Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 10411249191587407679 479 benadryl the Trooper (level 7, -4/56 HPs) Began as a Djinni Fire Elementalist on May 10, 2023. Slain by Edmund ... wielding a +2 dire flail of protection (13 damage) ... on level 3 of the Dungeon. The game lasted 00:07:14 (3469 turns). benadryl the Trooper (Djinni Fire Elementalist) Turns: 3469, Time: 00:07:14 Health: -4/56 AC: 3 Str: 5 XL: 7 Next: 33% Gold: 137 EV: 12 Int: 24 God: SH: 0 Dex: 13 rFire + . . c - +1 whip (drain) rCold . . . (no shield) rNeg + . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - ring "Optiadgh" {rPois rN+ rCorr Str-2 Int+5} HPRegen 0.29/turn e - ring of ice MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, MP-powered wands a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 137 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +1 whip of draining (weapon) Armour a - a +1 robe (worn) Jewellery e - a ring of ice (right hand) h - the ring "Optiadgh" (left hand) {rPois rN+ rCorr Str-2 Int+5} (You found it on level 3 of the Dungeon) [ring of positive energy] Str: It affects your strength (-2). Int: It affects your intelligence (+5). rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Wands f - a wand of paralysis (6) g - a wand of digging (8) q - a wand of quicksilver (6) Scrolls d - a scroll of vulnerability i - 2 scrolls of brand weapon Potions j - 2 potions of lignification Skills: + Level 6.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 2% 1 b - Scorch Fire 44% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 44% 2d13 7% 3 d - Inner Flame Hex/Fire 22% N/A 7% 3 e - Flame Wave Conj/Fire 22% 2d8 22% 4 f - Necrotise Necr 88% 1d8 2% 1 g - Passwall Tmut/Erth 18% N/A 3% 2 h - Vhi's Electric Charg Tloc/Air 44% N/A 7% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Sewer (visited) Altars: Zin Annotations: D:3 Edmund D:4 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You expend health (3 HP) to strengthen your wands. Message History You hit Edmund but do no damage. Edmund is moderately wounded. The helpless Edmund fails to defend himself. You hit Edmund but do no damage. Edmund is moderately wounded. The helpless Edmund fails to defend himself. You hit Edmund but do no damage. You drain Edmund. Edmund is moderately wounded. The helpless Edmund fails to defend himself. You hit Edmund but do no damage. Edmund is moderately wounded. The helpless Edmund fails to defend himself. You hit Edmund but do no damage. Edmund is moderately wounded. The helpless Edmund fails to defend himself. You hit Edmund but do no damage. You drain Edmund. Edmund is heavily wounded. The helpless Edmund fails to defend himself. You hit Edmund but do no damage. Edmund is heavily wounded. The helpless Edmund fails to defend himself. You hit Edmund but do no damage. You drain Edmund. Edmund is heavily wounded. The helpless Edmund fails to defend himself. You hit Edmund but do no damage. Edmund is heavily wounded. The helpless Edmund fails to defend himself. You hit Edmund but do no damage. Edmund is heavily wounded. The helpless Edmund fails to defend himself. You hit Edmund but do no damage. Edmund is heavily wounded. Edmund is no longer paralysed. Edmund closely misses you. You hit Edmund but do no damage. Edmund is heavily wounded. Edmund barely misses you. You hit Edmund but do no damage. Edmund is heavily wounded. Edmund hits you with a +2 dire flail of protection! You die... #......#~≈~~.##.##....##.####.# ##....###.~~.P..##....##.#....# #......#≈≈~~..##.#.(..##.#.