Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 4884205140696400661 10 benadryl the Ducker (level 2, 0/22 HPs) Began as a Djinni Wanderer on Jan 23, 2023. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:33 (554 turns). benadryl the Ducker (Djinni Wanderer) Turns: 554, Time: 00:03:34 Health: 0/22 AC: 5 Str: 13 XL: 2 Next: 30% Gold: 8 EV: 12 Int: 13 God: SH: 0 Dex: 10 rFire + + . SeeInvis . a - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +2 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +2 leather armour (worn) Wands b - a wand of flame (5) Scrolls f - 3 scrolls of poison {unknown} i - 3 scrolls of butterflies {unknown} Potions c - a potion of haste e - a potion of might {unknown} g - a potion of magic {unknown} h - a potion of attraction {unknown} Skills: + Level 1.2 Fighting + Level 4.5 Dodging + Level 1.7 Spellcasting + Level 1.2 Invocations + Level 2.1 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Vampiric Draining Necr 5% 2d6 45% 3 b - Necrotise Necr 20% 1d5 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Aiming: Necrotise (safe; 17% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (severely wounded, chance to affect: 67%) The endoplasm struggles to resist. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as you move away! The endoplasm hits you but does no damage. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. The endoplasm attacks as you move away! The endoplasm hits you but does no damage. The endoplasm attacks as you move away! The endoplasm barely misses you. The endoplasm attacks as you move away! The endoplasm closely misses you. The endoplasm attacks as you move away! The endoplasm closely misses you. The endoplasm attacks as you move away! The endoplasm hits you. You die... ##.# #... #..# #..# #$. #.# ##.## ##...######## #.@#......... #..J.######.. #.#.## #.#.#####... #.#......... #.##.####... #. #.# #. #.# #.##.######.. You could see an endoplasm. Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benadryl the Djinni Wanderer began the quest for the Orb. 0 | D:1 | benadryl set off with the following items: a +0 club, a | wand of flame (5), a potion of haste, a +2 leather | armourthe following spells memorised: Vampiric Draining, | Necrotise. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 283 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 382 | D:1 | Found Zawue's Assorted Antiques. 543 | D:1 | HP: 1/22 [endoplasm (3)] 554 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring, serial_shops, nicolae_shop_statue_plus Action || total -------------------------++------- Melee: Club || 38 Cast: Necrotise || 3 Armor: Leather armour || 28 Dodge: Dodged || 33