Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 13177030298793405088 58 bigdog255 the Magician (level 4, -5/32 HPs) Began as a Djinni Conjurer on Apr 7, 2024. Killed by psychic fangs ... invoked by a brain worm (12 damage) ... in a sewer. The game lasted 00:08:18 (1595 turns). bigdog255 the Magician (Djinni Conjurer) Turns: 1595, Time: 00:08:24 Health: -5/32 AC: 2 Str: 6 XL: 4 Next: 20% Gold: 73 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a ring of wizardry Scrolls b - 3 scrolls of identify {unknown} c - a scroll of enchant armour {unknown} f - 2 scrolls of immolation {unknown} h - a scroll of blinking {unknown} j - a scroll of teleportation {unknown} l - a scroll of torment {unknown} Potions d - 3 potions of cancellation {unknown} e - a potion of might {unknown} i - a potion of attraction {unknown} k - a potion of brilliance {unknown} Skills: + Level 1.4 Fighting + Level 1.4 Armour + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 e - Shock Conj/Air 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (water, asleep, 100% to hit) The zap hits the frilled lizard. You kill the frilled lizard! A ball python comes into view. The ball python hisses angrily. A brain worm comes into view. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (68% to hit) The zap hits the ball python! You kill the ball python! Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - brain worm Aim: a brain worm (92% to hit) The searing ray hits the brain worm! The brain worm is moderately wounded. (Press . to maintain the ray.) The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * The searing ray hits the brain worm. The brain worm is moderately wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the brain worm. The brain worm is severely wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the brain worm. The brain worm is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The brain worm's bulging head throbs. Something gnaws heavily on your mind! You die... ##≈≈≈≈≈≈≈≈≈≈ ##≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈~. ##≈≈≈≈≈≈≈≈≈~ #≈≈≈≈≈≈≈≈~~ ###≈≈≈≈≈≈~# #≈≈≈≈≈≈≈w.# #≈≈≈≈≈≈@# ##≈≈≈≈≈~## #≈≈≈≈≈≈.## #≈≈≈≈≈≈≈..# #≈≈≈≈≈≈≈≈.### #≈≈≈≈≈≈≈≈≈∩.# ≈≈≈≈≈≈≈≈≈≈∩.# #≈≈≈≈≈≈≈≈~.## ##≈≈≈≈≈≈~### You could see a brain worm. Vanquished Creatures An adder (D:2) A river rat (D:3) A dart slug (D:2) A ribbon worm (D:2) 2 bats 4 endoplasms A giant cockroach (D:3) 6 goblins 3 hobgoblins (D:2) A quokka (D:2) 3 ball pythons 4 frilled lizards A kobold (D:2) 8 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigdog255 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bigdog255 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 263 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 734 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 734 | D:2 | Learned a level 1 spell: Shock 808 | D:2 | Reached skill level 1 in Fighting 808 | D:2 | Reached skill level 1 in Armour 1172 | D:2 | Identified the +0 leather armour of the Taurataur {+Inv | Will+ Str+3 Dex-4} 1546 | D:3 | Found a glowing drain. 1572 | D:3 | Reached XP level 4. HP: 18/32 MP: 0/0 1582 | Sewer | Entered a sewer 1588 | Sewer | Noticed a brain worm 1595 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_rooms, chequers_arboretum D:2: kennysheep_six_static_rooms, layout_loops_ring, hangedman_decor_growths, minmay_misc_feat_encased, nicolae_houndstooth_variations D:3: layout_basic, chequers_temple_overflow_minitemple, mainiacjoe_overflow_catwalk_spiral, portal_sewer_entry_c, uniq_sigmund Sewer: sewer_co_pargi_island Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Armour | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 16 | || 16 Searing Ray | 12 | 1 || 13 Shock | 22 | 2 || 24 Armour: Robe | 2 | || 2 Dodge: Dodged | 6 | || 6