Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 1317707511692030136 8 bchevrier the Skirmisher (level 2, -2/29 HPs) Began as a Gnoll Wanderer on July 4, 2022. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (280 turns). bchevrier the Skirmisher (Gnoll Wanderer) Turns: 280, Time: 00:00:38 Health: -2/29 AC: 3 Str: 8 XL: 2 Next: 8% Magic: 5/5 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . e - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls d - a scroll of amnesia {unknown} f - a scroll of fear {unknown} Potions c - a potion of mutation Skills: + Level 6.4 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 0.2 Throwing + Level 0.2 Armour + Level 0.2 Dodging + Level 2.2 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 2.6 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 3.6 Fire Magic + Level 5.3 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 0.2 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 60% 1d8 2% 1 Ozocubu's Armour Ice 15% N/A 8% 3 Foxfire Conj/Fire 24% 2x1d5 11% 1 Conjure Flame Conj/Fire 6% 6-21 32% 3 Summon Ice Beast Ice/Summ 8% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You hit the goblin. You kill the goblin! The endoplasm hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm misses you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. You hit the endoplasm. You bite the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm jiggles. The endoplasm hits you but does no damage. Unknown command. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ...##......# ∆ ...##......# .... . ...........# ..#. ...........###....#. ................... ##....###..######.# #....# #..# ###.## #....# #..# #.J).# ###### #..# #.@..# ##.# #....# #.######.#######. #.....(.......... #..#####.######## #.............# #.#.####.####.## #...)........... ####.###.####.## You could see an endoplasm. Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bchevrier the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | bchevrier set off with the following items: a +0 dagger, a | +0 robe, a potion of mutation; and the following spells | available to memorise: Freeze, Ozocubu's Armour, Foxfire, | Conjure Flame, Summon Ice Beast 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 4/4 251 | D:1 | Reached XP level 2. HP: 29/29 MP: 5/5 280 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, shapermc_ecumenical_altar_flowoftime, minmay_misc_feat_cross, minmay_3d_cube Action || total -------------------------++------- Melee: Dagger || 46 Bite || 4 Punch || 2 Stab: Sleeping || 3 Armor: Robe || 20 Dodge: Dodged || 25