Dungeon Crawl Stone Soup version 0.32-a0-995-gb4a59205af (webtiles) character file. Game seed: 8609992713766522634 44 bigduke15 the Magician (level 3, -12/25 HPs) Began as a Djinni Conjurer on Apr 22, 2024. Mangled by Terence ... wielding a +1 heavy mace (16 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (1480 turns). bigduke15 the Magician (Djinni Conjurer) Turns: 1480, Time: 00:02:00 Health: -12/25 AC: 2 Str: 6 XL: 3 Next: 87% Gold: 69 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . d - +4 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons d - a +4 dagger (weapon) Missiles b - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls f - a scroll of immolation {unknown} i - a scroll of identify {unknown} Potions c - a potion of heal wounds {unknown} e - 2 potions of brilliance {unknown} g - 2 potions of enlightenment {unknown} h - 2 potions of curing {unknown} Skills: - Level 2.9 Dodging - Level 2.2 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Kiss of Death Conj/Necr 80% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is severely wounded. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence closely misses you. Terence hits you with a +1 heavy mace! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 heavy mace, wearing a +0 chain mail and carrying a wand of flame (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 heavy mace, wearing a +0 chain mail and carrying a wand of flame (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence zaps a wand. The puff of flame misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 heavy mace, wearing a +0 chain mail and carrying a wand of flame (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +1 heavy mace! Ouch! That really hurt! You die... Terence says, "That felt goooood." # # # ### ######### #.. ........# #.# #######.# #.# .. # #.# #.###.###.... # #.# #...@........ # #.# ##@# #.# ##.#.# #.# ##.###.# ####.# #.## #.# ##.##.## ##.## ## ###...#..#####..#...## ...................... ###...##.#####.#....## ##.###.# #.#...## You could see Terence. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) An endoplasm (D:1) 3 giant cockroaches 4 goblins 3 hobgoblins A quokka (D:1) 5 ball pythons (D:1) 2 bats (D:1) 5 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigduke15 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bigduke15 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 198 | D:1 | Found Seoceogyll's Armour Shoppe. 212 | D:1 | Reached XP level 3. HP: 7/25 MP: 0/0 212 | D:1 | Learned a level 1 spell: Kiss of Death 1038 | D:2 | Found a faded altar of an unknown god. 1388 | D:2 | Identified the +8 mace of Chance {vamp, ^Fragile rC+ Dex+7} 1469 | D:2 | Noticed Terence 1480 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, serial_shops, nicolae_shop_crystal, minmay_close_crescents D:2: layout_loops_corners, shapermc_ecumenical_altar_starsandcircs, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 69 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1479 | 1452 | 27 | 177 | 1133 | 2 | 739.5 | Dungeon | 1479 | 1452 | 27 | 177 | 1133 | 2 | 739.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 966 daAuts D:2: 512 daAuts