Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 8404862848064619001 39 bigduke15 the Magician (level 3, 0/26 HPs) Began as a Djinni Conjurer on Aug 31, 2022. Slain by Sigmund ... wielding a +0 scythe of flaming (1 damage) ... on level 2 of the Dungeon. The game lasted 00:04:29 (1650 turns). bigduke15 the Magician (Djinni Conjurer) Turns: 1650, Time: 00:04:30 Health: 0/26 AC: 2 Str: 6 XL: 3 Next: 67% Gold: 20 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of protection Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} Potions d - 2 potions of mutation {unknown} f - a potion of curing {unknown} Skills: * Level 0.8 Fighting - Level 2.2 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) A quokka comes into view. Sigmund hits you from afar with a +0 scythe of flaming! Sigmund burns you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe of flaming and wearing a +0 robe (heavily wounded, 75% to hit) The searing ray hits Sigmund! Sigmund is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. Sigmund points at you and mumbles some strange words. The puff of flame hits you. You resist. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe of flaming and wearing a +0 robe (severely wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe of flaming! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe of flaming and wearing a +0 robe (severely wounded, 75% to hit) The searing ray hits Sigmund but does no damage. Sigmund is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe of flaming. * * * LOW HITPOINT WARNING * * * Sigmund burns you. You die... #....... .......## # ##......### .## . #.........#####..# ..##.......#........## ....r......#.......... #.@$...##.......# #.@.......#...# #########.#...# #.#...# #.....# ##....# ######...# #........# #.####<.†# ####..# You could see Sigmund and a quokka. Vanquished Creatures 4 ball pythons A bat (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) 4 hobgoblins 4 jackals (D:1) 4 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigduke15 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bigduke15 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 237 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 550 | D:1 | Reached XP level 3. HP: 8/26 MP: 0/0 550 | D:1 | Learned a level 1 spell: Summon Small Mammal 1485 | D:1 | Reached skill level 4 in Spellcasting 1637 | D:2 | Noticed Sigmund 1650 | D:2 | HP: 1/26 [Sigmund/+0 scythe of flaming (6)] 1650 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_ring, minmay_liquid_box D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Fighting | | 0.8 Dodging | | 2.2 Stealth | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 49 Searing Ray || 10 Use: Potion || 1 Armor: Robe || 3 Dodge: Dodged || 7