Dungeon Crawl Stone Soup version 0.33-a0-224-g21dfed3d1e (webtiles) character file. Game seed: 1549042665399820696 0 bchevrier the Magician (level 1, -2/5 HPs) Began as a Gnoll Wanderer on Oct 10, 2024. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (73 turns). bchevrier the Magician (Gnoll Wanderer) Turns: 73, Time: 00:00:23 Health: -2/5 AC: 0 Str: 10 XL: 1 Next: 0% Magic: 8/8 EV: 14 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 13/14 levels left rFire . . . a - melded +2 falchion rCold . . . (shield currently unavailable) rNeg . . . d - melded +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.11/turn %: no passive effects @: flux-form, glowing A: contaminating, reduced hp, glow, fangs 1, strong nose, distributed training a: Begin Untransformation You were on level 1 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 falchion (melded) Missiles b - 13 poisoned darts (quivered) Armour d - a +0 robe (melded) Talismans e - a flux talisman (active) Potions c - a potion of curing Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 4.4 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 4.4 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 7.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 4.4 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 16% 2d6 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 4% 2d6 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You glow with magical radiation, making you easy to see. You are incapable of wielding weapons or throwing items. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Welcome, bchevrier the Gnoll Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 falchion, 13 poisoned darts, a potion of curing, a +0 robe; and the following spell memorised: Kiss of Death; and the following spells available to memorise: Vampiric Draining. Found a flux talisman. An endoplasm comes into view. You see here a flux talisman. e - a flux talisman You begin transforming. You continue transforming. x3 You turn into something dangerously unstable. Your +2 falchion melds into your body. Your +0 robe melds into your body. HP restored. The endoplasm quivers. An endoplasm is nearby! A hobgoblin comes into view. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm begins to glow. The endoplasm hits you. You completely miss the endoplasm. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm glows dangerously bright. The hobgoblin barely misses you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm shudders as magic cascades through it! You kill the endoplasm! The hobgoblin hits you. Ouch! That really hurt! You die... # ....# ### ....# ..### .... #...### ...# ##....### ...## ##.....### ####....# ##......####...g.#.### ##.......##.#p#...... ##......#......#.... ##.....#..#.#.# . ##.....#....!.# #.##.....####.# #.###....# ... #.# ##...# #.#. #.###..#.# ..... #.##...#.# #.# You could see a hobgoblin. Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bchevrier the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | bchevrier set off with the following items: a +2 falchion, | 13 poisoned darts, a potion of curing, a +0 robe; and the | following spell memorised: Kiss of Death; and the following | spells available to memorise: Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 8/8 73 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic, serial_glass, glass_columns_c, glass_columns_c, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c Action || total ---------------------------++------- Melee: Unarmed || 4 Armour: Skin || 2 Dodge: Dodged || 3 Form: Flux || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 73 | 73 | 0 | 0 | 31 | 1 | 73.0 | Dungeon | 73 | 73 | 0 | 0 | 31 | 1 | 73.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 73 daAuts