mp. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion is struck by an arc of lightning. The scorpion is severely wounded. You are struck by an arc of lightning. The lightning grounds out. The scorpion stings you! You take 8 damage, and have 9/28 hp. MASSIVE DAMAGE!! You now have 2/8 mp. You closely miss the scorpion. The scorpion is severely wounded. The scorpion barely misses you. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion is struck by an arc of lightning. The scorpion is severely wounded. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. The scorpion closely misses you. You take 2 damage, and have 7/28 hp. You now have 0/8 mp. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the scorpion but do no damage. The scorpion is poisoned. Your peck misses the scorpion. The scorpion is severely wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/28 hp. Okay, then. You kill the scorpion! Training target 4.0 for Fighting reached! Your Fighting skill increases to level 4! You need to enable at least one skill for training. You have reached level 5! You start resting. Magic restored. You regained 19 hp, and now have 24/33 hp. MP restored: 9 You start resting. HP restored. Health restored: 33 You start waiting. Done waiting. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Search for what [? for help]? armor You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 leather armour. n - a +0 leather armour You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. Unknown command. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. An orc comes into view. It is wielding a +0 mace. An orc is nearby! An orc is nearby! The zap hits the orc but does no damage. The orc shouts! You now have 8/9 mp. The zap hits the orc. The orc is lightly wounded. An endoplasm comes into view. You now have 7/9 mp. The zap hits the orc. The orc is almost dead. The orc hits you with a +0 mace. You take 4 damage, and have 29/33 hp. You now have 6/9 mp. You closely miss the orc. You peck the orc. You kill the orc! The zap hits the endoplasm. The endoplasm is heavily wounded. You now have 5/9 mp. The zap hits the endoplasm. You kill the endoplasm! You now have 4/9 mp. You start resting. HP restored. Health restored: 33 You start resting. A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! The zap hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! x3 You now have 5/9 mp. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. You take 1 damage, and have 32/33 hp. The gnoll completely misses you. There is an open door here. Things that are here: a +0 mace; a +0 leather armour; Health restored: 33 Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. The gnoll is heavily wounded. You are struck by an arc of lightning. The gnoll is struck by an arc of lightning. The gnoll is almost dead. You are struck by an arc of lightning. The lightning grounds out. The gnoll hits you with a +0 spear. You take 6 damage, and have 27/33 hp. You now have 3/9 mp. Casting: Static Discharge (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. You kill the gnoll! You are struck by an arc of lightning. Your Air Magic skill increases to level 5! You take 2 damage, and have 25/33 hp. You now have 1/9 mp. You start resting. A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! A gnoll is nearby! A gnoll comes into view. It is wielding a +0 halberd. A gnoll comes into view. It is wielding a +0 whip. Your magical contamination has completely faded away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 33 You regained 2 mp, and now have 4/9 mp. You start resting. Magic restored. MP restored: 9 You climb downwards. There is a stone staircase leading up here. The gnoll completely misses you. Casting: Static Discharge (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. The gnoll is moderately wounded. The gnoll is struck by an arc of lightning. The gnoll is moderately wounded. The lightning grounds out. The gnoll hits you with a +0 spear. You take 1 damage, and have 32/33 hp. You now have 7/9 mp. Casting: Static Discharge (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. The gnoll is heavily wounded. The gnoll is struck by an arc of lightning. The gnoll is severely wounded. The gnoll is struck by an arc of lightning. The gnoll is severely wounded. The gnoll is struck by an arc of lightning. The gnoll is almost dead. The lightning grounds out. The gnoll barely misses you. You now have 5/9 mp. Casting: Static Discharge (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. You kill the gnoll! The gnoll is struck by an arc of lightning. You kill the gnoll! You now have 3/9 mp. You start resting. HP restored. Health restored: 33 You start resting. Magic restored. MP restored: 9 Things that are here: a +0 spear; a gnoll corpse An ogre comes into view. It is wielding a +0 giant spiked club. Found a glowing trident. The ogre shouts! Casting: Static Discharge (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Things that are here: a +0 spear; a gnoll corpse There is a stone staircase leading up here. Throw: throwing net Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (74% to hit) You throw a throwing net. The throwing net barely misses the ogre. You climb upwards. There is a stone staircase leading down here. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A scorpion is nearby! The zap hits the scorpion. The scorpion is lightly wounded. A ribbon worm comes into view. You now have 8/9 mp. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You now have 7/9 mp. