Dungeon Crawl Stone Soup version 0.29.0-11-gd7f09526c8 (webtiles) character file. Game seed: 17537473992918806719 42 bigduke15 the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on Sept 2, 2022. Slain by a hobgoblin ... wielding a +0 war axe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:21 (2165 turns). bigduke15 the Magician (Djinni Conjurer) Turns: 2165, Time: 00:03:21 Health: -1/27 AC: 2 Str: 6 XL: 3 Next: 80% Gold: 75 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ g - amulet of guardian spirit HPRegen 0.09/turn e - ring of willpower MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of willpower (left hand) g - an amulet of guardian spirit (around neck) Potions b - 2 potions of curing {unknown} c - 2 potions of brilliance {unknown} d - 2 potions of ambrosia {unknown} f - a potion of mutation {unknown} h - a potion of lignification {unknown} i - a potion of resistance {unknown} j - a potion of haste {unknown} Skills: + Level 1.2 Fighting - Level 2.6 Dodging - Level 2.0 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Necrotise Necr 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin is moderately wounded. The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The magic dart hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. The hobgoblin misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 war axe and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. (Press . to maintain the ray.) The hobgoblin completely misses you. The searing ray hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. The hobgoblin closely misses you. The searing ray hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a +0 war axe. The searing ray misses the hobgoblin. You finish channelling your searing ray. The hobgoblin barely misses you. The hobgoblin hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 war axe and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray hits the hobgoblin but does no damage. The hobgoblin is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin hits you with a +0 war axe! You die... #. #.#. #.#.#.# #.# #.#. #.#.#†# #.# #... #.#<#.# #.# #... #.....# #.# #... .....# #.###'#. ....#######.#..... # #'#.#.......>..... ...#.#@#...#####.##.... ........g.#######.##.... .....>.........##.#..... ...............##.#..... ...)..####.#......#..... ...... #.#..........## ...... #.####.##..###8 ...... #.# #.###..### ... ... ..# #...## You could see a hobgoblin. Vanquished Creatures 2 dart slugs 3 ball pythons (D:1) An endoplasm (D:1) 4 giant cockroaches (D:1) 5 goblins 4 hobgoblins A quokka (D:1) 4 bats A frilled lizard (D:1) 6 kobolds 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigduke15 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bigduke15 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 639 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 753 | D:1 | Found a faded altar of an unknown god. 1041 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 1041 | D:1 | Learned a level 1 spell: Necrotise 1584 | D:1 | Reached skill level 1 in Fighting 2165 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_corners, chequers_ecumenical_altar_simple, grunt_decor_cap D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_s Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.2 Dodging | | 2.6 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 76 Searing Ray || 2 Armor: Robe || 3 Dodge: Dodged || 10