Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 17295054894095122693 (custom seed) 674 billybob123456 the Conjurer (level 7, -2/42 HPs) Began as an Octopode Conjurer on Oct 16, 2024. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:04:43 (4645 turns). billybob123456 the Conjurer (Octopode Conjurer) Turns: 4645, Time: 00:04:43 Health: -2/42 AC: 1 Str: 13 XL: 7 Next: 59% Magic: 8/13 EV: 12 Int: 22 God: Gold: 225 SH: 0 Dex: 10 Spells: 11/14 levels left rFire . . . q - staff of conjuration rCold . . . g - orb {*Rage} rNeg . . . (helmet restricted) rPois . (no amulet) rElec + p - ring of Fallacy {rElec Will++ Str+6} rCorr . (no ring) SInv . (no ring) Will ++... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: random rage (20%) @: mighty, brilliant, lethally poisoned (-2 -> -13), attractive A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 225 gold pieces. Inventory: Armour g - an orb of wrath (worn) n - a +0 kite shield Magical Staves c - a staff of alchemy q - a staff of conjuration (weapon) Jewellery d - an amulet of guardian spirit p - the ring of Fallacy (left tentacle) {rElec Will++ Str+6} (You acquired it on level 4 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Wands u - a wand of charming (5) Scrolls b - 4 scrolls of identify {unknown} h - 2 scrolls of revelation {unknown} i - 3 scrolls of teleportation {unknown} r - a scroll of butterflies t - a scroll of enchant weapon {unknown} Potions a - a potion of magic e - a potion of cancellation {unknown} f - a potion of berserk rage {unknown} j - a potion of curing {unknown} l - a potion of haste {unknown} m - a potion of degeneration {unknown} Skills: + Level 0.4 Fighting + Level 0.5 Staves + Level 2.3 Dodging + Level 4.6 Stealth + Level 4.4 Spellcasting + Level 7.1 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 11% 1 Fulminant Prism Conj/Alch 23% 3d12 24% 4 Iskenderun's Mystic Bla Conj/Tloc 46% 2d10 (+2d524% 4 Confusing Touch Hex 7% N/A 32% 3 Tukima's Dance Hex 7% N/A 32% 3 Vampiric Draining Necr 7% 2d6 32% 3 Dimensional Bullseye Hex/Tloc 3% N/A 71% 4 Passage of Golubria Tloc 7% N/A 71% 4 Lee's Rapid Deconstruct Erth 3% 3d5* 96% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 96% 5 Magnavolt Erth/Air 3% 4d9 100% 7 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Hepliaklqana Qazlal Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 * D:4 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You feel a surge of power! The magic dart hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 72% to hit) You feel a surge of power! The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) You feel extremely sick. The water moccasin barely misses you. The water moccasin closely misses you. The searing ray hits the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. Your Conjurations skill increases to level 7! Unknown command. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of attraction. You feel attractive to monsters. You die... .# .. $# .# ### .# #.. .# #.# #######.# #.# #.....@.# #.# #.####### #.# #.# #.####.# #.#....# ##### #....### ####+...# ###..# ###...#.#.# #..# ###.......... #.## ##.......##+#. There were no monsters in sight! Vanquished Creatures 2 water moccasins An ogre (D:4) A scorpion (D:5) 2 hounds 2 jellies (D:4) 10 adders 2 ufetubi (D:4) 4 dart slugs 6 orcs 5 ball pythons 3 endoplasms 4 giant cockroaches 8 goblins 13 hobgoblins 3 quokkas 6 bats 2 frilled lizards 8 kobolds 3 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | billybob123456 the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 212 | D:1 | Found Kuhyac's General Store. 673 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 708 | D:2 | Found a faded altar of an unknown god. 1000 | D:2 | Reached skill level 5 in Conjurations 1180 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/7 1929 | D:3 | Found a hazy altar of Hepliaklqana. 2638 | D:3 | Reached XP level 5. HP: 31/31 MP: 6/9 3110 | D:4 | Learned a level 2 spell: Searing Ray 3274 | D:4 | Reached skill level 6 in Conjurations 3348 | D:4 | Found Wovaex's Assorted Antiques. 3374 | D:4 | Found a stormy altar of Qazlal. 3376 | D:4 | Noticed an air elemental 3376 | D:4 | Noticed a water elemental 3376 | D:4 | Noticed a fire elemental 3575 | D:4 | Found a staircase to the Ecumenical Temple. 3581 | Temple | Entered the Ecumenical Temple 3644 | D:4 | Reached XP level 6. HP: 36/36 MP: 7/10 3645 | D:4 | Identified a scroll of acquirement 3645 | D:4 | Acquired the ring of Fallacy {rElec Will++ Str+6} 4143 | D:4 | Noticed a water moccasin 4150 | D:4 | Killed a water moccasin 4151 | D:4 | Reached XP level 7. HP: 41/41 MP: 3/12 4418 | D:5 | Entered Level 5 of the Dungeon 4643 | D:5 | Reached skill level 7 in Conjurations 4644 | D:5 | HP: 1/42 [poisoned by a water moccasin] 4645 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms, serial_shops, shop D:2: layout_rooms, hellmonk_ecumenical_altar_run_dry, hex_intersection D:3: wad_crossroads, layout_basic, worldfamousw_hep_ancestral_shrine D:4: layout_gridville, nicolae_qazlal_style_of_elements, minmay_temple_entry_fiery, serial_shops, nicolae_shop_hallway_plus D:5: layout_basic, serial_curves, eino_curves_04, eino_curves_01, uniq_ijyb, uniq_duvessa, uniq_prince_ribbit1 Temple: hellmonk_temple_micro_hex Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.6 Conjurations | 5 6 7 | 7.1 Spellcasting | 3 4 | 4.4 Fighting | | 0.4 Staves | | 0.5 Dodging | | 2.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | 13 | 5 | || 18 Constrict | 5 | 2 | || 7 Tentacles | 4 | 2 | || 6 Cast: Magic Dart | 63 | 100 | 20 || 183 Searing Ray | | 4 | 1 || 5 Use: Scroll | | 3 | || 3 Potion | | | 3 || 3 Armour: Skin | 9 | 8 | 8 || 25 Dodge: Dodged | 24 | 11 | 6 || 41