Dungeon Crawl Stone Soup version 0.30-a0-172-gc5509c9e31 (webtiles) character file. Game seed: 12618065177626607834 0 blackman the Shield-Bearer (level 1, 14/14 HPs) Began as a Demigod Wanderer on Oct 2, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). blackman the Shield-Bearer (Demigod Wanderer) Turns: 0, Time: 00:00:02 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 5 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 buckler (worn) d - a +0 robe (worn) Potions c - a potion of might Skills: + Level 1.7 Long Blades + Level 1.0 Dodging + Level 2.6 Shields + Level 1.0 Spellcasting + Level 1.7 Transmutations + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 12% 1d3 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 5% N/A 26% 2 Ignite Poison Fire/Tmut/Pois 2% N/A 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, blackman the Demigod Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a puce potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 falchion, a +0 buckler, a potion of might, a +0 robe; and the following spell memorised: Sting; and the following spells available to memorise: Wereblood, Ignite Poison. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #. . #. # .####.####.#### ............... .......@....... .............!. .####.####.#### #. # . #. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blackman the Demigod Wanderer began the quest for the Orb. 0 | D:1 | blackman set off with the following items: a +0 falchion, a | +0 buckler, a potion of might, a +0 robe; and the following | spell memorised: Sting; and the following spells available | to memorise: Wereblood, Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, minmay_misc_feat_enclosed Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+