Dungeon Crawl Stone Soup version 0.27-a0-1046-g98bf31544f (webtiles) character file. Game seed: 9341756981545098358 20 bilbop the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 19, 2021. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:05:57 (1255 turns). bilbop the Conjurer (Octopode Conjurer) Turns: 1255, Time: 00:05:58 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 79% Magic: 1/5 EV: 13 Int: 20 God: Gold: 20 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -4) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) i - a +1 short sword of flaming Jewellery g - a ring of protection from fire Scrolls a - 2 scrolls of fear {unknown} b - a scroll of noise {unknown} d - 2 scrolls of identify {unknown} j - a scroll of fog {unknown} Potions c - 2 potions of lignification {unknown} e - a potion of mutation {unknown} h - a potion of resistance {unknown} k - a potion of might {unknown} Skills: + Level 0.6 Fighting - Level 2.0 Dodging + Level 3.1 Stealth * Level 2.4 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Magic restored. You start resting. HP restored. You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Found 10 gold pieces and a robe. You now have 20 gold pieces (gained 10). An endoplasm comes into view. The helpless endoplasm fails to defend itself. You puncture the endoplasm! You kill the endoplasm! A scorpion comes into view. The helpless scorpion fails to defend itself. You puncture the scorpion! You grab the scorpion. The scorpion is heavily wounded. You constrict the scorpion, but do no damage. The scorpion stings you. You are poisoned. The scorpion poisons you! The magic dart hits the scorpion. The scorpion is heavily wounded. You constrict the scorpion, but do no damage. You feel sick. The scorpion closely misses you. The scorpion barely misses you. The magic dart hits the scorpion. The scorpion is heavily wounded. You constrict the scorpion, but do no damage. You feel sick. The scorpion barely misses you. The magic dart hits the scorpion. The scorpion is severely wounded. You constrict the scorpion. You feel sick. The scorpion stings you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, constricted by you, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. You constrict the scorpion. You die... ... #.# #.# #.# #.# #.# ### ##+## #s###.## ##...## #@##...####.....## #.#.....##.......# #................. #..........[...... ##.....##......... ##.#.####.......# .........#.....## #.###.###........# #. #.# #..##+##.# You could see a scorpion. Vanquished Creatures 2 bats (D:1) 3 endoplasms 2 goblins (D:1) 2 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 2 frilled lizards (D:1) A kobold (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bilbop the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 222 | D:1 | Found a faded altar of an unknown god. 368 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 1232 | D:2 | You fall into a shaft and drop 2 floors! 1248 | D:4 | Noticed a scorpion 1255 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_rooms D:4: layout_loops_corners, lemuel_temple_firewalk_a, uniq_robin, uniq_pikel Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Fighting | | 0.6 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Dagger || 10 Unarmed || 3 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 30 Stab: Sleeping || 5 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1254 | 1222 | 32 | 357 | 744 | 3 | 418.0 | Dungeon | 1254 | 1222 | 32 | 357 | 744 | 3 | 418.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1078 daAuts D:2: 152 daAuts D:4: 22 daAuts