Dungeon Crawl Stone Soup version 0.27-a0-1434-g6f15984924 (webtiles) character file. Game seed: 14544699018388541423 42 blackman the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on July 3, 2021. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:08:27 (1548 turns). blackman the Conjurer (Draconian Conjurer) Turns: 1548, Time: 00:08:28 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 35% Magic: 2/6 EV: 12 Int: 19 God: Gold: 8 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-1 -> -7) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Scrolls b - a scroll of immolation {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of brand weapon {unknown} Potions a - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.1 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 3d4 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. You feel sick. The adder bites you but does no damage. You feel sick. You feel sick. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder closely misses you. The adder misses you. You feel sick. You are no longer poisoned. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Your magical contamination has completely faded away. You die... .# ##.####†# .## #.# #.# ..# #.# ##.## ..# #.###...## ..####.##.#.#.####### ....................# #.#######.#.#.#####.# #.# ###...######.# #.# #........@.#.# #.#### #.##.#####.#.# #.(..###.##.# #S#.# ............### #g#.## ..............###g...## ...#...........#......######## ...####..####.....###........# #.## #..# #.##..# #.######.# #.#####).# #.###.###.# #.## You could see 2 gnolls and an adder. Vanquished Creatures 2 gnolls (D:1) 2 dart slugs (D:1) 2 bats (D:1) 5 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blackman the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 541 | D:1 | Reached XP level 2. HP: 16/20 MP: 0/5 1388 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/6 1547 | D:1 | HP: 1/26 [adder (2)] 1548 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_ring D:2: layout_rooms, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_lined_3, infiniplex_forest_end_2, infiniplex_forest_straight_5, infiniplex_forest_straight_4, infiniplex_forest_fountain, infiniplex_forest_lined_2, infiniplex_forest_clump_double, infiniplex_forest_straight_4, ebering_ecumenical_altar_petrified, kennysheep_decorative_pillar, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 2.1 Conjurations | | 4.9 Action || total -------------------------++------- Melee: Unarmed || 12 Tailslap || 1 Dagger || 11 Cast: Magic Dart || 50 Armor: Skin || 14 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1553 | 1488 | 65 | 619 | 354 | 2 | 776.5 | Dungeon | 1553 | 1488 | 65 | 619 | 354 | 2 | 776.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1547 daAuts D:2: 6 daAuts