Dungeon Crawl Stone Soup version 0.27-a0-1555-g0e7b3fb1d2 (webtiles) character file. Game seed: 2227263155743960503 0 blackman the Skirmisher (level 1, 21/21 HPs) Began as a Human Wanderer on July 14, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). blackman the Skirmisher (Human Wanderer) Turns: 0, Time: 00:00:07 Health: 21/21 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 short sword (weapon) Armour b - a +0 robe (worn) Skills: + Level 5.0 Fighting + Level 1.0 Short Blades + Level 2.0 Armour + Level 1.0 Stealth + Level 1.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 0% N/A 34% 1 Shock Conj/Air 0% 1d3 34% 1 Conjure Flame Conj/Fire 0% 6-21 71% 3 Vampiric Draining Necr 0% 2d6 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You add the spells Animate Skeleton and Vampiric Draining to your library. You add the spells Conjure Flame and Shock to your library. Welcome, blackman the Human Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 short sword, a +0 robe; and the following spells available to memorise: Animate Skeleton, Shock, Conjure Flame, Vampiric Draining. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ##..## #....+ #@...# ##..## #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blackman the Human Wanderer began the quest for the Orb. 0 | D:1 | blackman set off with the following items: a +2 short | sword, a +0 robe; and the following spells available to | memorise: Animate Skeleton, Shock, Conjure Flame, Vampiric | Draining 0 | D:1 | Reached XP level 1. HP: 21/21 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, hellmonk_ecumenical_altar_crossroads, serial_bayou_lagoon_b Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+