Dungeon Crawl Stone Soup version 0.33-a0 (webtiles) character file. Game seed: 9958627123033068950 54 bigjobs the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on Aug 22, 2024. Slain by a river rat (8 damage) ... in a sewer. The game lasted 00:06:51 (2023 turns). bigjobs the Conjurer(Deep Elf Conjurer) Turns: 2023, Time: 00:06:52 Health: -1/20 AC: 2 Str: 6 XL: 3 Next: 66% Magic: 0/10 EV: 11 Int: 22 God: Gold: 115 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . l - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 115 gold pieces. Inventory: Hand Weapons g - a +1 falchion l - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) Wands k - a wand of paralysis (7) Scrolls h - 2 scrolls of identify Potions b - a potion of magic c - 2 potions of might d - 2 potions of brilliance {unknown} e - a potion of ambrosia {unknown} i - a potion of berserk rage {unknown} j - a potion of curing {unknown} m - 2 potions of enlightenment {unknown} n - a potion of mutation {unknown} o - a potion of lignification {unknown} p - a potion of heal wounds {unknown} Skills: + Level 1.2 Fighting - Level 2.4 Dodging - Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder. The adder is heavily wounded. The adder bites you. The searing ray hits the adder. The adder is severely wounded. The adder closely misses you. The river rat closely misses you. An adder comes into view. The adder bites you. The searing ray misses the adder. You finish channelling your searing ray. The adder bites you. The river rat bites you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 66% to hit) You miscast Searing Ray. Nothing appears to happen. The adder barely misses you. The river rat closely misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 66% to hit) The searing ray misses the adder. x2 (Press . to maintain the ray.) The adder bites you. The river rat bites you but does no damage. The adder misses you. The searing ray misses the adder. The searing ray hits the adder. The adder is heavily wounded. The river rat closely misses you. The air fills with toxic fumes! As you read the scroll labelled DADIDD LECHOFO, it crumbles to dust. It was a scroll of poison. The adder barely misses you. x2 The river rat bites you! You die... #......## ##.... #§§§§§## ##†~. #§§§§~§# #~~~≈ #§§§§§§# #≈~~~ #§§§§§§# #≈~~≈ #§§#§§§# #≈~~≈ #§§§§§§# #≈~~~ #§§§§§§# #≈.~≈ #@S#≈≈≈# #≈≈#~ #Sr§§§§# #≈≈~~ #§§§§§§# #≈~#~ #§§#§§§# #≈~†≈ #§§§§§§# #≈~~~ #§§§§§§# #≈~~≈ #§§§§≈§# #≈~~~ #§§§§§§# #≈~≈~ #≈≈≈~~≈# #≈≈~~ You could see 2 adders and a river rat. Vanquished Creatures 2 river rats A ribbon worm (D:3) 2 dart slugs (D:1) 3 ball pythons 2 endoplasms A goblin (D:1) 3 hobgoblins 5 kobolds A bat (D:2) 2 frilled lizards 8 rats (Sewer) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigjobs the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 228 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 256 | D:1 | Learned a level 2 spell: Searing Ray 1500 | D:3 | Reached skill level 1 in Fighting 1500 | D:3 | Reached XP level 3. HP: 20/20 MP: 5/10 1523 | D:3 | Found a glowing drain. 1569 | Sewer | Entered a sewer 2023 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_rooms, chequers_garden D:2: layout_basic D:3: layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, cheibrodos_sewer_entry_sluice, serial_shops, nicolae_shop_tiny_statue_garden, uniq_grinder, uniq_natasha Sewer: sewer_minmay_w Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Fighting | 1 | 1.2 Dodging | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Quarterstaff || 1 Cast: Magic Dart || 41 Searing Ray || 9 Use: Scroll || 6 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2049 | 1968 | 81 | 453 | 1137 | 4 | 512.2 | Dungeon | 1569 | 1488 | 81 | 106 | 1117 | 3 | 523.0 | Sewer | 480 | 480 | 0 | 347 | 20 | 1 | 480.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 816 daAuts D:1: 625 daAuts Sewer: 480 daAuts D:3: 127 daAuts