#### ....)...≈≈~P..P.##....##...# #......#~≈P.##.###....#...###### ##....###~..P.## #.............## #......#....### #.....)......... #......###### ####............... ###.....# #.@.....##.#....... #####(### #@##..####.#....... #...### #.##..# #.#....... ###...###.##..# #.#....... #.#..##>.!..# #.#....... #########..#..)[###.# #.######## .......###.###### #.# #.# ######.....# #.# #.# ####### #.# #.# You could see Edmund (very drained). Vanquished Creatures Eustachio (D:3) A bullfrog (D:4) A kobold brigand (Sewer) An orc priest (D:3) A sleepcap (D:3) Ijyb (D:3) An orc wizard (D:3) 3 adders (D:3) A river rat (Sewer) A worm (D:4) 3 dart slugs 3 orcs (D:3) 6 ball pythons 4 endoplasms 3 giant cockroaches 4 goblins 2 hobgoblins 4 jackals (D:3) 4 quokkas 5 bats 2 frilled lizards (D:1) 7 kobolds 5 rats 64 creatures vanquished. Vanquished Creatures (collateral kills) 4 foxfires (D:3) 4 creatures vanquished. Vanquished Creatures (others) 102 foxfires 102 creatures vanquished. Grand Total: 170 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benadryl the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | benadryl set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 39 | D:1 | Reached skill level 1 in Fighting 42 | D:1 | Reached XP level 2. HP: 3/22 MP: 0/0 189 | D:1 | Reached skill level 2 in Fighting 324 | D:1 | Found a faded altar of an unknown god. 469 | D:1 | Reached XP level 3. HP: 28/29 MP: 0/0 469 | D:1 | Learned a level 1 spell: Necrotise 844 | D:2 | You are sucked into a shaft and drop 1 floor! 871 | D:3 | Identified the ring "Optiadgh" {rPois rN+ rCorr Str-2 | Int+5} 907 | D:3 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 913 | D:3 | Reached skill level 3 in Fighting 913 | D:3 | Reached XP level 4. HP: 24/35 MP: 0/0 914 | D:3 | Reached skill level 4 in Fighting 967 | D:3 | Reached XP level 5. HP: 37/41 MP: 0/0 967 | D:3 | Learned a level 2 spell: Passwall 1139 | D:3 | Found a glowing silver altar of Zin. 1450 | D:3 | Found a glowing drain. 1460 | Sewer | Entered a sewer 1549 | Sewer | Noticed a kobold brigand 1559 | Sewer | Killed a kobold brigand 1560 | Sewer | Reached skill level 5 in Fighting 1560 | Sewer | Reached XP level 6. HP: 26/49 MP: 0/0 1666 | Sewer | Found a white marble altar of Elyvilon. 2176 | D:4 | Noticed Eustachio 2464 | D:3 | Killed Eustachio 2465 | D:3 | Reached XP level 7. HP: 13/55 MP: 0/0 2465 | D:3 | Learned a level 3 spell: Vhi's Electric Charge 2852 | D:4 | Found a transporter. 2877 | D:4 | Noticed Edmund 2881 | D:4 | Reached skill level 6 in Fighting 2889 | D:4 | Noticed Ijyb 3252 | D:3 | Killed Ijyb 3452 | D:3 | HP: 1/56 [Edmund/+2 dire flail of protection (9)] 3469 | D:3 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms, dreamdust_ecumenical_altar_statues D:2: layout_basic, serial_shops, nicolae_shop_tiny_waterfront, uniq_sigmund, uniq_robin, uniq_jessica D:3: wad_lake_hut, layout_basic, gammafunk_temple_overflow_elements, portal_sewer_entry_e D:4: layout_cave_pools, minmay_temple_entry_fiery, gammafunk_ghost_abyssal_escape, uniq_eustachio, uniq_pikel, uniq_ijyb, uniq_grinder, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 5 6 | 6.0 Spellcasting | 3 | 3.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 10 | | || 10 Whip | | 4 | 15 || 19 Punch | | 1 | || 1 Cast: Foxfire | 52 | 12 | 4 || 68 Scorch | 6 | 39 | 16 || 61 Volatile Blastmot | | | 1 || 1 Evoke: Wand | | | 2 || 2 Use: Potion | 3 | | 3 || 6 Scroll | 1 | 2 | 4 || 7 Stab: Paralysed | | | 13 || 13 Armour: Robe | 6 | 1 | 1 || 8 Dodge: Dodged | 17 | 19 | 7 || 43