Dungeon Crawl Stone Soup version 0.30-a0-172-gc5509c9e31 (webtiles) character file. Game seed: 10346679863113323239 0 blackman the Conjurer (level 1, 16/16 HPs) Began as a Demigod Wanderer on Oct 1, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). blackman the Conjurer (Demigod Wanderer) Turns: 0, Time: 00:00:01 Health: 16/16 AC: 5 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Scrolls b - a scroll of teleportation Skills: + Level 1.0 Fighting + Level 1.0 Throwing + Level 1.7 Armour + Level 1.0 Spellcasting + Level 2.6 Conjurations + Level 1.7 Hexes You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 22% 1 Foxfire Conj/Fire 20% 2x1d5 26% 1 Dazzling Flash Conj/Hex 14% N/A 50% 3 Stone Arrow Conj/Erth 10% 3d7 61% 3 Portal Projectile Hex/Tloc 6% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, blackman the Demigod Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a dagger. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a +0 ring mail; and the following spells available to memorise: Slow, Foxfire, Dazzling Flash, Stone Arrow, Portal Projectile. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #.....# #..@..# #.)...# ###.### ... ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blackman the Demigod Wanderer began the quest for the Orb. 0 | D:1 | blackman set off with the following items: a +0 club, a | scroll of teleportation, a +0 ring mail; and the following | spells available to memorise: Slow, Foxfire, Dazzling | Flash, Stone Arrow, Portal Projectile. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, chequers_ecumenical_altar_simple Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+