Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 15962279405503848116 892 billybob123456 the Conjurer (level 8, -6/48 HPs) Began as an Octopode Conjurer on Oct 17, 2024. Was an Initiate of Dithmenos. Mangled by a gnoll sergeant ... wielding a +4 trident of distortion (21 damage) ... on level 5 of the Dungeon. The game lasted 00:08:34 (5235 turns). billybob123456 the Conjurer (Octopode Conjurer) Turns: 5235, Time: 00:08:34 Health: -6/48 AC: 1 Str: 13 XL: 8 Next: 6% Magic: 15/15 EV: 12 Int: 22 God: Dithmenos [......] Gold: 219 SH: 0 Dex: 10 Spells: 14/17 levels left rFire . . . D - +0 falchion (protect) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . b - amulet of the acrobat rElec . g - ring of flight rCorr . z - +6 ring of strength SInv . (no ring) Will +.... (no ring) Stlth ++++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: acrobat @: enlightened, flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Dithmenos. Dithmenos was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 219 gold pieces. Inventory: Hand Weapons c - a +0 whip i - a +0 dagger k - a +0 hand axe D - a +0 falchion of protection (weapon) Jewellery b - an amulet of the acrobat (around mantle) g - a ring of flight (left tentacle) o - an amulet of faith z - a +6 ring of strength (right tentacle) Wands j - a wand of flame (39) Scrolls d - a scroll of teleportation {unknown} e - a scroll of fog {unknown} f - a scroll of vulnerability {unknown} n - a scroll of silence {unknown} p - a scroll of noise {unknown} r - 2 scrolls of identify {unknown} s - a scroll of fear {unknown} t - 2 scrolls of enchant weapon {unknown} u - 2 scrolls of acquirement {unknown} x - 3 scrolls of revelation {unknown} y - 2 scrolls of enchant armour {unknown} B - 3 scrolls of amnesia {unknown} C - a scroll of torment {unknown} Potions h - 2 potions of heal wounds {unknown} m - a potion of enlightenment q - a potion of attraction {unknown} v - a potion of cancellation {unknown} w - a potion of haste {unknown} A - a potion of degeneration {unknown} Skills: + Level 1.3 Fighting + Level 1.1 Long Blades + Level 1.2 Maces & Flails + Level 3.1 Dodging + Level 4.8 Stealth + Level 5.2 Spellcasting + Level 6.5 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 10% 1 Soul Splinter Necr 20% N/A 10% 1 Jinxbite Hex 10% N/A 16% 2 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Vampiric Draining Necr 5% 2d6 30% 3 Martyr's Knell Necr/Summ 5% N/A 69% 4 Alistair's Intoxication Alch 3% N/A 95% 5 Curse of Agony Necr 5% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Altars: Dithmenos Nemelex Xobeh Qazlal Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 halberd of protection (almost dead, 83% to hit) The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The searing ray hits the gnoll but does no damage. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll misses you. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. You kill the gnoll! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 83% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll completely misses you. The searing ray hits the gnoll. You kill the gnoll! The gnoll completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll sergeant shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of curing. You feel better. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You feel better. The gnoll sergeant closely misses you. Magic courses through your body. The gnoll misses you. The gnoll sergeant hits you from afar with a +4 trident of distortion!! You die... ........)..)............ ##.....#.#.#..รท#..##.. #.....#.#.#...#..##.. .#### #.....#.#.#...#..##.. ......#.....#.#.#...#..##.. #..))...#.#.#...#..##.. ####g####.#.##.##..#... #).###.#.... ...#.). ##g@.# ...#... ###...# #... #...... .....# #.#### ####.. .# .... . ..... # ....# ..... .... You could see a gnoll sergeant and a gnoll. Vanquished Creatures Sigmund (D:5) A black bear (D:5) A centaur (D:5) A scorpion (D:5) A water moccasin skeleton (D:5) A jelly (D:4) 2 orc priests (D:5) A sleepcap (D:5) A bullfrog skeleton (D:5) 5 iguanas 3 gnolls (D:5) 5 adders 4 dart slugs A ribbon worm (D:2) 5 orcs A ball python (D:4) 4 endoplasms 2 giant cockroaches 10 hobgoblins 6 jackals (D:3) 3 quokkas 4 bats A frilled lizard (D:1) 8 goblins 5 kobolds 5 rats 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | billybob123456 the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 299 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 917 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1463 | D:2 | Learned a level 2 spell: Searing Ray 1466 | D:2 | Reached skill level 1 in Maces & Flails 1578 | D:2 | Found a faded altar of an unknown god. 1683 | D:3 | Reached XP level 4. HP: 22/27 MP: 0/7 1951 | D:3 | Reached skill level 5 in Conjurations 3437 | D:4 | Found a shadowy altar of Dithmenos. 3437 | D:4 | Found a sparkling altar of Nemelex Xobeh. 3441 | D:4 | Became a worshipper of Dithmenos the Shrouded 3472 | D:4 | Found a stormy altar of Qazlal. 3572 | D:4 | Reached XP level 5. HP: 23/31 MP: 0/9 3995 | D:5 | Entered Level 5 of the Dungeon 3997 | D:5 | Found a staircase to the Ecumenical Temple. 4005 | D:5 | Reached XP level 6. HP: 37/37 MP: 5/11 4587 | D:5 | Noticed a black bear 4592 | D:5 | Killed a black bear 4593 | D:5 | Reached skill level 6 in Conjurations 4593 | D:5 | Reached XP level 7. HP: 42/42 MP: 6/13 4724 | D:5 | Reached skill level 1 in Fighting 4937 | D:5 | Noticed Sigmund 4959 | D:5 | Killed Sigmund 4960 | D:5 | Reached skill level 5 in Spellcasting 5099 | D:5 | Reached skill level 1 in Long Blades 5169 | D:5 | Reached XP level 8. HP: 48/48 MP: 9/15 5235 | D:5 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_rooms, hex_tiny D:2: layout_basic, ebering_ecumenical_altar_hall D:3: layout_loops_ring, hangedman_abyss_or_decor_stabs, minmay_misc_feat_more_columns D:4: layout_loops_corners, mainiacjoe_overflow_brackets, gammafunk_temple_overflow_wave D:5: kennysheep_six_static_rooms, layout_basic, minmay_temple_entry_crystal_x, serial_undead, serial_undead_b, serial_undead_d, serial_undead_d, serial_undead_b, uniq_ijyb, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Maces & Flails | 1 | 1.2 Conjurations | 5 6 | 6.5 Stealth | 3 4 | 4.8 Spellcasting | 3 4 5 | 5.2 Fighting | 1 | 1.3 Dodging | 3 | 3.1 Long Blades | 1 | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Constrict | 9 | 7 | 1 || 17 Tentacles | 9 | 7 | 4 || 20 Whip | 13 | | || 13 Dagger | 3 | | || 3 Hand axe | 2 | 17 | || 19 Falchion | | | 16 || 16 Cast: Magic Dart | 66 | 81 | 24 || 171 Searing Ray | 1 | 6 | 6 || 13 Use: Potion | | | 4 || 4 Stab: Sleeping | | 2 | || 2 Distracted | | 1 | || 1 Armour: Skin | 12 | 15 | 35 || 62 Dodge: Dodged | 55 | 21 | 49 || 125