Dungeon Crawl Stone Soup version 0.27-a0-998-g4cfe56dd59 (webtiles) character file. Game seed: 12915267578551947861 74 bilbop the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Apr 16, 2021. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:14:18 (3072 turns). bilbop the Magician (Djinni Conjurer) Turns: 3072, Time: 00:14:19 Health: 0/31 AC: 4 Str: 6 XL: 4 Next: 28% Gold: 43 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . SeeInvis . d - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois ∞ Reflect . i - +0 helmet rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn b - ring of resist corrosion MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe e - a +0 leather armour (worn) f - a +0 kite shield i - a +0 helmet (worn) Jewellery b - a ring of resist corrosion (left hand) Scrolls g - a scroll of immolation {unknown} h - a scroll of fear {unknown} Potions c - a potion of brilliance {unknown} Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 2.8 Dodging + Level 2.3 Stealth * Level 4.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 3d4 5% 2 c - Dazzling Flash Conj/Hex 40% N/A 11% 3 d - Fulminant Prism Conj/Hex 10% 3d9 36% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 36% 4 f - Summon Small Mammal Summ 80% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Sigmund points at himself and mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Really fire in your bat's direction? The searing ray hits your bat! You kill your bat! Your bat's corpse disappears in a puff of smoke! (Press . to maintain the ray.) The searing ray hits something! You hear some strange, mumbled words. Your quokka appears confused. Your quokka closely misses you. A magic dart appears from out of thin air! The magic dart hits your quokka! Your quokka dies! Your quokka's corpse disappears in a puff of smoke! The searing ray hits something. You finish channeling your searing ray. You hear some strange, mumbled words. Something tries to affect you, but you resist. Something hits you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you. The searing ray hits something! * * * LOW HITPOINT WARNING * * * Something hits you! You die... ..... ..... †# ##### .# #.# .. . ##.# ...### .. #.. ...... ...####†####.# ...### #......@)....# #.###{.r################ ...).................... ..##..################## ### You could see a friendly rat (summoned). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) An orc (D:3) 6 ball pythons 2 endoplasms 4 giant cockroaches (D:1) 7 goblins 5 hobgoblins 3 kobolds 6 quokkas 3 bats 3 frilled lizards (D:1) 3 rats 46 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:2) A bat (D:2) 2 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bilbop the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Found a faded altar of an unknown god. 182 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 929 | D:1 | Reached skill level 4 in Spellcasting 929 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 929 | D:1 | Learned a level 1 spell: Summon Small Mammal 2306 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 2644 | D:3 | Noticed Terence 3062 | D:3 | Noticed Sigmund 3072 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_ring, serial_forest, infiniplex_forest_clump_diagonal, infiniplex_forest_diagonal, infiniplex_forest_end_2, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_2, infiniplex_forest_corner_2, infiniplex_forest_lined_2, shapermc_ecumenical_altar_mp_highgroup D:2: layout_rooms D:3: layout_rooms, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Spellcasting | 4 | 4.2 Fighting | | 0.7 Short Blades | | 0.7 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 23 | 2 || 25 Cast: Magic Dart | 56 | 12 || 68 Summon Small Mamm | 9 | 3 || 12 Searing Ray | 3 | 8 || 11 Use: Potion | | 1 || 1 Stab: Sleeping | | 2 || 2 Armor: Robe | 1 | || 1 Leather armour | 5 | 3 || 8 Dodge: Dodged | 20 | 9 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3057 | 2947 | 110 | 878 | 1828 | 3 | 1019.0 | Dungeon | 3057 | 2947 | 110 | 878 | 1828 | 3 | 1019.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1852 daAuts D:2: 1100 daAuts D:3: 103 daAuts