Dungeon Crawl Stone Soup version 0.27-a0-972-gd1521fd518 (webtiles) character file. Game seed: 5890180140274331203 10 bilbop the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Apr 13, 2021. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (681 turns). bilbop the Magician (Djinni Conjurer) Turns: 681, Time: 00:02:42 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 24 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: confused, flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of noise {unknown} d - 2 scrolls of teleportation {unknown} f - a scroll of identify {unknown} Potions e - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 9% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Found a radiant altar of Vehumet. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (25% to evade) Okay, then. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (25% to evade) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund drinks a potion. Sigmund suddenly seems more resistant. The searing ray misses Sigmund. Sigmund barely misses you. The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund closely misses you. The searing ray hits Sigmund! Sigmund is almost dead. You finish channeling your searing ray. Sigmund points at himself and mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. You are confused. You're too confused to cast spells. You're too confused to move! Something hits you. Something hits you. Something hits you! * * * LOW HITPOINT WARNING * * * Something hits you. You die... #### ..# #.# #<# ##.###.###.# #.....@.{..# #.###..?#### #.#.# .. .# ... .# _... .# ..... .# .....# .# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A bat (D:1) 2 frilled lizards (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bilbop the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 278 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 671 | D:2 | Noticed Sigmund 681 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_rooms D:2: layout_loops_corners, ebering_ecumenical_altar_rust, basic_altar, chequers_serial_rivers_marsh, roderic_malta_cross, uniq_sigmund Action || total -------------------------++------- Cast: Magic Dart || 17 Searing Ray || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 680 | 656 | 24 | 0 | 615 | 2 | 340.0 | Dungeon | 680 | 656 | 24 | 0 | 615 | 2 | 340.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 670 daAuts D:2: 10 daAuts