Dungeon Crawl Stone Soup version 0.32-a0-893-gf85d74f360 (webtiles) character file. Game seed: 6993734138245915666 62 bigduke15 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 3, 2024. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:38 (1440 turns). bigduke15 the Conjurer (Deep Elf Conjurer) Turns: 1440, Time: 00:02:39 Health: 0/19 AC: 2 Str: 3 (4) XL: 3 Next: 85% Magic: 0/11 EV: 11 Int: 23 (24) God: Gold: 105 SH: 0 Dex: 12 (13) Spells: 8/11 levels left rFire . . . j - +2 hand axe "Qikhlism" {vamp, rN+} rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: brilliant, about to teleport A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons e - a +3 whip j - the +2 hand axe "Qikhlism" (weapon) {vamp, rN+} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. m - a +2 antimagic rapier Missiles g - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery h - an amulet of faith n - a ring of poison resistance Scrolls d - 2 scrolls of teleportation f - a scroll of noise i - a scroll of amnesia {unknown} k - a scroll of fog {unknown} Potions b - a potion of magic c - 2 potions of degeneration Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 14% N/A 16% 2 Maxwell's Portable Pile Tloc 7% 2d(5-15) 30% 3 Teleport Other Tloc 7% N/A 30% 3 Fulminant Prism Conj/Alch 13% 3d9 32% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You hear a shout! A hobgoblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. As you read the scroll labelled FUGESE PESH, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The gnoll closely misses you. The gnoll hits you with a +0 club. Okay, then. Okay, then. You feel magic returning to you. You feel a sense of dread. j - the +2 hand axe "Qikhlism" (weapon) {vamp, rN+} Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The gnoll hits you with a +0 club! The gnoll barely misses you. It was a potion of brilliance. You feel clever all of a sudden. The gnoll completely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. As you read the scroll labelled BIRUDGHY UKUSM, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. You die... ........# #.. #..... ........# ##. #..... ........# . #..... ........# .# #..... ........### g# #..... .######...# .########.## ###.# ##.....## #.## #g###.......# ###. #@gg......... #. ####......... #. #........> #. #.<....... ## #......... ##.......# ......... ......... #......... You could see 3 gnolls. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 endoplasms 3 giant cockroaches 4 goblins (D:2) 3 hobgoblins 8 jackals 3 quokkas 7 ball pythons 4 bats 4 frilled lizards 2 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigduke15 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 238 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 809 | D:2 | Learned a level 2 spell: Searing Ray 890 | D:2 | Reached skill level 5 in Conjurations 909 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 920 | D:2 | Identified the +2 hand axe "Qikhlism" {vamp, rN+} 1440 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms, minmay_misc_feat_room, minmay_bisected D:2: layout_rooms, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Whip || 1 Cast: Magic Dart || 78 Searing Ray || 2 Use: Scroll || 2 Potion || 2 Armour: Robe || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1438 | 1368 | 70 | 0 | 1174 | 2 | 719.0 | Dungeon | 1438 | 1368 | 70 | 0 | 1174 | 2 | 719.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 782 daAuts D:2: 656 daAuts