Dungeon Crawl Stone Soup version 0.30-a0-939-gc8157cb160 (webtiles) character file. Game seed: 12687013070905757038 79 benadryl the Conjurer (level 4, -33/24 HPs) Began as a Deep Elf Conjurer on Mar 25, 2023. Annihilated by an ogre ... wielding a +0 giant spiked club (39 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1587 turns). benadryl the Conjurer (Deep Elf Conjurer) Turns: 1587, Time: 00:02:29 Health: -33/24 AC: 2 Str: 4 XL: 4 Next: 17% Magic: 4/10 EV: 12 Int: 25 God: Gold: 120 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . l - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons l - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of magic mapping {unknown} f - a scroll of torment {unknown} h - a scroll of enchant armour {unknown} i - a scroll of teleportation {unknown} j - 2 scrolls of identify {unknown} k - a scroll of fear {unknown} Potions b - 3 potions of magic c - 3 potions of heal wounds {unknown} e - a potion of brilliance {unknown} g - a potion of flight {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting * Level 6.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Apportation Tloc 6% N/A 10% 1 Flame Wave Conj/Fire 19% 2d7 28% 4 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Sticky Flame Conj/Fire 19% 2d4 28% 4 Inner Flame Hex/Fire 3% N/A 30% 3 Alistair's Intoxication Tmut/Pois 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. The worm barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm! You kill the worm! You start resting. Magic restored. An ogre comes into view. It is wielding a +0 giant spiked club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 91% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray misses the ogre. The ogre barely misses you. The searing ray misses the ogre. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre barely misses you. The ogre hits you with a +0 giant spiked club!!! Ouch! That really hurt! You die... ### ...### ###...... #@O....# #.#..#.# ######.# .... #......####.#. #.####.†....# #.###### .. #.### #...# #...# #...# #######.# #...# You could see an ogre. Vanquished Creatures Jessica (D:2) An adder (D:2) 2 worms (D:2) A dart slug (D:1) 6 endoplasms 2 goblins (D:2) 2 jackals (D:2) 5 kobolds (D:2) 3 quokkas 4 ball pythons 3 bats (D:1) 2 frilled lizards 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benadryl the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 511 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 546 | D:1 | Reached skill level 5 in Conjurations 629 | D:1 | Found a faded altar of an unknown god. 941 | D:2 | Reached XP level 3. HP: 17/19 MP: 1/9 944 | D:2 | Learned a level 2 spell: Searing Ray 1492 | D:2 | Noticed Jessica 1494 | D:2 | Killed Jessica 1495 | D:2 | Reached skill level 6 in Conjurations 1495 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 1581 | D:2 | Noticed an ogre 1587 | D:2 | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_cross, chequers_ecumenical_altar_island D:2: layout_loops_cross, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | 7 || 70 Searing Ray | | 1 || 1 Armour: Robe | 4 | || 4 Dodge: Dodged | 11 | 3 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1598 | 1458 | 140 | 157 | 1124 | 2 | 799.0 | Dungeon | 1598 | 1458 | 140 | 157 | 1124 | 2 | 799.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 934 daAuts D:2: 664 daAuts