Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 22508772774696591 38 billybob123456 the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Oct 18, 2024. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:48 (1351 turns). billybob123456 the Conjurer (Deep Elf Conjurer) Turns: 1351, Time: 00:02:49 Health: -3/19 AC: 3 Str: 4 XL: 3 Next: 25% Magic: 5/9 EV: 10 Int: 24 God: Gold: 93 SH: 4 Dex: 13 Spells: 7/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: enlightened, flying, very slightly contaminated A: magic regeneration, large bone plates 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Armour a - a +0 robe c - a +0 leather armour (worn) Scrolls d - a scroll of identify {unknown} g - a scroll of teleportation {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.4 Spellcasting + Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 3% 2 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are partially covered in large bone plates. (SH +4) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm hits you but does no damage. Terence barely misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The endoplasm barely misses you. Terence barely misses you. It was a potion of mutation. You feel extremely strange. You feel a hidden potential growing inside you. Large bone plates grow over parts of your arms. You no longer feel a hidden potential within. The endoplasm hits you but does no damage. Terence screams, "I hate armataurs! They have no honour!" You block Terence's attack. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. The endoplasm hits you but does no damage. You block Terence's attack. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. The endoplasm freezes you. You are frozen. You die... ........................####.## ......†..............##.......### .........................###..... ......................##.# #..### ..................###.##.###.### ....................##.......# ............###########....#.# ..............#........#.# ..........@##.#.##..##.#.# .........J@# #...##)#.# ...........# ..........## #..........# .#.#####.... ........#... #........## ........#.... ######.... .......#..... #...## ......#..... #.#.# ... ...... #.#.# You could see Terence and an endoplasm. Vanquished Creatures 3 endoplasms (D:1) 3 goblins 6 hobgoblins (D:1) 6 jackals 4 quokkas (D:1) 4 ball pythons 2 bats 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | billybob123456 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 285 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 489 | D:1 | Reached skill level 5 in Conjurations 964 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 978 | D:1 | Found Rolue's General Store. 1331 | D:2 | Noticed Terence 1349 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1349 | D:2 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 1349 | D:2 | Lost mutation: You have hidden genetic potential. [potion | of mutation] 1351 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_cross, serial_shops, shop, minmay_strange_pillars D:2: layout_basic, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 73 Use: Potion || 3 Armour: Robe || 2 Leather armour || 10 Dodge: Dodged || 9 Block: Other || 2