Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 9510017321640985650 107 becking the Conjurer (level 4, -7/27 HPs) Began as an Octopode Conjurer on May 13, 2023. Mangled by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:19 (2760 turns). becking the Conjurer (Octopode Conjurer) Turns: 2760, Time: 00:04:19 Health: -7/27 AC: 1 Str: 6 XL: 4 Next: 85% Magic: 2/8 EV: 12 Int: 28 God: Gold: 70 SH: 3 Dex: 10 Spells: 2/8 levels left rFire . . . n - staff of air rCold . . . g - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec + d - +6 ring of intelligence rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-7 -> -15) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour g - a +0 buckler (worn) Magical Staves n - a staff of air (weapon) Jewellery d - a +6 ring of intelligence (left tentacle) Scrolls c - a scroll of fear {unknown} f - a scroll of fog {unknown} h - 2 scrolls of teleportation {unknown} k - 4 scrolls of enchant armour {unknown} l - a scroll of identify {unknown} Potions a - 2 potions of magic b - 2 potions of flight {unknown} e - 3 potions of berserk rage {unknown} i - 3 potions of mutation {unknown} j - a potion of cancellation {unknown} m - a potion of curing {unknown} Skills: + Level 2.4 Dodging - Level 3.0 Stealth * Level 0.7 Shields * Level 2.9 Spellcasting + Level 5.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 2% 2 c - Dazzling Flash Conj/Hex 36% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 100% to hit) The magic dart hits the worm! You kill the worm! You see here a worm corpse. You see here a +2 short sword of speed. There is an open door here. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You open the door. Crazy Yiuf shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 16% risk of failure) Press: ? - help, Dir - look around, f - activate Crazy Yiuf hits you with a +4 quarterstaff of chaos. You are poisoned. Casting: Dazzling Flash (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (83% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) You feel very sick. Crazy Yiuf laughs, "Peeping sing sallow!" Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You resist with some effort. The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... .......#'###### #.#.##### .##....#.# ###.....# ###....#.### #####.# .........#.# ##### #.# .....#####.# #..)# #.# .....# #.# #...# #.# .....# #.# ... #.# ###### #.# #g# #.# #.# ##@# #.# #.# #.## #.# ##########.# ##.# #.# ...........# #.## ######.### ##########.# ##.## #........# ...........# #.PP## ########## ..#####.#..# #P...# ..# #.#..# #....# ..# #†#..# ##..###### You could see Crazy Yiuf. Vanquished Creatures Jessica (D:2) 3 adders (D:2) A worm (D:2) 4 dart slugs 4 ball pythons 2 endoplasms A giant cockroach (D:1) 7 hobgoblins 2 kobolds (D:2) 9 bats 3 frilled lizards 2 goblins (D:2) 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | becking the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 188 | D:1 | Found Ugurit's Book Boutique. 188 | D:1 | Noticed a walking earthen tome 188 | D:1 | Noticed a walking earthen tome 248 | D:1 | You fall into a shaft and drop 1 floor! 300 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 998 | D:1 | Reached XP level 3. HP: 20/21 MP: 3/6 1001 | D:1 | Learned a level 2 spell: Searing Ray 1005 | D:1 | Learned a level 3 spell: Dazzling Flash 1663 | D:2 | Noticed Jessica 1665 | D:2 | Killed Jessica 1666 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1734 | D:2 | Found a runed translucent door. 1735 | D:2 | Noticed Crazy Yiuf 2402 | D:2 | Reached skill level 5 in Conjurations 2760 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring, serial_shops, nicolae_shop_mannequins, grunt_decor_mini_mirrors, dreamdust_mushroom_princess D:2: layout_basic, corexii_leaking_fountain, uniq_crazy_yiuf_cottage, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Conjurations | 5 | 5.1 Dodging | | 2.4 Shields | | 0.7 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Constrict | 2 | || 2 Tentacles | 1 | || 1 Cast: Magic Dart | 51 | 39 || 90 Searing Ray | 1 | 1 || 2 Dazzling Flash | | 1 || 1 Armour: Skin | 1 | || 1 Dodge: Dodged | 5 | 4 || 9 Block: Buckler | 1 | || 1