Dungeon Crawl Stone Soup version 0.32-a0-350-g4f4d228785 (webtiles) character file. Game seed: 16541253956612457991 0 benjimon the Apothecary (level 1, -1/15 HPs) Began as a Djinni Conjurer on Feb 17, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (39 turns). benjimon the Apothecary (Djinni Conjurer) Turns: 39, Time: 00:01:33 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm closely misses you. The endoplasm completely misses you. The endoplasm closely misses you. The endoplasm attacks as it pursues you! The endoplasm hits you. A giant cockroach comes into view. A kobold comes into view. It is wielding a +0 club. The kobold shouts! The giant cockroach completely misses you. The endoplasm closely misses you. The giant cockroach attacks as it pursues you! The giant cockroach bites you. The endoplasm attacks as it pursues you! The endoplasm hits you. You hit the endoplasm but do no damage. A jackal comes into view. The giant cockroach bites you. The endoplasm misses you. A jackal comes into view. The kobold throws a stone. The stone hits you. The jackal moves out of view. The jackal barks! You hit the giant cockroach but do no damage. The giant cockroach barely misses you. The endoplasm closely misses you. The giant cockroach bites you. You completely miss the giant cockroach. The endoplasm closely misses you. The giant cockroach closely misses you. The kobold throws a stone. The stone hits you but does no damage. The jackal barks! You hit the giant cockroach but do no damage. The endoplasm freezes you. You are frozen. You feel a terrible chill! The giant cockroach barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ####+####.......... # #.........#..#..#.#. #.............#.#.. ... #.........#...#..###... #..........####......# ....................# #...................## ...$..BJ...###.##..... ....#.K@..##.....#.... ... #.h..#.....<.# ... .. #.....##.....# .. . .h^.....###.##..... ..####............# .... #............# ### #...####......# ...#. ........ .#. .######. You could see an endoplasm, 2 jackals, a giant cockroach and a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benjimon the Djinni Conjurer began the quest for the Orb. 0 | D:1 | benjimon set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 39 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, chequers_ecumenical_altar_simple, dk_noncrumbling_3 Action || total ---------------------------++------- Melee: Unarmed || 5 Armour: Robe || 7 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 39 | 39 | 0 | 0 | 0 | 1 | 39.0 | Dungeon | 39 | 39 | 0 | 0 | 0 | 1 | 39.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 39 daAuts