Dungeon Crawl Stone Soup version 0.30-a0-172-gc5509c9e31 (webtiles) character file. Game seed: 17876591050060418217 0 blackman the Chucker (level 1, 0/16 HPs) Began as a Demigod Wanderer on Oct 2, 2022. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (32 turns). blackman the Chucker (Demigod Wanderer) Turns: 32, Time: 00:00:19 Health: 0/16 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 11 God: Gold: 9 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - 2 curare-tipped darts (quivered) Armour e - a +0 leather armour (worn) Scrolls c - a scroll of vulnerability d - a scroll of blinking Skills: - Level 1.0 Fighting * Level 0.0 Maces & Flails - Level 3.6 Throwing - Level 1.0 Armour - Level 1.0 Stealth - Level 2.6 Spellcasting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 4% 1d4 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 1% 2d6 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The goblin hits you but does no damage. The hobgoblin barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You escape the ball python's grasp. The goblin attacks as you move away! The goblin hits you with a +0 club. The hobgoblin barely misses you. The quokka attacks as you move away! The quokka bites you but does no damage. A kobold comes into view. It is wielding a +4 whip. The kobold throws a stone. The stone closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin attacks as you move away! The hobgoblin closely misses you. The goblin attacks as you move away! The goblin hits you but does no damage. The quokka bites you but does no damage. The hobgoblin attacks as you move away! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Found a yellow potion. The quokka attacks as you move away! The quokka closely misses you. The quokka barely misses you. The quokka attacks as you move away! The quokka bites you. You die... # # .# #.#### .# #..@.#..###! #######r#...... #......S...# .# #.#####g##.# ...# #.##...K# # ...# #......K## ...# #........#+###...# #..##..........$.# ## #.##......## You could see a quokka, a goblin, a ball python and 2 kobolds. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blackman the Demigod Wanderer began the quest for the Orb. 0 | D:1 | blackman set off with the following items: a +2 dagger, 2 | curare-tipped darts, a scroll of vulnerability, a scroll of | blinking, a +0 leather armour; and the following spell | memorised: Necrotise; and the following spells available to | memorise: Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 6/6 32 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, serial_shops, nicolae_shop_hallway_plus, chequers_garden, serial_park_tiny_pond, dreamdust_princess_bridge, minmay_tetromino_o4 Action || total -------------------------++------- Melee: Dagger || 6 Armor: Leather armour || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 13 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 13 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 32 daAuts