Dungeon Crawl Stone Soup version 0.27.0 (webtiles) character file. Game seed: 3030290567848606064 28 benadryl the Conjurer (level 2, -14/23 HPs) Began as a Palentonga Conjurer on July 30, 2021. Demolished by Terence (20 damage) ... on level 1 of the Dungeon. The game lasted 00:03:59 (1407 turns). benadryl the Conjurer (Palentonga Conjurer) Turns: 1407, Time: 00:04:00 Health: -14/23 AC: 4 Str: 10 XL: 2 Next: 96% Magic: 1/5 EV: 9 Int: 18 God: Gold: 51 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . SeeInvis + d - +0 dagger (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no barding) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, rugged brown scales 3, see invisible, deformed body, roll 1, armoured tail a: Rolling Charge You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons d - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) b - a +0 chain mail Skills: * Level 2.0 Fighting - Level 1.5 Dodging - Level 1.2 Stealth + Level 2.4 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 3d4 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 16% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. You can roll at nearby foes to attack. You have a long armoured tail. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. A frilled lizard comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. The frilled lizard hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 chain mail (lightly wounded, 82% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Without enough magic to sustain it, your searing ray dissipates. You aren't carrying any potions. Unknown command. There is a stone staircase leading up here. Terence hits you but does no damage. You are electrocuted! You climb upwards. There is a stone staircase leading down here. You hit Terence. You drain Terence. You tail-slap Terence, but do no damage. Terence is almost dead. Terence hits you with a +2 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted!! Ouch! That really hurt! You die... #### ###+########.##.).#.######## ## #...# ##.#.)###..))...(. .#### #...# ####.##....#..######. #...####'####...##..##.#..##..... ####.........####......#...#.##.# ...###########......#..#####.#... ##.............#.##....#####..... #####..........@###............. #..........@'.'............. #...........###............. ######...........###............. ...........#####...+............. ...........# ###'###............. ...........# #................... ###..†.....# #.......#######..... #.....######.......# #..... #..................# #..... You could see Terence (drained). Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) An endoplasm (D:1) 6 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 5 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benadryl the Palentonga Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 299 | D:1 | Reached skill level 1 in Fighting 375 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/5 483 | D:1 | Learned a level 2 spell: Searing Ray 1396 | D:2 | Noticed Terence 1407 | D:1 | Demolished by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic D:2: layout_rooms, serial_shops, nicolae_shop_overgrown_old_shop, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Dodging | | 1.5 Stealth | | 1.2 Spellcasting | | 2.4 Conjurations | | 3.7 Action || total -------------------------++------- Melee: Unarmed || 8 Tailslap || 3 Short sword || 5 Dagger || 1 Cast: Magic Dart || 41 Searing Ray || 3 Armor: Robe || 4 Dodge: Dodged || 9