Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 7120543982489920506 39 bkabongo the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Sept 12, 2024. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:19:19 (1222 turns). bkabongo the Conjurer (Deep Elf Conjurer) Turns: 1222, Time: 00:19:19 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 28% Magic: 9/10 EV: 5 Int: 24 God: Gold: 14 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons f - a +0 whip Armour a - a +0 robe (worn) Potions c - a potion of haste d - a potion of cancellation {unknown} Skills: - Level 0.1 Fighting - Level 2.6 Dodging - Level 2.7 Stealth + Level 3.9 Spellcasting - Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 4% N/A 30% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Something hits you! Ouch! That really hurt! The hobgoblin barely misses you. There is an open door here. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 79% to hit) The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) Something hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 79% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Something hits you. Magic courses through your body. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (93% to hit) The searing ray hits the ribbon worm! The ribbon worm is moderately wounded. (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you! You die... .....########## ...#........# ..#.######.# +# #+#...... #.# .# #.#..#.##.#.# ########.#####.#..<....#.# ........? ....#....##.#.# ........#####..#....# #.# .......{w@.....#....# #.# ........######.#....####.# ......... #.#.........# .......... #.#....†##### #...####... #.#..##.# .... .... +..†>.#.# ### .....####.##.# .....+.......# ####.#### You could see a ribbon worm. Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 4 giant cockroaches 4 goblins (D:1) 4 hobgoblins 3 kobolds (D:1) A ball python (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bkabongo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 201 | D:1 | Learned a level 2 spell: Searing Ray 299 | D:1 | Found a faded altar of an unknown god. 949 | D:1 | Reached skill level 5 in Conjurations 1136 | D:2 | Reached XP level 3. HP: 12/19 MP: 0/10 1209 | D:2 | Noticed Sigmund 1222 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_basic, shapermc_ecumenical_altar_petra D:2: wad_pebble_path, layout_basic, uniq_sigmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Fighting | | 0.1 Dodging | | 2.6 Stealth | | 2.7 Spellcasting | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 23 Punch || 3 Cast: Magic Dart || 21 Searing Ray || 28 Use: Scroll || 2 Potion || 1 Armour: Robe || 20 Dodge: Dodged || 14