Dungeon Crawl Stone Soup version 0.27-a0-1006-g1fd4cec11e (webtiles) character file. Game seed: 4898851867982322691 15 bilbop the Magician (level 2, -3/21 HPs) Began as a Djinni Conjurer on Apr 17, 2021. Slain by a water moccasin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:53 (1178 turns). bilbop the Magician (Djinni Conjurer) Turns: 1178, Time: 00:03:54 Health: -3/21 AC: 2 Str: 6 XL: 2 Next: 50% Gold: 59 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . c - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} Potions d - a potion of lignification {unknown} Skills: + Level 0.5 Short Blades + Level 2.4 Dodging + Level 1.8 Stealth * Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 3d4 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The magic dart hits the rat. You kill the rat! Your magical contamination has completely faded away. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 63% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 63% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. The water moccasin bites you. You die... #........ <...... ...... ..).. #...# ###### ######...### #....# #....+.....# ##.#.#####.####...# #<#...†.....@S#### #########.###.# #.# #.# #.# #.# #<# #.# #.# ..# #.# ### ... You could see a water moccasin. Vanquished Creatures 2 endoplasms (D:1) 3 goblins 2 hobgoblins A kobold (D:1) A ball python (D:1) 3 bats A frilled lizard (D:1) 2 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bilbop the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 19 | D:1 | Found a faded altar of an unknown god. 447 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1162 | D:2 | Noticed a water moccasin 1178 | D:2 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_corners, ebering_ecumenical_altar_mist D:2: layout_basic, basic_altar, serial_corexii_hall, corexii_hall_statues_deadend, corexii_hall_statues_i, uniq_robin Action || total -------------------------++------- Cast: Magic Dart || 31 Searing Ray || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1177 | 1106 | 71 | 8 | 1039 | 2 | 588.5 | Dungeon | 1177 | 1106 | 71 | 8 | 1039 | 2 | 588.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1112 daAuts D:2: 64 daAuts