Dungeon Crawl Stone Soup version 0.30-a0-172-gc5509c9e31 (webtiles) character file. Game seed: 8100975031421901765 0 blackman the Stinger (level 1, 14/14 HPs) Began as a Demigod Wanderer on Oct 2, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). blackman the Stinger (Demigod Wanderer) Turns: 0, Time: 00:00:04 Health: 14/14 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/3 levels left rFire . . . SeeInvis . a - +2 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) c - a +0 dagger Missiles b - 7 boomerangs (quivered) Armour e - a +0 leather armour (worn) Potions d - a potion of curing Skills: + Level 1.7 Axes + Level 1.7 Throwing + Level 1.0 Armour + Level 1.0 Stealth + Level 1.7 Spellcasting + Level 1.7 Poison Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 12% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Pois/Air 2% N/A 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, blackman the Demigod Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, 7 boomerangs, a +0 dagger, a potion of curing, a +0 leather armour; and the following spell memorised: Sting; and the following spells available to memorise: Mephitic Cloud. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### +#...## #.....# #..@..# #.....# +#...## ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blackman the Demigod Wanderer began the quest for the Orb. 0 | D:1 | blackman set off with the following items: a +2 hand axe, 7 | boomerangs, a +0 dagger, a potion of curing, a +0 leather | armour; and the following spell memorised: Sting; and the | following spells available to memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms, chequers_serial_rivers_micro_a Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+