Dungeon Crawl Stone Soup version 0.30-a0-1053-gbd8d5ba0ad (webtiles) character file. Game seed: 6549913374266627689 1 benadryl the Digger (level 1, 14/14 HPs) Began as a Ghoul Earth Elementalist on Apr 11, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (114 turns). benadryl the Digger (Ghoul Earth Elementalist) Turns: 114, Time: 00:00:29 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 20% Magic: 1/2 EV: 12 Int: 10 God: Gold: 15 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} Potions b - a potion of magic Skills: + Level 1.8 Dodging + Level 2.2 Stealth + Level 1.7 Spellcasting + Level 0.9 Transmutations + Level 3.3 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 14% 2d6 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 4% N/A 21% 2 Stone Arrow Conj/Erth 8% 3d7 43% 3 Petrify Tmut/Erth 5% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Welcome, benadryl the Ghoul Earth Elementalist. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. c - a scroll labelled VAELOT VIVAMMUETT You now have 10 gold pieces. You see here a +0 whip. A ball python comes into view. The ball python hisses angrily. Aiming: Sandblast (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ball python Aim: a ball python (78% to hit) The blast of sand hits the ball python! You kill the ball python! You now have 15 gold pieces (gained 5). Magic restored. A rat comes into view. Aiming: Sandblast (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (81% to hit) The blast of sand hits the rat. You kill the rat! You see here a rat corpse. You see here a +1 helmet. An endoplasm comes into view. Aiming: Sandblast (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The blast of sand hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.####.# #.#.# #.# #.#.# #.# #.#.####.# #........#######+### #.#.###..##........# ..#.# #...+........# ..#.###.###...J....# #.#+##....####+#@# ........#......#.# ).....##...#...#.# #......+...+.....## #.....##...##.....# #..........>+......... #.###.##....#.....#### # ####.####### .# You could see an endoplasm. Vanquished Creatures A ball python (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benadryl the Ghoul Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 114 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic Action || total ---------------------------++------- Cast: Sandblast || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 115 | 112 | 3 | 0 | 98 | 1 | 115.0 | Dungeon | 115 | 112 | 3 | 0 | 98 | 1 | 115.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 115 daAuts