Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16203066623756604562 149 bigdog255 the Magician (level 5, 0/38 HPs) Began as a Djinni Conjurer on Apr 10, 2024. Slain by an orc priest ... wielding a +0 club (4 damage) ... on level 3 of the Dungeon. The game lasted 00:12:52 (2697 turns). bigdog255 the Magician (Djinni Conjurer) Turns: 2697, Time: 00:12:53 Health: 0/38 AC: 3 Str: 6 XL: 5 Next: 57% Gold: 72 EV: 13 Int: 21 God: SH: 0 Dex: 12 rFire + + . g - staff of alchemy rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons h - a +0 dagger Armour a - a +1 robe (worn) Magical Staves g - a staff of alchemy (weapon) Wands f - a wand of flame (6) Scrolls e - a scroll of enchant armour j - a scroll of identify {unknown} Potions b - a potion of curing {unknown} c - 2 potions of enlightenment {unknown} d - a potion of magic {unknown} i - a potion of mutation {unknown} Skills: + Level 2.2 Fighting + Level 2.2 Armour + Level 3.4 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 15% 3d10 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Freeze Ice 84% 1d9 2% 1 f - Momentum Strike Conj/Tloc 42% 3d9 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The giant cockroach misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (78% to hit) The searing ray hits the giant cockroach. You kill the giant cockroach! The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray misses the orc. The orc priest hits you with a +0 club. The searing ray hits the orc priest! The orc priest is almost dead. The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (almost dead, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc priest attacks as it pursues you! The orc priest hits you with a +0 club. You die... ...#.#........# #.# #.# #...##.#.##.# #.# #.# ##.# #.#.##.# #######.####.# ... ..#.##.. ....†..#.....# ##. ..##.#### #######.###### # .#. #.# #.## ###. #.# #..# .. #.########### ##.# #...>@o†).†.# #.# ###########.# #.# # #.# #.# .## #o# #.# . ..# ##### #.# #.# .. #.# #...#######.# #.# ?.B #.###...o.B.....# #.# #Jb[ #.#.....######### #.# ..roS #.#.##[## #.# You could see an orc priest. Vanquished Creatures 3 gnolls (D:2) 5 adders 2 dart slugs 2 ribbon worms An orc (D:3) 8 endoplasms 2 giant cockroaches 6 hobgoblins 6 jackals 4 kobolds 4 quokkas 9 ball pythons 2 bats A frilled lizard (D:3) 5 goblins 3 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigdog255 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bigdog255 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 87 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 526 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 526 | D:1 | Learned a level 1 spell: Freeze 1131 | D:2 | Reached skill level 1 in Fighting 1131 | D:2 | Reached skill level 1 in Armour 1404 | D:2 | Reached XP level 4. HP: 23/32 MP: 0/0 2010 | D:2 | Reached XP level 5. HP: 35/38 MP: 0/0 2010 | D:2 | Learned a level 2 spell: Momentum Strike 2697 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, serial_bayou, serial_bayou_pond_a, serial_bayou_crossing, serial_bayou_pond_c, serial_bayou_lagoon_a D:2: layout_basic, grunt_decor_resistance D:3: minmay_wonky_spiral, layout_loops_ring, minivault_25, minmay_crystal_water, minmay_circle_x Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Armour | 1 2 | 2.2 Dodging | 3 | 3.4 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | | 1 || 1 Cast: Magic Dart | 52 | 56 || 108 Searing Ray | 6 | 8 || 14 Use: Scroll | 2 | 1 || 3 Armour: Robe | 6 | 13 || 19 Dodge: Dodged | 9 | 15 || 24