Dungeon Crawl Stone Soup version 0.27-a0-1529-g1e82c303ef (webtiles) character file. Game seed: 17659327410347146217 0 blackman the Gusty (level 1, 16/16 HPs) Began as a Human Wanderer on July 11, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). blackman the Gusty (Human Wanderer) Turns: 0, Time: 00:00:04 Health: 16/16 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 2.0 Fighting + Level 1.0 Long Blades + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 1.0 Hexes + Level 3.0 Air Magic + Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 16% 1d4 16% 1 Corona Hex 3% N/A 21% 1 Static Discharge Conj/Air 4% N/A 24% 2 Animate Skeleton Necr 0% N/A 30% 1 Swiftness Air 7% N/A 26% 3 Tukima's Dance Hex 3% N/A 52% 3 Vampiric Draining Necr 0% 2d6 65% 3 Airstrike Air 3% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You add the spells Shock, Static Discharge, Swiftness and Airstrike to your library. You add the spells Vampiric Draining and Animate Skeleton to your library. You add the spells Tukima's Dance and Corona to your library. Welcome, blackman the Human Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 3 bolts. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe; and the following spells available to memorise: Shock, Corona, Static Discharge, Animate Skeleton, Swiftness, Tukima's Dance, Vampiric Draining, Airstrike. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### +(....# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blackman the Human Wanderer began the quest for the Orb. 0 | D:1 | blackman set off with the following items: a +0 dagger, a | +0 robe; and the following spells available to memorise: | Shock, Corona, Static Discharge, Animate Skeleton, | Swiftness, Tukima's Dance, Vampiric Draining, Airstrike 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, minmay_tiny_reverse_x Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+