Dungeon Crawl Stone Soup version 0.31-a0-208-gdb31a4691d (webtiles) character file. Game seed: 13296398811257609172 18 benadryl the Conjurer (level 2, -2/19 HPs) Began as a Demonspawn Conjurer on June 28, 2023. Slain by Terence ... wielding a +0 hand axe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1170 turns). benadryl the Conjurer (Demonspawn Conjurer) Turns: 1170, Time: 00:01:34 Health: -2/19 AC: 2 Str: 7 XL: 2 Next: 51% Magic: 1/6 EV: 12 Int: 19 God: Gold: 90 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation g - a scroll of silence Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Aim: Terence, wielding a +0 hand axe and wearing a +1 chain mail of poison resistance (lightly wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe! Okay, then. You fade into invisibility! Terence closely misses you. Magic courses through your body. Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +1 chain mail of poison resistance (lightly wounded, unable to see you, 84% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence shouts, "Get ready for death!" Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is heavily wounded. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +1 chain mail of poison resistance (heavily wounded, wandering, unable to see you, hasn't noticed you, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. Terence barely misses you. Terence hits you with a +0 hand axe. You flicker for a moment. Terence looks scornfully at you. You flicker back into view. Terence attacks as you move away! Terence hits you with a +0 hand axe! Ouch! That really hurt! You die... ,,*,*,*,*,,,,,,,,,,*#####.....#.# ,**,,,*,,,,***.################.# ,,,,*,*,*,,,,,,.................# **,**,,,*,,,,,,........>######### ,,,,,,*,*,,*,,,..........######## ,***,**,,,,*,*,#.........######## ,,,,,,,,*,,*,*,#.........# **,***,**,,*,*,#.#####..## **,,,,,,,,,*,*,#@####...# **,,,,,,,,,*,#,#@##...#.# **,,,,,,,,,*,#.#.#..###.# **,,,,,,,,,*,#.#.#.## #.# **,,,,,,,,,*,#.....# #.# *********###.###..#####.# *,,,,,,,,...............# ,,****,,,.........####### ,,,,,,,,,..............# You could see Terence. Vanquished Creatures 2 bats (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benadryl the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 331 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 331 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 485 | D:1 | Learned a level 2 spell: Searing Ray 1150 | D:2 | Noticed Terence 1170 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, chequers_hall_statues_corner_a, kennysheep_crisscross, minmay_misc_feat_ornament, minmay_tripent D:2: layout_basic, basic_ecumenical_altar, nicolae_concentric_dashed_squares_mild, hex_large, uniq_terence, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 29 Searing Ray || 4 Use: Scroll || 3 Potion || 2 Armour: Robe || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1169 | 1140 | 29 | 26 | 1001 | 2 | 584.5 | Dungeon | 1169 | 1140 | 29 | 26 | 1001 | 2 | 584.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1079 daAuts D:2: 89 daAuts