Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2988051570066262637 51 billybob123456 the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Nov 18, 2024. Mangled by an ogre ... wielding a +0 giant club (25 damage) ... on level 3 of the Dungeon. The game lasted 00:03:03 (1552 turns). billybob123456 the Conjurer (Deep Elf Conjurer) Turns: 1552, Time: 00:03:03 Health: -6/19 AC: 4 Str: 10 XL: 3 Next: 57% Magic: 7/9 EV: 11 Int: 24 God: Gold: 76 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . o - +3 flail of the Warrior-Mage {drain, Str+6} rCold . . . (no shield) rNeg . . . f - +0 leather armour rPois . (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons d - a +0 mace of holy wrath o - the +3 flail of the Warrior-Mage (weapon) {drain, Str+6} (You took it off a hobgoblin on level 2 of the Dungeon) Str+6: It affects your strength (+6). Armour a - a +0 robe f - a +0 leather armour (worn) g - a +0 cloak (worn) Jewellery h - a ring of ice Wands k - a wand of charming (6) Scrolls e - 7 scrolls of identify {unknown} l - a scroll of teleportation {unknown} n - a scroll of summoning {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} i - a potion of cancellation {unknown} j - a potion of heal wounds {unknown} m - a potion of might {unknown} p - a potion of lignification {unknown} Skills: + Level 0.1 Armour + Level 2.7 Dodging + Level 2.5 Stealth + Level 3.3 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc hits you with a +0 war axe. You hit the orc. You drain the orc. The orc is almost dead. The orc misses you. You closely miss the orc. The orc is almost dead. The orc closely misses you. You hit the orc. You kill the orc! No target in view! No target in view! HP restored. p - a murky brown potion You open the door. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. Found a scroll labelled NIETEO QOIMYUBI. An ogre is nearby! The ogre shouts! The ogre barely misses you. You barely miss the ogre. The ogre misses you. You sock the ogre! The ogre is heavily wounded. The ogre barely misses you. You hit the ogre. You drain the ogre. The ogre is severely wounded. You hit the ogre but do no damage. The ogre is severely wounded. The ogre closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, lightly drained, 90% to hit) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ##...#'### #...# #..<.....# ##### #........# #........######## .......>.........+ .....#....######### #####.#.#...### #.#.#.#...######. #.#+#.###@....... .. #O?.#..## ... #...# # ... #...# .... #...# ....# #.### #.# You could see an ogre (drained). Vanquished Creatures 3 dart slugs A ribbon worm (D:2) An orc (D:3) 5 ball pythons 2 bats 3 endoplasms 2 giant cockroaches (D:2) 7 goblins 2 hobgoblins A quokka (D:1) A frilled lizard (D:2) 5 kobolds 5 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | billybob123456 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 106 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 320 | D:1 | Reached skill level 5 in Conjurations 889 | D:1 | Learned a level 2 spell: Searing Ray 923 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1113 | D:2 | Identified the +3 flail of the Warrior-Mage {drain, Str+6} 1544 | D:3 | Noticed an ogre 1552 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_cross, serial_bayou_pond_c, minmay_misc_feat_rows, serial_park_tiny_2 D:2: layout_rooms D:3: layout_basic, lemuel_doored_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Armour | | 0.1 Dodging | | 2.7 Stealth | | 2.5 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Flail || 7 Cast: Magic Dart || 62 Searing Ray || 1 Armour: Robe || 1 Leather armour || 4 Dodge: Dodged || 11