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion is struck by an arc of lightning. The scorpion is moderately wounded. You are struck by an arc of lightning. The scorpion is struck by an arc of lightning. The scorpion is heavily wounded. You are struck by an arc of lightning. The lightning grounds out. The scorpion stings you. You take 6 damage, and have 27/33 hp. You now have 5/9 mp. Casting: Static Discharge (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion is struck by an arc of lightning. The scorpion is severely wounded. You are struck by an arc of lightning. The scorpion is struck by an arc of lightning. The scorpion is almost dead. The lightning grounds out. The scorpion stings you. You take 5 damage, and have 22/33 hp. You now have 3/9 mp. You closely miss the scorpion. You claw the scorpion, but do no damage. The scorpion is almost dead. The scorpion stings you! The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You take 12 damage, and have 10/33 hp. MASSIVE DAMAGE!! You hit the scorpion but do no damage. The scorpion is poisoned. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. You kill the scorpion! Your Air Magic skill increases to level 6! You take 3 damage, and have 7/33 hp. * * * LOW HITPOINT WARNING * * * You feel very sick. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You climb upwards. * * * LOW HITPOINT WARNING * * * You feel sick. Your magical contamination has completely faded away. There is a stone staircase leading down here. You take 5 damage, and have 2/33 hp. Okay, then. There is a lethal amount of poison in your body! It was a potion of lignification. You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. You now have 3/49 hp. It was a potion of curing. You feel better. You regained 8 hp, and now have 11/49 hp. You start resting. Your transformation is almost over. You feel less wooden. Your +0 leather armour unmelds from your body. You now have 17/33 hp. You start resting. Magic restored. You regained 6 hp, and now have 23/33 hp. MP restored: 9 You start resting. HP restored. Health restored: 33 You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. You completely miss the ribbon worm. You peck the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. You take 6 damage, and have 27/33 hp. You barely miss the ribbon worm. You claw the ribbon worm. You peck the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm closely misses you. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (86% to hit) The zap hits the ribbon worm. You kill the ribbon worm! The zap hits the ogre. The ogre is lightly wounded. You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 86% to hit) The zap hits the ogre. The ogre is lightly wounded. You now have 7/9 mp. You have nothing you can fire or use right now. Unknown command. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You regained 3 hp, and now have 32/33 hp. MP restored: 9 HP restored. There is a stone staircase leading down here. Health restored: 33 You climb downwards. There is a stone staircase leading up here. You see here a +1 trident of protection. m - a throwing net You now have 110 gold pieces (gained 9). A hobgoblin comes into view. The zap hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! You now have 8/9 mp. The zap hits the hobgoblin. You kill the hobgoblin! You now have 7/9 mp. You start resting. An ogre is nearby! The zap misses the ogre. The zap hits the ogre. The ogre is lightly wounded. The zap misses the ogre. You now have 6/9 mp. The zap hits the ogre. The ogre is moderately wounded. You now have 5/9 mp. The zap hits the ogre. The ogre is moderately wounded. The zap hits the ogre. The ogre is moderately wounded. You now have 4/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning. The ogre is heavily wounded. You are struck by an arc of lightning. The ogre is struck by an arc of lightning. The ogre is severely wounded. You are struck by an arc of lightning. The lightning grounds out. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... .......... .# .... .. ..#.... ..#.###.###+.. #.#.#.. ...#.O...... #.#.#.# #..........## ~....#.#.#.# #.##........# ≈~...#.#.#.####.##....†...# ≈~...#.#.........# #.<.# ≈~...#.##..#....O#.....O## ~... #.........#@#.###... ..######..##.###...# ##.## ......##.....##########.. . ..............#<............ ......).......#.########.... ..............#)#####....... ......##.......)....[)...... ......#########...###....... ####### ###...>....... You could see an ogre. Vanquished Creatures 2 scorpions 3 gnolls (D:3) A dart slug (D:1) 4 ribbon worms An orc (D:3) 3 ball pythons 6 bats 5 endoplasms 2 giant cockroaches (D:2) 2 goblins (D:1) 5 hobgoblins 7 kobolds (D:1) 5 quokkas 3 frilled lizards (D:1) A rat (D:1) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 96 | D:1 | Reached skill level 1 in Fighting 186 | D:1 | Reached XP level 2. HP: 11/16 MP: 1/6 517 | D:1 | Reached XP level 3. HP: 17/22 MP: 3/7 661 | D:1 | Learned a level 2 spell: Static Discharge 2037 | D:2 | Reached XP level 4. HP: 28/28 MP: 1/8 2284 | D:2 | Noticed a scorpion 2297 | D:2 | HP: 4/28 [scorpion (3)] 2298 | D:2 | Killed a scorpion 2299 | D:2 | Reached XP level 5. HP: 5/33 MP: 0/9 2661 | D:3 | Reached skill level 5 in Air Magic 2788 | D:3 | Noticed an ogre 2855 | D:3 | Reached skill level 6 in Air Magic 2855 | D:3 | HP: 4/33 [poisoned by a scorpion] 3147 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, minivault_19, minmay_misc_feat_room D:2: layout_basic D:3: layout_basic, kennysheep_flooded_box, columned_hall_lemuel, nicolae_shop_information_kiosk, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 4 | 4.0 Air Magic | 6 | 6.3 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 1.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 7 | || 7 Unarmed | 1 | || 1 Kick | 7 | 2 || 9 Peck | 3 | 3 || 6 Dagger | 12 | 8 || 20 Throw: Throwing net | | 1 || 1 Cast: Shock | 64 | 18 || 82 Static Discharge | 2 | 11 || 13 Use: Potion | | 2 || 2 Stab: Sleeping | 2 | || 2 Armour: Robe | 14 | 7 || 21 Leather armour | | 18 || 18 Dodge: Dodged | 10 | 7 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3149 | 2961 | 188 | 1883 | 746 | 3 | 1049.7 | Dungeon | 3149 | 2961 | 188 | 1883 | 746 | 3 | 1049.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1651 daAuts D:1: 1299 daAuts D:3: 198 daAuts