Dungeon Crawl Stone Soup version 0.29.1 (webtiles) character file. Game seed: 13198794704088927060 16 benadryl the Conjurer (level 3, -2/28 HPs) Began as a Meteoran Conjurer on Sept 12, 2022. Slain by a gnoll ... wielding a +1 halberd of freezing (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (242 turns). benadryl the Conjurer (Meteoran Conjurer) Turns: 242, Time: 00:01:56 Health: -2/28 AC: 2 Str: 9 XL: 3 Next: 0% Magic: 4/8 EV: 12 Int: 21 God: Gold: 37 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 1.0 Fighting - Level 2.4 Dodging - Level 1.4 Stealth + Level 3.0 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Poisonous Vapours Pois/Air 6% N/A 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Sting Tmut/Pois 12% 1d3 13% 1 Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Olgreb's Toxic Radiance Pois 3% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 957 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; You feel stronger. Okay, then. Memorise Poisonous Vapours, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You climb downwards. Magic restored. The gnoll shouts! x2 There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 21% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 club Poisonous vapours surround the gnoll! The gnoll is poisoned. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, poisoned, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +1 halberd of freezing. The gnoll freezes you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, poisoned, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll misses you. The gnoll barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, poisoned, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +1 halberd of freezing! Ouch! That really hurt! The gnoll freezes you. The gnoll barely misses you. The gnoll looks more healthy. The gnoll hits you from afar with a +1 halberd of freezing! You die... * * * * , * * , * , * # ##,.### * *.#..... * ###...###. , #.@g...... #.gg......,, #.g....... #...?..... ,, #......... #.........,* * #......... , #........., , , You could see 4 gnolls. Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benadryl the Meteoran Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 125 | D:1 | Reached skill level 5 in Conjurations 125 | D:1 | Reached XP level 2. HP: 18/22 MP: 1/6 229 | D:1 | Reached skill level 1 in Fighting 233 | D:1 | Reached XP level 3. HP: 28/28 MP: 5/8 236 | D:1 | Learned a level 2 spell: Poisonous Vapours 242 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic D:2: layout_rooms, shapermc_ecumenical_altar_venn, serial_shops, nicolae_shop_window_shopping, basic_altar, hex_large Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Spellcasting | 3 | 3.0 Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 1.4 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 27 Poisonous Vapours || 1 Armor: Robe || 6 Dodge: Dodged || 5