Dungeon Crawl Stone Soup version 0.27-a0-1555-g0e7b3fb1d2 (webtiles) character file. Game seed: 5012906853045226878 0 blackman the Skirmisher (level 1, 18/18 HPs) Began as a Human Wanderer on July 14, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). blackman the Skirmisher (Human Wanderer) Turns: 0, Time: 00:00:04 Health: 18/18 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) Armour b - a +0 robe (worn) Skills: + Level 3.0 Fighting + Level 1.0 Axes + Level 2.0 Staves + Level 1.0 Throwing + Level 1.0 Armour + Level 1.0 Dodging + Level 1.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 28% 1 Shock Conj/Air 0% 1d3 28% 1 Stone Arrow Conj/Erth 0% 3d7 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You add the spells Stone Arrow and Shock to your library. You add the spell Sandblast to your library. Welcome, blackman the Human Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 quarterstaff, a +0 robe; and the following spells available to memorise: Sandblast, Shock, Stone Arrow. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #.@.# #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blackman the Human Wanderer began the quest for the Orb. 0 | D:1 | blackman set off with the following items: a +2 | quarterstaff, a +0 robe; and the following spells available | to memorise: Sandblast, Shock, Stone Arrow 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_rooms, grunt_decor_resistance, serial_bayou_lagoon_b Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+