Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 15075154521576147340 702 billybob123456 the Conjurer (level 7, 0/54 HPs) Began as a Deep Elf Conjurer on Oct 11, 2024. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:05:15 (4437 turns). billybob123456 the Conjurer (Deep Elf Conjurer) Turns: 4437, Time: 00:05:16 Health: 0/54 AC: 23 Str: 4 XL: 7 Next: 39% Magic: 15/18 EV: 2 Int: 25 God: Gold: 315 SH: 0 Dex: 13 Spells: 15/18 levels left rFire . . . k - +0 short sword (protect) rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . s - melded +0 pair of gloves SInv . u - melded +1 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.32/turn %: no passive effects @: lethally poisoned (0 -> -31), tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, magic regeneration a: no special abilities You were on level 5 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 315 gold pieces. Inventory: Hand Weapons k - a +0 short sword of protection (weapon) Armour a - a +0 robe (melded) n - +0 acid dragon scales s - a +0 pair of gloves (melded) u - a +1 pair of boots (melded) Jewellery h - a ring of fire r - a ring of protection from cold Scrolls e - 6 scrolls of identify {unknown} g - a scroll of amnesia {unknown} j - 3 scrolls of enchant armour {unknown} l - a scroll of summoning {unknown} p - a scroll of teleportation {unknown} q - a scroll of immolation {unknown} t - a scroll of brand weapon {unknown} Potions b - a potion of magic c - 2 potions of attraction {unknown} d - 2 potions of brilliance {unknown} f - 2 potions of lignification i - a potion of degeneration {unknown} m - 2 potions of curing {unknown} o - 2 potions of enlightenment {unknown} Skills: + Level 0.1 Fighting + Level 4.3 Dodging + Level 4.1 Stealth + Level 0.2 Unarmed Combat + Level 6.3 Spellcasting + Level 7.5 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Battlesphe Conj 45% 2d10 9% 5 Lesser Beckoning Tloc 14% N/A 11% 2 Fulminant Prism Conj/Alch 13% 3d8 16% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Maxwell's Portable Pile Tloc 7% (3-9)d3 22% 3 Teleport Other Tloc 7% N/A 22% 3 Tukima's Dance Hex 7% N/A 22% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 22% 3 Dimensional Bullseye Hex/Tloc 3% N/A 56% 4 Bombard Conj/Erth 13% 9d3 93% 6 Spellforged Servitor Conj/Summ 13% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Zin The Shining One Shops: D:3 ! Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You regenerate magic rapidly. Message History The adder is almost dead. The searing ray misses the ufetubus. The searing ray hits the ufetubus! You kill the ufetubus! (Press . to maintain the ray.) You feel sick. The adder closely misses you. The searing ray misses the adder. The searing ray hits the ufetubus! The ufetubus is almost dead. The searing ray hits the water moccasin. The water moccasin is lightly wounded. The searing ray hits the scorpion! The scorpion is heavily wounded. You feel sick. The adder barely misses you. The searing ray hits the adder! You kill the adder! The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the ufetubus. You kill the ufetubus! The searing ray hits the scorpion! The scorpion is almost dead. You feel sick. The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the scorpion! You kill the scorpion! You finish channelling your searing ray. You feel sick. The water moccasin misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of lignification. You turn into a tree. Your +0 pair of gloves melds into your body. Your +1 pair of boots melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. You die... ..#######.#........... #.#.......#...#######. #.#.####....#.# #( #.#.#.......#.# #. #.#.#.....#.#.# #. #.#...#####.#.# #. ####...........#.. .. ##+#....############# ### #.....#..cS♣....... #.....############# #.>5..# #.S5..# #.....# #.....# .s...... #...#...#. #)#...#$#.. You could see a water moccasin and a centaur. Vanquished Creatures Grinder (D:4) A phantom (D:5) 2 scorpions (D:5) A bombardier beetle (D:3) A hound (D:5) Jessica (D:2) An iguana (D:5) 2 orc wizards (D:4) 6 adders A shadow imp (D:4) 3 ufetubi (D:5) 2 ribbon worms 6 dart slugs 2 orcs (D:4) 8 endoplasms 2 giant cockroaches 4 goblins 3 hobgoblins 4 jackals 4 kobolds 4 quokkas 5 ball pythons 8 bats 4 frilled lizards A rat (D:1) 77 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | billybob123456 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 412 | D:1 | Reached XP level 2. HP: 11/15 MP: 6/8 497 | D:1 | Found a faded altar of an unknown god. 759 | D:2 | Found a glowing golden altar of the Shining One. 785 | D:2 | Reached skill level 5 in Conjurations 889 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 998 | D:2 | Noticed Jessica 1003 | D:2 | Killed Jessica 1126 | D:2 | Reached XP level 4. HP: 18/24 MP: 6/11 1676 | D:2 | Learned a level 2 spell: Searing Ray 1753 | D:3 | Found a glowing silver altar of Zin. 1870 | D:3 | Found Zuar Nir's Distillery. 1893 | D:3 | Reached XP level 5. HP: 9/28 MP: 8/14 2582 | D:3 | Reached skill level 6 in Conjurations 2914 | D:4 | Reached skill level 5 in Spellcasting 3184 | D:4 | Noticed Grinder 3187 | D:4 | Paralysed by Grinder for 4 turns 3197 | D:4 | Killed Grinder 3198 | D:4 | Reached XP level 6. HP: 17/32 MP: 6/17 4052 | D:5 | Entered Level 5 of the Dungeon 4063 | D:5 | Reached skill level 7 in Conjurations 4086 | D:5 | Reached XP level 7. HP: 13/36 MP: 14/18 4437 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring, hellmonk_ecumenical_altar_slurped_away, minmay_misc_feat_square D:2: minmay_thinvault, layout_basic, basic_altar, uniq_jessica D:3: layout_basic, mainiacjoe_overflow_chevrons, serial_shops, shop D:4: layout_layer_cave, kennysheep_doodads, uniq_grinder D:5: cheibrodos_fzero, layout_basic, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.5 Spellcasting | 4 6 | 6.3 Dodging | 3 4 | 4.3 Stealth | 3 4 | 4.1 Fighting | | 0.1 Unarmed Combat | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 25 | | || 25 Short sword | | 27 | || 27 Cast: Magic Dart | 55 | 109 | 14 || 178 Searing Ray | | 3 | 2 || 5 Use: Potion | | | 1 || 1 Armour: Robe | 18 | 29 | 8 || 55 Dodge: Dodged | 28 | 37 | 11 || 76