biomisha the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 animal skin a +5 executioner's axe a +6 ring of intelligence a +6 ring of intelligence a +0 hand axe a +5 crystal plate armour a +5 plate armour (7, 6, D) 4 scrolls of amnesia (still there?) 7 scrolls of fog (still there?) a scroll of holy word (still there?) 5 scrolls of identify (still there?) 5 scrolls of remove curse (still there?) 2 scrolls of fear (still there?) 3 scrolls of blinking (still there?) (7, 7, D) 2 potions of brilliance (still there?) 2 potions of invisibility (still there?) 5 potions of haste (still there?) 4 potions of resistance (still there?) a potion of experience (still there?) 5 potions of magic (still there?) 5 potions of might (still there?) 2 potions of berserk rage (still there?) 9 potions of heal wounds (still there?) 9 potions of curing (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +4 mace of holy wrath (61, 2, D) a cursed -3 scythe a +0 robe (61, 3, D) a +0 club a cursed +0 robe the human corpse of Jessica (skeletalised by now) (61, 8, D) the +10 mace of Inconvenience {drain, *Drain +Rage rF+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It lets you go berserk. It causes draining when unequipped. It makes you more stealthy. (61, 16, D) a +0 dagger (61, 19, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (61, 20, D) a +1 flail of protection (still there?) a +0 robe (still there?) an orc corpse (still there?) (61, 26, D) an uncursed staff of conjuration (62, 1, D) a +1 vampiric scythe (62, 3, D) a +4 morningstar of holy wrath a +0 robe a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 9, D) a +3 vampiric falchion (62, 16, D) a +0 quarterstaff of speed (62, 17, D) a phial of floods (62, 18, D) a +0 glaive (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (62, 19, D) the +7 double sword of Punishment {venom, *Corrode +Fly rElec Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. It lets you fly. It may corrode you when you take damage. a +0 plate armour (62, 20, D) a +2 vorpal hand axe (62, 26, D) the ring of Totyic {MP+9 Dex+4} [ring of magical power] It affects your dexterity (+4). It affects your magic capacity (+9). (62, 27, D) the cursed +3 quarterstaff "Hewi" {vorpal, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (62, 31, D) a +4 vorpal war axe (63, 0, D) a +0 scimitar (63, 8, D) an uncursed staff of poison (63, 16, D) a +2 vorpal spear (63, 17, D) a +0 hand axe (63, 19, D) a +2 long sword of holy wrath a +0 robe (63, 20, D) a +0 dagger a +0 robe (63, 26, D) an uncursed staff of conjuration (63, 27, D) a +4 antimagic broad axe (64, 16, D) the +5 chain mail of Infinity {Str+4} It affects your strength (+4). (64, 17, D) a +0 dagger (64, 19, D) an orc corpse (64, 26, D) a +1 scale mail of cold resistance (64, 27, D) a scroll of brand weapon (65, 26, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (67, 0, D) a Fen Folio (68, 0, D) an uncursed staff of cold (70, 9, D) a +1 scimitar of holy wrath (70, 11, D) a scorpion corpse (70, 31, D) a +4 glaive (71, 8, D) a +4 scale mail of cold resistance (71, 16, D) the cursed +1 ring mail "Xidikhef" {rPois Will- rCorr} It protects you from poison. It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (71, 17, D) a book of Fire (71, 27, D) the +0 plate armour of Gozag's Envy {rCorr} It provides partial protection from all sources of acid and corrosion. (72, 8, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (72, 16, D) a +4 chain mail of cold resistance (72, 17, D) a tin of tremorstones (2/2) (72, 26, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). (72, 27, D) a lightning rod (4/4) (73, 1, D) the cursed +1 plate armour "Yvuojaris" {rN+} It protects you from negative energy. It has a curse placed upon it. (73, 16, D) a +2 trident of protection (73, 17, D) a +0 halberd of venom (73, 26, D) a condenser vane (73, 27, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (74, 3, D) a +0 short sword a +0 robe (75, 1, D) a book of Misfortune