Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 3704395702821008030 107 billybob123456 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 15, 2024. Slain by Terence ... wielding a +1 short sword of holy wrath (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:01 (1945 turns). billybob123456 the Conjurer (Deep Elf Conjurer) Turns: 1945, Time: 00:02:02 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 56% Magic: 1/12 EV: 11 Int: 25 God: Gold: 150 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 150 gold pieces. Inventory: Missiles n - a throwing net Armour a - a +0 robe (worn) c - a +0 helmet Jewellery k - a +6 ring of dexterity Scrolls e - 4 scrolls of noise {unknown} f - a scroll of poison {unknown} g - a scroll of identify {unknown} h - a scroll of fear {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of acquirement {unknown} Potions b - a potion of magic d - a potion of might {unknown} l - 2 potions of resistance {unknown} m - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging + Level 2.6 Stealth + Level 4.1 Spellcasting + Level 5.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence. Terence is moderately wounded. Terence barely misses you. Terence is nearby! The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. Terence is nearby! The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +1 short sword of holy wrath! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 short sword of holy wrath and wearing a +4 chain mail of fire resistance (heavily wounded, 86% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence screams, "Your supposed skill won't protect you!" Terence hits you with a +1 short sword of holy wrath! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +1 short sword of holy wrath. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 short sword of holy wrath and wearing a +4 chain mail of fire resistance (severely wounded, 86% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +1 short sword of holy wrath. You die... Terence says, "And stay out!" #.# #.# #.# ##...## #.# #.# #.# .#.## ##...## #.# #.# #.# .... ##...# #.# #.# #†# ###$.. ##... #.# #.# #.## ..... # #... ..# #.# #.##.#...#.## ##.. #####.# #.##.#....).# #.. ....#.# #.##.@......# ##. ....#.# #.# #@# ### #. ##..#.# #.# #.# #.## ### #. #..#.# #.# #.# #..# #.##.# #..#.# #.# #.# #..# #.##.# #..#)# #.# #.# #..# #.##.. #..#.#####.# #.# #..# #.#### #..#.......# #.# #..#####.#### #..#..###### #.# #........#... ##..#..# #.# #.########.## You could see Terence. Vanquished Creatures An adder (D:2) 3 gnolls (D:2) 3 dart slugs 6 ball pythons 7 endoplasms A giant cockroach (D:2) 7 goblins 8 hobgoblins 3 quokkas 4 bats 2 frilled lizards 8 kobolds 3 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | billybob123456 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 193 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 289 | D:1 | Reached skill level 5 in Conjurations 454 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1299 | D:2 | Learned a level 2 spell: Searing Ray 1440 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1933 | D:2 | Noticed Terence 1945 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, serial_glass, glass_columns_b, glass_columns_b D:2: layout_basic, serial_curves, eino_curves_02, eino_curves_01, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.1 Dodging | | 2.8 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 89 | 33 || 122 Searing Ray | | 2 || 2 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 10 | 8 || 18