Dungeon Crawl Stone Soup version 0.30-a0-172-gc5509c9e31 (webtiles) character file. Game seed: 191388674452047140 0 blackman the Conjurer (level 1, 16/16 HPs) Began as a Demigod Wanderer on Oct 1, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). blackman the Conjurer (Demigod Wanderer) Turns: 0, Time: 00:00:02 Health: 16/16 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Potions c - a potion of might Skills: + Level 1.0 Fighting + Level 2.6 Staves + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 2.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 10% N/A 36% 3 Sticky Flame Conj/Fire 5% 2d3 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, blackman the Demigod Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 quarterstaff, a +0 pair of gloves, a potion of might, a +0 robe; and the following spell memorised: Magic Dart; and the following spells available to memorise: Dazzling Flash, Sticky Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ####### #..#.....# #....@# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blackman the Demigod Wanderer began the quest for the Orb. 0 | D:1 | blackman set off with the following items: a +0 | quarterstaff, a +0 pair of gloves, a potion of might, a +0 | robe; and the following spell memorised: Magic Dart; and | the following spells available to memorise: Dazzling Flash, | Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_corners, ebering_ecumenical_altar_hall, st_stairs_14, minmay_worlds_worst_comb Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+