Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 16650200190330705764 56 benadryl the Magician (level 4, -1/33 HPs) Began as a Djinni Fire Elementalist on Sept 10, 2022. Slain by a rat (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (2725 turns). benadryl the Magician (Djinni Fire Elementalist) Turns: 2725, Time: 00:02:16 Health: -1/33 AC: 2 Str: 7 XL: 4 Next: 15% Gold: 69 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . SeeInvis . c - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} e - a scroll of immolation {unknown} f - a scroll of silence {unknown} h - a scroll of noise {unknown} i - a scroll of teleportation {unknown} j - a scroll of enchant armour {unknown} k - 2 scrolls of brand weapon {unknown} Potions d - a potion of lignification {unknown} g - a potion of curing {unknown} Skills: + Level 1.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 b - Scorch Fire 30% 2d6 6% 2 c - Conjure Flame Conj/Fire 15% 6-21 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Shock Conj/Air 60% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The worm moves out of view. The dart slug launches a dart at you. The slug dart hits you. Casting: Scorch (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the dart slug. The dart slug is severely wounded. The dart slug's fire resistance burns away. A rat comes into view. Casting: Scorch (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the dart slug. The dart slug is burned terribly! You kill the dart slug! The quokka barely misses you. Casting: Scorch (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the worm. The worm is moderately wounded. The worm's fire resistance burns away. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the worm. The worm is burned terribly! You kill the worm! * * * LOW HITPOINT WARNING * * * The quokka closely misses you. Casting: Scorch (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the quokka. You kill the quokka! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The rat bites you. You die... #.# ....... #.# ...... . #.# .... . #.########'######. . #.........†....... . ####................. . #............†....... .###.##................. .#...###.....$..@...#... #>...# #........r...# #.##.# #########'#### #.##.# .... #.##.# ..... #.##.# ...... #.##.# .#.## #.....#... #.##.. ..#.# ##........( #.##.. ........... You could see a rat. Vanquished Creatures 2 adders 3 worms A dart slug (D:2) A ball python (D:2) 2 endoplasms A giant cockroach (D:2) A hobgoblin (D:1) 7 jackals A quokka (D:2) 2 bats A frilled lizard (D:1) 2 kobolds 2 rats 26 creatures vanquished. Vanquished Creatures (others) 41 foxfires 41 creatures vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benadryl the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | benadryl set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 420 | D:1 | Found a faded altar of an unknown god. 1020 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 1115 | D:1 | Reached skill level 1 in Fighting 1593 | D:2 | Reached XP level 3. HP: 18/27 MP: 0/0 1593 | D:2 | Learned a level 1 spell: Shock 1595 | D:2 | Reached skill level 3 in Spellcasting 2716 | D:2 | Reached XP level 4. HP: 19/32 MP: 0/0 2725 | D:2 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic, ebering_ecumenical_altar_mist, amcnicky_mini_corridor_feature, chequers_mini_garden D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.7 Spellcasting | 3 | 3.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 20 | || 20 Unarmed | 2 | || 2 Cast: Foxfire | 25 | || 25 Scorch | 16 | 5 || 21 Armor: Robe | 24 | || 24 Dodge: Dodged | 53 | 2 || 55